Fallout III RP START
Moderators: Timedude, Olothontor
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
Fallout III RP START
Well, let's start.
Rules:
I may be playing, but i am also the DM/guy in charge/whatever
All major choices will be based on group majority vote.
Don't insta kill anything, let me work that out.
EX: 501st Shoots at the Deathclaw and kills it. <-----BAD
EX: 501st Shoots at the Deathclaw. <-----Good, because now i can decide on the damage.
Turns: One turn is where at least four out of six of the members post their actions.
Start:
The dimly lit aircraft hanger sprawls out in front of the group. It's dark enough in the hanger, that you can only see about 1/4 the way down the hanger. You can see the vague outline of a mostly undamaged plane, with a large transport truck beside it. In the immediate area, you can see the following:
Two damaged and disabled army protectrons with USAAF painted on them.
Shelves with assorted misc items(needs to be searched)
15 Metal Boxes(need to be searched)
5 unlocked ammo crates
5 Locked Ammo Crates
A Terminal with a LOCKED Safe below it.
----------------------------------------------------------------------------
I'm going to go look at the disabled protectrons, and begin an attempt to repair them and reprogram them. Deciding just what they need, i begin an attempt to hack the terminal. The hacking will take one turn.
Rules:
I may be playing, but i am also the DM/guy in charge/whatever
All major choices will be based on group majority vote.
Don't insta kill anything, let me work that out.
EX: 501st Shoots at the Deathclaw and kills it. <-----BAD
EX: 501st Shoots at the Deathclaw. <-----Good, because now i can decide on the damage.
Turns: One turn is where at least four out of six of the members post their actions.
Start:
The dimly lit aircraft hanger sprawls out in front of the group. It's dark enough in the hanger, that you can only see about 1/4 the way down the hanger. You can see the vague outline of a mostly undamaged plane, with a large transport truck beside it. In the immediate area, you can see the following:
Two damaged and disabled army protectrons with USAAF painted on them.
Shelves with assorted misc items(needs to be searched)
15 Metal Boxes(need to be searched)
5 unlocked ammo crates
5 Locked Ammo Crates
A Terminal with a LOCKED Safe below it.
----------------------------------------------------------------------------
I'm going to go look at the disabled protectrons, and begin an attempt to repair them and reprogram them. Deciding just what they need, i begin an attempt to hack the terminal. The hacking will take one turn.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
- Elmagnifico
- Galidor

- Posts: 1082
- Joined: Mon Jan 05, 2009 4:59 pm
- Location: Still Controversial to Some Douches
- Contact:
I attempt to pick the lock.
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
- naussica
- Dimmy
- Posts: 569
- Joined: Sat Feb 20, 2010 5:27 pm
- Location: doing what you see in my avatar
I open an ammo box and take what's inside.
My youtube channel:
http://www.youtube.com/user/naussica21
http://www.erepublik.com/en/referrer/naussica
http://www.youtube.com/user/naussica21
http://www.erepublik.com/en/referrer/naussica
-
ShapeShifter
- Champion

- Posts: 36
- Joined: Sun May 23, 2010 5:30 pm
- Location: Were I live
- Candlejack
- Hero
- Posts: 61
- Joined: Tue Oct 20, 2009 12:45 am
- Location: Behind you
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
//Aoffan, Get out before i hurt you.
______________________________________________________
501st Heads for the robots. After a quick look over, he rips out the back panels on both, and removes the combat inhibitors. He moves for the terminal, and turns it on and hooks up the inhibitors. "Jack, look for some fission batteries and scrap metal over there in the boxes." The reprogramming of the inhibitors will take one turn.
After a quick chat, Elmagnfico heads for the safe and Shapeshifter heads for the ammo boxes. Seeing the amount of boxes, and the difficulty of the safe's lock, it should take around two turns for the safe and one turn per ammo box.
Meanwhile. naussica starts to go through the open ammo boxes. Inside the first box, he finds 50 5mm rounds. There are four unopened boxes now.
Candlejack ruffles through all 15 boxes. 5 are empty. He finds in the others: Two Fission batteries, five chunks of scrap metal, two packages of surgical supplies, a medical brace, a leather belt, and two nukacolas.
As everyone is doing this, a the loud noise of somebody at the far end of the hanger opening the door and shutting it is heard. Chuckling and laughing is heard, and someone yells:
"Come out, come out, whoever is in here! The Funnel Spiders want to play!"
---------------------------
End of turn 1
______________________________________________________
501st Heads for the robots. After a quick look over, he rips out the back panels on both, and removes the combat inhibitors. He moves for the terminal, and turns it on and hooks up the inhibitors. "Jack, look for some fission batteries and scrap metal over there in the boxes." The reprogramming of the inhibitors will take one turn.
After a quick chat, Elmagnfico heads for the safe and Shapeshifter heads for the ammo boxes. Seeing the amount of boxes, and the difficulty of the safe's lock, it should take around two turns for the safe and one turn per ammo box.
Meanwhile. naussica starts to go through the open ammo boxes. Inside the first box, he finds 50 5mm rounds. There are four unopened boxes now.
Candlejack ruffles through all 15 boxes. 5 are empty. He finds in the others: Two Fission batteries, five chunks of scrap metal, two packages of surgical supplies, a medical brace, a leather belt, and two nukacolas.
As everyone is doing this, a the loud noise of somebody at the far end of the hanger opening the door and shutting it is heard. Chuckling and laughing is heard, and someone yells:
"Come out, come out, whoever is in here! The Funnel Spiders want to play!"
---------------------------
End of turn 1
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
- Elmagnifico
- Galidor

- Posts: 1082
- Joined: Mon Jan 05, 2009 4:59 pm
- Location: Still Controversial to Some Douches
- Contact:
I break off my lockpicking and pull out the Infiltrator.
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
-
ShapeShifter
- Champion

- Posts: 36
- Joined: Sun May 23, 2010 5:30 pm
- Location: Were I live
-
Dragonfire666666
- Officer
- Posts: 101
- Joined: Thu Dec 11, 2008 11:18 pm
- Candlejack
- Hero
- Posts: 61
- Joined: Tue Oct 20, 2009 12:45 am
- Location: Behind you
- naussica
- Dimmy
- Posts: 569
- Joined: Sat Feb 20, 2010 5:27 pm
- Location: doing what you see in my avatar
I ready my hunting rifle.
My youtube channel:
http://www.youtube.com/user/naussica21
http://www.erepublik.com/en/referrer/naussica
http://www.youtube.com/user/naussica21
http://www.erepublik.com/en/referrer/naussica
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
As everyone rushes for cover, many fast footsteps are heard. The foot steps stop.
***whirrrrrrrrrrrr***
5mm Rounds start to punch into the area around the group, as four more raiders with assault rifles and lead pipes run up.
Naussica fire his hunting rifle, and hits one round into one raiders knee. The raider flips forward, and stops moving.
Candlejack hurriedly grabs a medkit and dives behind the crates. However, the moment he spends grabbing the medkit allows a chance for him to be hit. He takes several 5mm rounds in his leg. It's mostly flesh wounds and grazes.
Dragonfire drops to the floor and opens up with his laser rifle, firing two shots. One goes wide of the minigun, and the other hits the gunner, burning his leg. He seems to not care, however.
Stopping his lock picking, Elmagnifico opens up with his infiltrator. He's extremely successful, killing one raider and BOOM! Headshot.
There are now:
3 dead raiders with assault rifles and lead pipes
1 raider(uninjured)
1 raider with minigun(injured)
In addition to the afore mentioned crates and ammo boxes.
***whirrrrrrrrrrrr***
5mm Rounds start to punch into the area around the group, as four more raiders with assault rifles and lead pipes run up.
Naussica fire his hunting rifle, and hits one round into one raiders knee. The raider flips forward, and stops moving.
Candlejack hurriedly grabs a medkit and dives behind the crates. However, the moment he spends grabbing the medkit allows a chance for him to be hit. He takes several 5mm rounds in his leg. It's mostly flesh wounds and grazes.
Dragonfire drops to the floor and opens up with his laser rifle, firing two shots. One goes wide of the minigun, and the other hits the gunner, burning his leg. He seems to not care, however.
Stopping his lock picking, Elmagnifico opens up with his infiltrator. He's extremely successful, killing one raider and BOOM! Headshot.
There are now:
3 dead raiders with assault rifles and lead pipes
1 raider(uninjured)
1 raider with minigun(injured)
In addition to the afore mentioned crates and ammo boxes.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
- Candlejack
- Hero
- Posts: 61
- Joined: Tue Oct 20, 2009 12:45 am
- Location: Behind you

