Coming Back to Life
Moderators: Pwnerade, IVhorseman
- Scottsamn
- Cannon Fodder
- Posts: 408
- Joined: Thu Aug 06, 2009 1:35 am
- Location: Hunting the wild Quotebeast
Coming Back to Life
I was curious if there are any rules for units that can survive dying and stand back up. I ask because I saw units with this ability in Deathwars (loved that battle) and was kinda curious how it works.
"I loved smoking that bastard"
-My mother, concerning an anoying squirle.
"I think his mate saw me. *BANG BANG BANG* Yes, yes he did."- The Sniper
-My mother, concerning an anoying squirle.
"I think his mate saw me. *BANG BANG BANG* Yes, yes he did."- The Sniper
- lrdofbricks
- Jaw-Jaw
- Posts: 849
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- Ogel96
- Dimmy
- Posts: 622
- Joined: Sun Aug 30, 2009 10:41 am
- Location: Somewhere over the painbow.
- Contact:
I also let my hero take a feat to revive himself, so long as there's three of mine on the field (or two in a small battle) also, Medics! it's not like people lose arms and legs, medics are there to combat death.
My doctor says I have an obsession with vengance. We'll just see about that
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.
Scotsman huh? I somehow doubt it. But, welcome none the less.
I found when I played against Natalya on a forum battle that the Zombies I controlled needed a (better?) regeneration rule. Especially considering they had no weapons except a bite attack and maybe a few with explosives. A 6+ on a D6 is a bit of a tough roll. Head shot or fire only equals KO kill, anything else has a 4+ on a D6 chance of limb loss (I like the idea of zombies crawling about, only the bits with a head attached to it) and a one off regeneration roll of 4+ on a D6 at the beginning of each turn, if it's failed you can't re-try next turn. Anyway, that's what I would try.
I found when I played against Natalya on a forum battle that the Zombies I controlled needed a (better?) regeneration rule. Especially considering they had no weapons except a bite attack and maybe a few with explosives. A 6+ on a D6 is a bit of a tough roll. Head shot or fire only equals KO kill, anything else has a 4+ on a D6 chance of limb loss (I like the idea of zombies crawling about, only the bits with a head attached to it) and a one off regeneration roll of 4+ on a D6 at the beginning of each turn, if it's failed you can't re-try next turn. Anyway, that's what I would try.

- Magic Soap
- Playmobil
- Posts: 1654
- Joined: Wed Aug 19, 2009 1:19 pm
- Location: 1 Nautical Mile from Imhotep and Lord Scotland
- Contact:
scottsamm is his name. It could be his first name Scott and his sir name Sammo?Warhead wrote:Scotsman huh? I somehow doubt it. But, welcome none the less.
I found when I played against Natalya on a forum battle that the Zombies I controlled needed a (better?) regeneration rule. Especially considering they had no weapons except a bite attack and maybe a few with explosives. A 6+ on a D6 is a bit of a tough roll. Head shot or fire only equals KO kill, anything else has a 4+ on a D6 chance of limb loss (I like the idea of zombies crawling about, only the bits with a head attached to it) and a one off regeneration roll of 4+ on a D6 at the beginning of each turn, if it's failed you can't re-try next turn. Anyway, that's what I would try.
- Scottsamn
- Cannon Fodder
- Posts: 408
- Joined: Thu Aug 06, 2009 1:35 am
- Location: Hunting the wild Quotebeast
Actualy it's because I'm of scottish ancestory, so I'm a scottsman. We be hillbilies back in the hills. Anyway, I meant like robots. I asked because I couldn't find any rules on it, and it seemed pretty neat to have someone die but not.Magic Soap wrote:scottsamm is his name. It could be his first name Scott and his sir name Sammo?Warhead wrote:Scotsman huh? I somehow doubt it. But, welcome none the less.
I found when I played against Natalya on a forum battle that the Zombies I controlled needed a (better?) regeneration rule. Especially considering they had no weapons except a bite attack and maybe a few with explosives. A 6+ on a D6 is a bit of a tough roll. Head shot or fire only equals KO kill, anything else has a 4+ on a D6 chance of limb loss (I like the idea of zombies crawling about, only the bits with a head attached to it) and a one off regeneration roll of 4+ on a D6 at the beginning of each turn, if it's failed you can't re-try next turn. Anyway, that's what I would try.
"I loved smoking that bastard"
-My mother, concerning an anoying squirle.
"I think his mate saw me. *BANG BANG BANG* Yes, yes he did."- The Sniper
-My mother, concerning an anoying squirle.
"I think his mate saw me. *BANG BANG BANG* Yes, yes he did."- The Sniper
- Strana
- Dimmy
- Posts: 725
- Joined: Tue Feb 03, 2009 6:36 pm
- Location: Grand Admiral of the Hodgepodgian fleet
well if you give them armor its 1cp for +2 armor or base 6
or you can go with classic armor 2cp for 1d6 extra. then if +6 get back up 1cp for 5+ get back up 3cp or 4+get back up 5 cp 3+ get back up 9cp or 2+ get back up for 17cp. however explosives will stop the get back up as will flame, or freezing though if frozen you might not be dead just can't do nothin.
so a lego man with 4+ gbu and armor comes out to 10cp a fig plus weapons.
or you can go with classic armor 2cp for 1d6 extra. then if +6 get back up 1cp for 5+ get back up 3cp or 4+get back up 5 cp 3+ get back up 9cp or 2+ get back up for 17cp. however explosives will stop the get back up as will flame, or freezing though if frozen you might not be dead just can't do nothin.
so a lego man with 4+ gbu and armor comes out to 10cp a fig plus weapons.
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
- *CRAZYHORSE*
- Mega Blok
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I like these rules allot I think I will use them, but with limb loss I just have one problem, ofcourse when a zombie looses a leg he gets a movement penalty but since he doesn't attack with his arms he doesn't suffer from loosing an arm, so how would you go about this?Warhead wrote: I A 6+ on a D6 is a bit of a tough roll. Head shot or fire only equals KO kill, anything else has a 4+ on a D6 chance of limb loss (I like the idea of zombies crawling about, only the bits with a head attached to it) and a one off regeneration roll of 4+ on a D6 at the beginning of each turn, if it's failed you can't re-try next turn. Anyway, that's what I would try.
maybe because zombies use their arms for bashing windows and doors they would get a penalty for that or something like that?
stubby wrote:You were inb4beluga.
I just thought it was one of these jokers trying to put one over on me on account that the Scotsman is pretty mangled for someone who's proud of their ancestry. So, where are your folks from originally?Scottsamn wrote:
Actualy it's because I'm of scottish ancestory, so I'm a scottsman. We be hillbilies back in the hills...

- Scottsamn
- Cannon Fodder
- Posts: 408
- Joined: Thu Aug 06, 2009 1:35 am
- Location: Hunting the wild Quotebeast
Technicly, while neither of them were born in the heavily scottish Appalachia, I have direct blood ties on my fathers side to some of the stubornest, feudiest scottish to ever live: the McCoys.
"I loved smoking that bastard"
-My mother, concerning an anoying squirle.
"I think his mate saw me. *BANG BANG BANG* Yes, yes he did."- The Sniper
-My mother, concerning an anoying squirle.
"I think his mate saw me. *BANG BANG BANG* Yes, yes he did."- The Sniper
Anything to do with the McCoys of the Hatfield-McCoy feud? Cool.
http://en.wikipedia.org/wiki/Hatfield-McCoy_feud
Also, some things you probably didn't know you wanted to know. God I love the Internet.
http://in.answers.yahoo.com/question/in ... 808AAeIXbJ
http://en.wikipedia.org/wiki/Hatfield-McCoy_feud
Also, some things you probably didn't know you wanted to know. God I love the Internet.
http://in.answers.yahoo.com/question/in ... 808AAeIXbJ


