WH40k veteran, any tips on starting a new army?

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ReKroot
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WH40k veteran, any tips on starting a new army?

Post by ReKroot » Sat Dec 10, 2011 9:53 pm

Well, I spent 2 years on Warhammer, and I spent 790+ moolah on a Necron army. Then I found my way here. I thought about it for a while, then I decided to switch to Brikwars. I got shit-tons of Lego, and I'm thinking about making a Lego version army of Necrons. Any tips?
O HAI GUISE.

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Rev. Sylvanus
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Re: WH40k veteran, any tips on starting a new army?

Post by Rev. Sylvanus » Sat Dec 10, 2011 10:01 pm

Tips? Yup.

6. Read the forum code; someone'll eventually show up who has it in their signature.
7. Color scheme/theme. These usually help; if you are basing your plans on necrons, then this probably won't be too difficult. Plus, there are skull heads aplenty and some nifty designs in the recent ninjago line that might be worth a look.
8. Lots of beamsaber bars. Green ones. That should handle the vast majority of your "necron" type weapons.
9. The pharaoh's quest line has kick-ass scarabs that you could mount some machine-gun or lazer weaponry on.
10. Pictures. We love pictures. In fact, Lady Natalya might reprimand you for not having pictures in this thread. In your newness, I'll readily forgive you; but I figure I'll warn you anyway.

Good luck, dude.

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Silverdream
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Re: WH40k veteran, any tips on starting a new army?

Post by Silverdream » Sat Dec 10, 2011 10:36 pm

Image

Here's a pic.
This sig is too fucking large: show anyway
Image lol j/k

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Ben-Jammin
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Re: WH40k veteran, any tips on starting a new army?

Post by Ben-Jammin » Sun Dec 11, 2011 7:32 am

Get lots of black skeletons and some body armor. Then, as Rev. Sylvanus said, make some guns using the trans-neon green lightsaber bars. You can buy all of these pretty cheaply on bricklink.

If you want to make something like a monolith, though, I would recommend a LOT of black slopes and some trans-neon green crystals.

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Re: WH40k veteran, any tips on starting a new army?

Post by heavyfishcannon » Sun Dec 11, 2011 12:10 pm

Alternately, the old Exo-force line had several silver robots. They don't look exactly like Necrons, but they look more like them than a white minifig skeleton.
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Re: WH40k veteran, any tips on starting a new army?

Post by Robot Monkey » Sun Dec 11, 2011 12:25 pm

Since you did play WH40K, You probably know the advantages of a color scheme:
6. you can easily pick out your troops in the middle of a battle
7. You don't get laughed at
8. Makes your army look badass.
So, treat Brikwars like Warhammer in this case: Build in a color scheme or GTFO.
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Re: WH40k veteran, any tips on starting a new army?

Post by Natalya » Sun Dec 11, 2011 2:40 pm

No pics in OP but this is your first post here so I will forgive you. Umm I would suggest getting a ton of the old Ice Planet chainsaw holder things, but in black. I don't know their exact name but it is an old space part. Those plus the old space ray guns and green beamsaber tubes should make some nasty looking Neuron weapons.

Note: Here we try to avoid using copyrighted names and stuff so calling your guys the Neurons or something might be a better plan. For example, Dreadnaught-->Dreadnought or Dreadnut. Light Saber-->Beamsaber or Laser Sword.
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Re: WH40k veteran, any tips on starting a new army?

Post by mgb519 » Sun Dec 11, 2011 2:54 pm

Natalya wrote:Light Saber-->Beamsaber or Laser Sword.
Don't they have Beamsabers in all the "Gundam" series?
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Re: WH40k veteran, any tips on starting a new army?

Post by Swordsalmon » Sun Dec 11, 2011 3:55 pm

mgb519 wrote:Don't they have Beamsabers in all the "Gundam" series?
Yes, but no one cares.

But keep a good color scheme and a unified-looking force. It looks a lot nicer than a hodgepog, normally.
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Re: WH40k veteran, any tips on starting a new army?

Post by Bragallot » Sun Dec 11, 2011 4:50 pm

Just sort your minifig parts and accessories and try to build matching groups of units with them that look cool. From the colour scheme that appears, build some vehicles that work with them.
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Re: WH40k veteran, any tips on starting a new army?

Post by Robot Monkey » Sun Dec 11, 2011 5:10 pm

Brikwars itself sits on the very edge of lots of copyright infringement, so we tend to be careful with what we name stuff. Also, if you're looking to build a Dreadnut, here's my dread types for inspiration:

Image

Image
Image

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Bragallot
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Re: WH40k veteran, any tips on starting a new army?

Post by Bragallot » Mon Dec 12, 2011 8:10 am

Really? I thought we just did it for fun, except in official stuff like the manual where it kinda matters. You'd have to be a maniac to sue someone over the internet for using the word 'lightsabre' in a forum post. If you're serious, you couldn't even build something that resembles a dreadnought too much.
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
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Ben-Jammin
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Re: WH40k veteran, any tips on starting a new army?

Post by Ben-Jammin » Mon Dec 12, 2011 9:49 am

I think I want to build a Calvarian Dreadnut now...

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Re: WH40k veteran, any tips on starting a new army?

Post by OneEye589 » Mon Dec 12, 2011 10:02 am

If you want to spend the money/have the parts, pimping out black skeletons would look really cool and the most like Necrons in my opinion:

Image

Pretty much all I have to say is skeleton pieces. I made a mech the other day that I have yet to post that looks kind of Necron-ish, but it's white. Used tons of white skele pieces and Image

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Re: WH40k veteran, any tips on starting a new army?

Post by Elmagnifico » Mon Dec 12, 2011 2:28 pm

:protip: We had a gent in a while back who basically treated Brikwars like it was 40k, that is, totally seriously, with army lists, yelling about how his faction/vehicles/strategy was superior, etc. He was doing it wrong.

You haven't shown any symptoms yet, but I'm here to nip them in the bud nonetheless.

First thing you need to know about this game: :sbr:, you're here to have fun.

Second thing: Fudge, it's :fudge: (actual application of fudge may vary).

tl:dr?

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