Fallout III RP START
Moderators: Timedude, Olothontor
- Elmagnifico
- Galidor

- Posts: 1082
- Joined: Mon Jan 05, 2009 4:59 pm
- Location: Still Controversial to Some Douches
- Contact:
I shoot for the raider with the minigun.
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
- naussica
- Dimmy
- Posts: 569
- Joined: Sat Feb 20, 2010 5:27 pm
- Location: doing what you see in my avatar
I shoot the raider with the minigun in the head. If he's dead, I'll shoot the other raider.
My youtube channel:
http://www.youtube.com/user/naussica21
http://www.erepublik.com/en/referrer/naussica
http://www.youtube.com/user/naussica21
http://www.erepublik.com/en/referrer/naussica
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
Candlejack's lever-action rifle opens up. a .44 Round rips into the raider with assault rifles head. It explodes, and his eyeball lands in candlejack's lap.
Elmagnifo,naussica,and dragonfire all fire on the minigun raider. The force of all the rounds causes his legs to fly off, and his torso explodes in a bloody mess.
That appears to be it.
How ever....
*whomp whomp whomp whomp whomp*
Faint footsteps are heard. Heavy foot steps. It should take around three turns for the suspected super mutants to get to where we are.
I run back to the robots, and get back to repairing them.
Candlejack's foot wound will bleed out and cripple in one turn.
Elmagnifo,naussica,and dragonfire all fire on the minigun raider. The force of all the rounds causes his legs to fly off, and his torso explodes in a bloody mess.
That appears to be it.
How ever....
*whomp whomp whomp whomp whomp*
Faint footsteps are heard. Heavy foot steps. It should take around three turns for the suspected super mutants to get to where we are.
I run back to the robots, and get back to repairing them.
Candlejack's foot wound will bleed out and cripple in one turn.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
- Elmagnifico
- Galidor

- Posts: 1082
- Joined: Mon Jan 05, 2009 4:59 pm
- Location: Still Controversial to Some Douches
- Contact:
Forget this, I call dibs on the minigun!
I move foward and equip the minigun.
I move foward and equip the minigun.
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
-
Dragonfire666666
- Officer
- Posts: 101
- Joined: Thu Dec 11, 2008 11:18 pm
- Candlejack
- Hero
- Posts: 61
- Joined: Tue Oct 20, 2009 12:45 am
- Location: Behind you
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
- chaplin-austin
- Hero
- Posts: 86
- Joined: Thu Mar 25, 2010 6:20 pm
- Location: Chillin at the park with a sock on my cock see, playing hop-scotch while the cops try to stop me.
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
Elmagnifico gets to the minigun. It needs some repairs, as it's got many chips and what not in it.
Candlejack plops down and starts to use his medical supplies to heal his leg(you don't have a stimpack). He stops the bleeding, but needs a real doctor to take a look at it.
I manage to get the two robots, and send them out to look for stimpacks and some ammo and repair items for the minigun. The waddle off into the gloom, shouting about how Communism is a terrible thing, and how this is now a free fire zone.
Austin uses candlejacks missiles to make a pesudo bomb, and runs off hauling candlejack behind him.
*tick tick tick tick*
KA-FOOOOM!!!
The pesudo bomb sets off the contents of the safe- A Mininuke. The blast sends austin and candle jack flying, where they crash into the other side of the hanger. 501st Is flung beside elmagnifico, and blacks out.
Injueries incurred:
Austin now has a broken arm(crippled) and is bleeding from his chest(almost crippled).
Candlejack's leg is bleeding again and is now broken(crippled).
501st Has numerous small injuries, is knocked out, and is bleeding from the head(crippled).
Elmagnifico gets a small chunk of metal in his thigh that is bleeding profusely.
The safe is no longer there. There is a large hole in the wall.
As the smoke clears, everyone but 501st sees what was behind it- a large pre-war weapons cache.
The Super mutants will arrive in 3 turns, as they stopped to discuss what that loud explosion was.
In addition, you can hear ghouls in the distance, coming towards the hanger. They will arrive in 3 turns.
Candlejack plops down and starts to use his medical supplies to heal his leg(you don't have a stimpack). He stops the bleeding, but needs a real doctor to take a look at it.
I manage to get the two robots, and send them out to look for stimpacks and some ammo and repair items for the minigun. The waddle off into the gloom, shouting about how Communism is a terrible thing, and how this is now a free fire zone.
Austin uses candlejacks missiles to make a pesudo bomb, and runs off hauling candlejack behind him.
*tick tick tick tick*
KA-FOOOOM!!!
The pesudo bomb sets off the contents of the safe- A Mininuke. The blast sends austin and candle jack flying, where they crash into the other side of the hanger. 501st Is flung beside elmagnifico, and blacks out.
Injueries incurred:
Austin now has a broken arm(crippled) and is bleeding from his chest(almost crippled).
Candlejack's leg is bleeding again and is now broken(crippled).
501st Has numerous small injuries, is knocked out, and is bleeding from the head(crippled).
Elmagnifico gets a small chunk of metal in his thigh that is bleeding profusely.
The safe is no longer there. There is a large hole in the wall.
As the smoke clears, everyone but 501st sees what was behind it- a large pre-war weapons cache.
The Super mutants will arrive in 3 turns, as they stopped to discuss what that loud explosion was.
In addition, you can hear ghouls in the distance, coming towards the hanger. They will arrive in 3 turns.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
- chaplin-austin
- Hero
- Posts: 86
- Joined: Thu Mar 25, 2010 6:20 pm
- Location: Chillin at the park with a sock on my cock see, playing hop-scotch while the cops try to stop me.
- Elmagnifico
- Galidor

- Posts: 1082
- Joined: Mon Jan 05, 2009 4:59 pm
- Location: Still Controversial to Some Douches
- Contact:
All right people, it's time to stop messing about. We've got three rounds to get the Frank Horrigan out of dodge, and as such we need transportation.
I throw the minigun down and examine our vehicular options more closely. If I still have some action left, I grab one of the Raider's corpses and haul it towards the truck, watching the body to see if any useful stuff falls off.
I throw the minigun down and examine our vehicular options more closely. If I still have some action left, I grab one of the Raider's corpses and haul it towards the truck, watching the body to see if any useful stuff falls off.
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
- naussica
- Dimmy
- Posts: 569
- Joined: Sat Feb 20, 2010 5:27 pm
- Location: doing what you see in my avatar
I check an unlocked ammo box and reload my hunting rifle.
My youtube channel:
http://www.youtube.com/user/naussica21
http://www.erepublik.com/en/referrer/naussica
http://www.youtube.com/user/naussica21
http://www.erepublik.com/en/referrer/naussica
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Dragonfire666666
- Officer
- Posts: 101
- Joined: Thu Dec 11, 2008 11:18 pm
- IVhorseman
- If she don't want the brick, she won't get the dick

- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
LOL
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.