Fantoria Army Index

Show off your armies and weaponry and stuff.

Moderators: Bragallot, Zahru II, Natalya, RedRover

User avatar
FISH!!!
Cannon Fodder
Posts: 324
Joined: Sun Oct 10, 2010 11:46 am
Location: At my computer, typing whatever it says in that box->

Fantoria Army Index

Post by FISH!!! » Sun Feb 06, 2011 12:46 pm

What will be a list of all my units and their stats, but for now it's just those I've taken pictures of and are on my computer. (some will have to be updated with newer pics, but it'll do for now)

Pembridge

Cavalry
Image
There's three types of cavalry. Knights, Troopers and Scouts.

Image
Knight
Skill: 1d6+1
Movement: 6"
Armour: 3d6

Armed with lances (Use: 4, Damage: 2d6), shields (Use: 2 Parry:1d6), swords (Use: 2, Damage: 1d6+1) and Horses.

Grey Knight
Skill: 1d6+1
Movement: 6"
Armour: 3d6

Armed with lance (Use: 4, Damage: 2d6), shield (Use: 2 Parry:1d6), sword (Use: 2, Damage: 1d6+1) and Horse.

Special: Leadership, Cavalry Comander: Adds 1d6 bonus to charge attacks. (Use: 4), One turn cool down.

Image
Trooper
Skill: 1d6
Movement: 5"
Armour: 5

Armed with lances (Use: 4, Damage: 2d6), shields (Use: 2 Parry:1d6), swords (Use: 2, Damage: 1d6+1) and Horses.

Officer
Skill: 1d6+1
Movement: 5"
Armour: 8

Armed with lance (Use: 4, Damage: 2d6), shield (Use: 2 Parry:1d6), sword (Use: 2, Damage: 1d6+1) and Horse.

Special: Leadership

Image
Scout
Skill: 1d6+1
Movement: 6"
Armour: 4

Armed with lances (Use: 4, Damage: 2d6), shields (Use: 2 Parry:1d6), swords (Use: 2, Damage: 1d6), Carbines (Use: 4 Damage: 2d6) and Horses.

Officer
Skill: 1d6+1
Movement: 6"
Armour: 5

Armed with lance (Use: 4, Damage: 2d6), shield (Use: 2 Parry:1d6), sword (Use: 2, Damage: 1d6), Carbine (Use: 4 Damage: 2d6) and Horse.

Special: Leadership

Sailers
Image
Sailer
Skill: 1d6
Movement: 5"
Armour: 4

Captain
Skill: 1d6+1
Movement: 5"
Armour: 6

Special: Leadership

Both armed with Hand Axes/Cutlass (Use: 3, Damage: 1d6+1).

Special: Gutter Fighting: +1 to skill, armour and damage for one turn. (One turn cool down)

Also,
Water Mage
Skill: 1d6+1
Movement: 5"
Armour: 6

Armed with staff (Desparate messure, use: 3, Damage: 1d6-2).

Special: Water Magik: Water related spell feat.

Rangers
Image
Ranger
Skill: 1d6
Movement: 5"
Armour: 4

Officer
Skill: 1d6+1
Movement: 5"
Armour: 6

Special: Leadership

Both armed with Bows (Use: 3, Damage: 1d6+1) and Swords (Use: 2, Damage: 1d6).

Guardsmen
Image
Elite Infantry.

Guardsman
Skill: 1d6
Movement: 6"
Armour: 5

Officer
Skill: 1d6+1
Movement: 6"
Armour: 7

Special: Leadership

Special: Barced for impact: When another squad attacks the guardsmen, on the first turn of combat they can parry and counter, without pelenty.

Both armed with Sea Spears (Use 4, Damage 1d6+3) and Shields (Use 2, Parry: 1d6)

They also have a Water Mage.

Undead
Shades
Image
The Shades, shadows carfted into men, they serve as elite infantry. (See the banner, you might notice it has Lucian's Evil Eye on it, and funny enough I'd never watched/read LoTR, when I first came up with it. :shock: )
Shade
Skill: 1d6
Movement: 6"
Armour: 6

Armed with Cursed Blades (Use: 4, Damage: 1d6+3) and Shields (Use: 2, Parry: 1d6)

Un-holy Champion
Skill: 1d8
Movement: 6"
Armour: 10

Armed with Un-holy Blade (Use: 5, Damage: 1d6+4) and Shield (Use: 2, Parry: 1d6)

Special: Leadership

Special: Banner: +1 skill to whole squad.

Also,
Necro Shade
Skill: 1d6+1
Movement: 6"
Armour: 6

Armed with staff (Desparate messure, use: 3, Damage: 1d6-2).
Special: Necromancy: Necromancic spell feat.

War Chariot
Image
Movement: 10"
Armour: 2d10

Side Blades: When moved past a squad, it deals 1d6+2 damage to those on that side.
Spikes: Charge only, Use: 4, 4d6 damage.

Driven by,
Image
Blood Daemon,
Skill: 1d8
Movement: 6"
Armour: 10

Armed with Fire sword (Use: 4, Damage: 2d6+3) and Shield (Use: 2, Parry 1d6, Spike: 1d6 damage to attacker)

Special: Blood Reborn: If a foe is killed within 1" of the fallen Deamon, it can raise on 3+.

Skeleton Archer
Skill: 1d6
Movement: 5"
Armour: 4 (-1 to ranged attacker's skill)

Armed with Crossbow (Use: 3, Damage: 1d6+1)

Also showen is,
Zombie Asassin
Skill: 1d8
Movement: 6"
Armour: 6

Armed with Sword (Use: 3, Damage: 1d6+2) and Cursed Knife (Use: 3, Damage: 1d6+2)

Special: Asassin: Stealth (Moving unseen) and Backstab (Foe has no chance to block or parry), Last Thrust: When a foe passes the fallen asassin, it can make one attack, before dying properly.

Skeletons
Image
Plain old rasied undead.
Skeleton
Skill: 1d6
Movement: 5"
Armour: 4 (-1 to ranged attacker's skill)

Armed with Pole-arms (Use: 3 Damage: 1d6+2)

Officer
Skill: 1d6+1
Movement: 5"
Armour: 5 (-1 to ranged attacker's skill)

Armed with Mace (Use: 3 Damage: 1d6+1, Block breaker (Can't be parried))

They also have a Nerco Shade.

Minor Deamons
Image
Minor Daemon
Skill: 1d6
Movement: 5"
Armour: 4

Armed with Crafted fire (Use: 3, Damage: 1d6+1) and Claws (Use: 2, Damage: 1d6)

Major Daemon
Skill: 1d6+1
Movement: 5"
Armour: 5

Armed with Crafted fire (Use: 3, Damage: 1d6+1) and Claws (Use: 2, Damage: 1d6)

Daemonic Medic
Skill: 1d6+1
Movement: 5"
Armour: 5

Special: Daemonic Medic: Can raise fallen Daemon units.

Witch
Image
Corupt Women, skilled in the Dark Magik.
Skill: 1d6+1
Movement: 6" (Can be upgraded to 10" when on Broomstick)
Armour: 2d6

Special: Dark Magik: Control of the darkest art Spell feats, Witch: Will return to life after death on 3+, unless killed by fire.)

Ghost
Image
Skill: 1d6+1
Movement: 7"
Armour: 2d6 (-1 to attacker's skill)

Armed with Echanted Spear (Use:4 Damage: 2d6)

Zelziekaza
Image
The Daemon Lord, skilled in many arts...
Skill: 1d8 (2 actions)
Armour: 3d10 (3HP)
Move: 10" (flying)
Weapons:
Hand Blades: Use:3 Damage:2d6+2
Scythes: Use:4 Damage:4d6
Wings: Use:2 Knockdown only (disrupts d6 enemys)
Fireball: Use:3 Damage:2d6 (Fire damage)

Mr. Munchy
Image
Skill: 1d6
Movement: 6"
Armour: 2d10 (3HP)

Attacks:
Punch: Use: 3 Damage: 1d10
Swipe: Use: 3 Damage: 1d6+2 (disrupts 1d6 enemys)
BodySlam; Use: 5 Damage: 2d10 (disrupts 1d6 enemys)
and
Grab 'n eat: roll 1d6
1: failed
2: 1 dead enemy
3: 1 disrupted enemy
4: 1 enemy
5: 2 dead or disrupted enemys
6: 2 enemys

Dwarves
Bezerkers
Image
Bezerker
Skill: 1d6
Armour: 6
Movement: 6

Armed with Hammers (Use:4 Damage:1d6+2) or Duel axes (Use:2 Damage: 1d6)

Champion
Skill: 1d8
Armour: 8
Movement: 6

Armed with Great Hammer (Use:5 Damage:3d6)

Special: Beserk rage: For one turn they gain a + 1 mod to all rolls, this has a one turn cool down, Banner: +1 mod to all rolls, Dwarf strenght: While wielding a single weapon dwarves gain a +1 damage mod.

They're useally seen with,
Dwarf Warriors
Image
Dwarf
Skill: 1d6
Armour: 5
Movement: 5

Armed with Axes (Use:2 Damage:1d6), Big shields (Use: 2 Damage: 1d10 parry, shield wall*)
*All units behind the dwarf cannot be attacked until they bypass or kill the wielder.

Special: Dwarf strenght: While wielding a single weapon dwarves gain a +1 damage mod. (Even though this can't aply while they're using their shields...)

Dwarf Mech
Image
Armour: 3d10 (2SP)
Movement: 6
Skill:1d10
Weapons:
Claw: Use: 5, Damage: 3d6
Shield: Use: 3, 3d6 parry

Dwarven Cataplut
Image
Armour: 3d10
Use: 3
Damage: 2d10
Movement: 10"

One action to reload, one to fire. (With a crew of two that's every turn.)

And now for something un dwarf but close.
Titan
Image
Armour: 4d10 (3HP)
Move: 10
Skill: 1d10 (Hero)(2 actions)
Weapons:
Titan Sword: Use:4, Damage:3d6
Shield: Use:3, 3d6 parry

Trollz
First, all Trollz can weild any combination of wepons, Two Two-handed weapons, a Two-handed weapon and shield, etc.
SpearBoyz
Image
Skill: 1d6
Armour: 6 (-1 if attacker is ranged)
Movement: 5

Armed with Spears (Use: 3, Damage: 1d6+1) and shields (Use: 2 Parry: 1d6).

Special: Troll

Officer
Skill: 1d8
Armour: 10 (-1 if attacker is ranged)
Movement: 5

Armed with Spear (Use: 3, Damage: 1d6+1) and shield (Use: 2 Parry: 1d6).

Bezerkerz
Image
Skill: 1d6
Armour: 5 (-1 if attacker is ranged)
Movement: 6

Armed with Klawz (Use: 2, Damage: 1d6+1).

Special: Troll

Officer
Skill: 1d8
Armour: 7 (-1 if attacker is ranged)
Movement: 6

Armed with Klawz (Use: 2, Damage: 1d6+1).

Special: Troll

Orge
Image
Skill: 1d6
Armour: 2d10
Movement: 6"

Armed with Club (Use: 3, Damage: 3d6) and Shield (Use: 2, Damage: 1d10).

Awesomeosaurus
Image
Skill: 1d6
Armour: 3d10
Movement: 10"

Armed with Horns (Use: 3, Damage: 3d6) and Spiked Tail (Use: 2, Damage: 2d6).

On top there's a group of spear chucking Goblins.
Goblin
Skill: 1d6
Armour: 5
Movement: 5"

Armed with Javlins (Use: 3, Damage: 1d6+2) and some other melee weapons (3) Clubs/Sword (Use: 2, Damage: 1d6+1).

Two extra units:
Shamon
Skill: 1d6+1
Armour: 1d6+2
Movement: 6"

Special: Shamon Magik: Shamon spell feats

Captain
Skill: 1d8
Armour: 10
Movement: 6"

Special: Troll
Last edited by FISH!!! on Thu Feb 10, 2011 3:06 pm, edited 4 times in total.

User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2072
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Post by Arkbrik » Sun Feb 06, 2011 4:09 pm

Damn, those shades look cool. Nice choice of shields, you don't see them very often.

User avatar
Warhead
kaka pants
Posts: 7300
Joined: Mon Feb 09, 2009 2:07 pm
Location: I'm Momnipresent.

Post by Warhead » Sun Feb 06, 2011 5:01 pm

Yup, the Shades look way cooler than my attempt, so I changed mine to Battle Wights. There can be only one! :D

Good to see stats going up, that Zahru has a lot to answer for, don't he. :)
Image

User avatar
FISH!!!
Cannon Fodder
Posts: 324
Joined: Sun Oct 10, 2010 11:46 am
Location: At my computer, typing whatever it says in that box->

Post by FISH!!! » Mon Feb 07, 2011 3:11 pm

Updated with more Undead units.

GeneralOfDeath
Cannon Fodder
Posts: 464
Joined: Tue Jan 04, 2011 2:18 am
Location: Waiting for my ban to expire

Post by GeneralOfDeath » Mon Feb 07, 2011 3:46 pm

Like the blood demon...

And VIVA MR MUNCHY!
Let's Play X-Com: UFO Defense

The New Guy's Guide to the Brikwars Forums

Threads Won: 1 2

Times Banned: 6

Time Banned: 4 Days 2 Hours

Rocket_Saint
Nice Dubs
Posts: 66
Joined: Sat Jul 17, 2010 6:52 am
Location: San Santos' Villa,Space Mexico

Post by Rocket_Saint » Mon Feb 07, 2011 3:46 pm

Very awesome stuff!
Love Mr. Munchy. It inspires me to make my own war beasts.

User avatar
Bragallot
Forum Authority on Craigging Rights
Posts: 4965
Joined: Sun Aug 02, 2009 2:00 pm
Location: Battling adulthood

Post by Bragallot » Mon Feb 07, 2011 4:08 pm

5 use for lances is pretty steep though.

spartan117
Officer
Posts: 178
Joined: Sat Jan 02, 2010 1:31 am
Location: front lines
Contact:

Post by spartan117 » Mon Feb 07, 2011 9:44 pm

MR MUNCHIE!! 8)

User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2072
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Post by Arkbrik » Tue Feb 08, 2011 5:11 am

Bragallot wrote:5 use for lances is pretty steep though.
5 is the standard UR for two-handed weapons.

User avatar
FISH!!!
Cannon Fodder
Posts: 324
Joined: Sun Oct 10, 2010 11:46 am
Location: At my computer, typing whatever it says in that box->

Post by FISH!!! » Tue Feb 08, 2011 3:12 pm

5 seams resonable enough, most of the knights have a 1d6+1 skill any way.
Updated with Dwarf stats and new/better Pembridge pics.
You can also see my new Warhead, Here. Scroll down to near the bottom.

Edit: Oh, Dam, I seam to have left out the Cataplut picture... :oops:
I'll fix that tomorrow.

User avatar
Bragallot
Forum Authority on Craigging Rights
Posts: 4965
Joined: Sun Aug 02, 2009 2:00 pm
Location: Battling adulthood

Post by Bragallot » Tue Feb 08, 2011 4:21 pm

Arkbrik wrote:
Bragallot wrote:5 use for lances is pretty steep though.
5 is the standard UR for two-handed weapons.
No it's not.

User avatar
Zahru II
bog standard
bog standard
Posts: 4461
Joined: Fri Jul 24, 2009 6:22 am
Contact:

Post by Zahru II » Tue Feb 08, 2011 5:26 pm

Indeed it's 4!

Ye should check the web rulebook, even I was amazed when I found that one out :rtfm:
Image
My stuff: Medivo / Armylists / Battles / SPACE

User avatar
RagnarokRose
u a MILLION wus and only then shall you become the MISTRESS
u a MILLION wus and only then shall you become the MISTRESS
Posts: 3940
Joined: Sun Sep 21, 2008 7:03 pm

Post by RagnarokRose » Tue Feb 08, 2011 5:33 pm

Yeah, 4's more reasonable, otherwise it'd be really weird for normal figs to hit with it.

But then again, I used to play by just rolling damage instead of skill. Go figure.
she/her | formerly known as ross_varn | exiled for the good of the f.e.l.c.

User avatar
Bragallot
Forum Authority on Craigging Rights
Posts: 4965
Joined: Sun Aug 02, 2009 2:00 pm
Location: Battling adulthood

Post by Bragallot » Tue Feb 08, 2011 5:38 pm

Heh, that's how Grave Tidings was ran. I had great fun hosting it. If I kept doing that the Bulls would've been unbeatable though.

User avatar
Warhead
kaka pants
Posts: 7300
Joined: Mon Feb 09, 2009 2:07 pm
Location: I'm Momnipresent.

Post by Warhead » Tue Feb 08, 2011 5:43 pm

Not seeing the down side here. :D
Image

Post Reply