Coming Back to Life

Rules questions, suggestions, and discussion

Moderators: Pwnerade, IVhorseman

User avatar
Scottsamn
Cannon Fodder
Posts: 408
Joined: Thu Aug 06, 2009 1:35 am
Location: Hunting the wild Quotebeast

Coming Back to Life

Post by Scottsamn » Mon Sep 28, 2009 10:48 pm

I was curious if there are any rules for units that can survive dying and stand back up. I ask because I saw units with this ability in Deathwars (loved that battle) and was kinda curious how it works.
"I loved smoking that bastard"
-My mother, concerning an anoying squirle.
"I think his mate saw me. *BANG BANG BANG* Yes, yes he did."- The Sniper

User avatar
OneEye589
Pooplord
Posts: 3228
Joined: Sat Jul 19, 2008 6:35 pm
Location: New York
Contact:

Post by OneEye589 » Mon Sep 28, 2009 10:51 pm

I would say that for an extra 1 or 2 CP you can roll a d6 at the beginning of your turn for the figure. On a 6 he comes back to life.

User avatar
Scottsamn
Cannon Fodder
Posts: 408
Joined: Thu Aug 06, 2009 1:35 am
Location: Hunting the wild Quotebeast

Post by Scottsamn » Mon Sep 28, 2009 10:52 pm

Holy smokes! I updated my sig (2 or 3 minutes) and there is an answer! Anyway thanks, shoud be usefull for my robots.
"I loved smoking that bastard"
-My mother, concerning an anoying squirle.
"I think his mate saw me. *BANG BANG BANG* Yes, yes he did."- The Sniper

User avatar
Natalya
I've trolled before.
Posts: 4677
Joined: Wed Sep 17, 2008 10:57 pm
Location: Atlanta
Contact:

Post by Natalya » Tue Sep 29, 2009 12:59 am

Those were robots, not normal guys.
  ▲
▲ ▲

"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

User avatar
lrdofbricks
Jaw-Jaw
Posts: 849
Joined: Sun Jan 11, 2009 8:35 am
Location: delaWhere?

Post by lrdofbricks » Tue Sep 29, 2009 5:15 am

units sgould need reviving powers. thats what medics are for.
Image
LEGION- fear it
the 100000 post- by me
"manliness= X(warhead+piltog)^2/James+burgandy"

User avatar
Ogel96
Dimmy
Posts: 622
Joined: Sun Aug 30, 2009 10:41 am
Location: Somewhere over the painbow.
Contact:

Post by Ogel96 » Tue Sep 29, 2009 7:46 am

I also let my hero take a feat to revive himself, so long as there's three of mine on the field (or two in a small battle) also, Medics! it's not like people lose arms and legs, medics are there to combat death.
My doctor says I have an obsession with vengance. We'll just see about that
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.

User avatar
Warhead
kaka pants
Posts: 7299
Joined: Mon Feb 09, 2009 2:07 pm
Location: I'm Momnipresent.

Post by Warhead » Tue Sep 29, 2009 1:09 pm

Scotsman huh? I somehow doubt it. But, welcome none the less.

I found when I played against Natalya on a forum battle that the Zombies I controlled needed a (better?) regeneration rule. Especially considering they had no weapons except a bite attack and maybe a few with explosives. A 6+ on a D6 is a bit of a tough roll. Head shot or fire only equals KO kill, anything else has a 4+ on a D6 chance of limb loss (I like the idea of zombies crawling about, only the bits with a head attached to it) and a one off regeneration roll of 4+ on a D6 at the beginning of each turn, if it's failed you can't re-try next turn. Anyway, that's what I would try.
Image

User avatar
Magic Soap
Playmobil
Posts: 1654
Joined: Wed Aug 19, 2009 1:19 pm
Location: 1 Nautical Mile from Imhotep and Lord Scotland
Contact:

Post by Magic Soap » Tue Sep 29, 2009 1:13 pm

Warhead wrote:Scotsman huh? I somehow doubt it. But, welcome none the less.

I found when I played against Natalya on a forum battle that the Zombies I controlled needed a (better?) regeneration rule. Especially considering they had no weapons except a bite attack and maybe a few with explosives. A 6+ on a D6 is a bit of a tough roll. Head shot or fire only equals KO kill, anything else has a 4+ on a D6 chance of limb loss (I like the idea of zombies crawling about, only the bits with a head attached to it) and a one off regeneration roll of 4+ on a D6 at the beginning of each turn, if it's failed you can't re-try next turn. Anyway, that's what I would try.
scottsamm is his name. It could be his first name Scott and his sir name Sammo?

User avatar
Warhead
kaka pants
Posts: 7299
Joined: Mon Feb 09, 2009 2:07 pm
Location: I'm Momnipresent.

Post by Warhead » Tue Sep 29, 2009 1:19 pm

Maybe, which means I would be correct. Vindicated.
Image

User avatar
Scottsamn
Cannon Fodder
Posts: 408
Joined: Thu Aug 06, 2009 1:35 am
Location: Hunting the wild Quotebeast

Post by Scottsamn » Tue Sep 29, 2009 5:31 pm

Magic Soap wrote:
Warhead wrote:Scotsman huh? I somehow doubt it. But, welcome none the less.

I found when I played against Natalya on a forum battle that the Zombies I controlled needed a (better?) regeneration rule. Especially considering they had no weapons except a bite attack and maybe a few with explosives. A 6+ on a D6 is a bit of a tough roll. Head shot or fire only equals KO kill, anything else has a 4+ on a D6 chance of limb loss (I like the idea of zombies crawling about, only the bits with a head attached to it) and a one off regeneration roll of 4+ on a D6 at the beginning of each turn, if it's failed you can't re-try next turn. Anyway, that's what I would try.
scottsamm is his name. It could be his first name Scott and his sir name Sammo?
Actualy it's because I'm of scottish ancestory, so I'm a scottsman. We be hillbilies back in the hills. Anyway, I meant like robots. I asked because I couldn't find any rules on it, and it seemed pretty neat to have someone die but not.
"I loved smoking that bastard"
-My mother, concerning an anoying squirle.
"I think his mate saw me. *BANG BANG BANG* Yes, yes he did."- The Sniper

User avatar
Strana
Dimmy
Posts: 725
Joined: Tue Feb 03, 2009 6:36 pm
Location: Grand Admiral of the Hodgepodgian fleet

Post by Strana » Tue Sep 29, 2009 8:08 pm

well if you give them armor its 1cp for +2 armor or base 6
or you can go with classic armor 2cp for 1d6 extra. then if +6 get back up 1cp for 5+ get back up 3cp or 4+get back up 5 cp 3+ get back up 9cp or 2+ get back up for 17cp. however explosives will stop the get back up as will flame, or freezing though if frozen you might not be dead just can't do nothin.

so a lego man with 4+ gbu and armor comes out to 10cp a fig plus weapons.
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas

User avatar
*CRAZYHORSE*
Mega Blok
Posts: 1348
Joined: Fri Feb 29, 2008 6:10 pm
Location: Procrasturbating.

Post by *CRAZYHORSE* » Wed Sep 30, 2009 3:34 pm

Warhead wrote: I A 6+ on a D6 is a bit of a tough roll. Head shot or fire only equals KO kill, anything else has a 4+ on a D6 chance of limb loss (I like the idea of zombies crawling about, only the bits with a head attached to it) and a one off regeneration roll of 4+ on a D6 at the beginning of each turn, if it's failed you can't re-try next turn. Anyway, that's what I would try.
I like these rules allot I think I will use them, but with limb loss I just have one problem, ofcourse when a zombie looses a leg he gets a movement penalty but since he doesn't attack with his arms he doesn't suffer from loosing an arm, so how would you go about this?

maybe because zombies use their arms for bashing windows and doors they would get a penalty for that or something like that?
stubby wrote:You were inb4beluga.

User avatar
Warhead
kaka pants
Posts: 7299
Joined: Mon Feb 09, 2009 2:07 pm
Location: I'm Momnipresent.

Post by Warhead » Wed Sep 30, 2009 3:45 pm

Scottsamn wrote:
Actualy it's because I'm of scottish ancestory, so I'm a scottsman. We be hillbilies back in the hills...
I just thought it was one of these jokers trying to put one over on me on account that the Scotsman is pretty mangled for someone who's proud of their ancestry. So, where are your folks from originally?
Image

User avatar
Scottsamn
Cannon Fodder
Posts: 408
Joined: Thu Aug 06, 2009 1:35 am
Location: Hunting the wild Quotebeast

Post by Scottsamn » Sat Oct 03, 2009 2:43 am

Technicly, while neither of them were born in the heavily scottish Appalachia, I have direct blood ties on my fathers side to some of the stubornest, feudiest scottish to ever live: the McCoys.
"I loved smoking that bastard"
-My mother, concerning an anoying squirle.
"I think his mate saw me. *BANG BANG BANG* Yes, yes he did."- The Sniper

User avatar
Warhead
kaka pants
Posts: 7299
Joined: Mon Feb 09, 2009 2:07 pm
Location: I'm Momnipresent.

Post by Warhead » Sat Oct 03, 2009 3:31 am

Anything to do with the McCoys of the Hatfield-McCoy feud? Cool.
http://en.wikipedia.org/wiki/Hatfield-McCoy_feud

Also, some things you probably didn't know you wanted to know. God I love the Internet. :D
http://in.answers.yahoo.com/question/in ... 808AAeIXbJ
Image

Post Reply