Roll To Dodge: Barroom Brawl

For all those games that happen to not be BrikWars

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Warhead
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Post by Warhead » Sun Sep 19, 2010 5:43 pm

AAR! I BE KNOCKED OUT! Zzzzzzzzzzzzzzzz...
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naussica
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Post by naussica » Sun Sep 19, 2010 10:37 pm

I heal myself and do some searching.

Darshino
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Location: In a galaxy far, far away, on a planet called Mand'alor...

Post by Darshino » Mon Sep 20, 2010 5:27 pm

I simply sit there, watching the chaos ensue, then drunkenly toss my knife in the general direction of the brawler.

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SnakeMittens
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Post by SnakeMittens » Mon Sep 20, 2010 6:06 pm

Well, sorry Darshino, but the original guy, ikensall, took his spot back. So, there will likely be a spot available soon, and if you respond, you can have it. Now,

Turn 5:

ikensall:
I cut off a dead guys head and attatch it to my rope I know have a flail(like thing). (5) I then offer the bartender 3 credits for a box of matches and some of his strongest liquor. (6)
ikensall gets +1 Combat Damage!

ikensall cuts off one of the Corpse's head and attaches it to his rope, gaining a Head on a Rope. He still has 4 feet of Rope left over. He then goes over to the bartender and offers him 3 credits for a box of Matches and some of his strongest liquor. The bartender ends up conning him, giving him 1 part whiskey and 9 parts water, and Damp Matches, while getting all 10 credits.

Warhead:
AAR! I BE KNOCKED OUT! Zzzzzzzzzzzzzzzz... (no roll needed)

Warhead is unconscious, and begins to snore.

naussica:
I heal myself (5) and do some searching. (6)
naussica gets +1 HP!

naussica manages to bandage his wounds with some Cobwebs, and gains 6 HP. He then charges up the stairs, and opens a door! He does it with his head, though, taking 2 damage, and rolls back down, getting covered in more Cobwebs.

The bartender is happy now that ikensall has given him 10 credits, but threatens to kill him if he doesn't leave.

*-----*

naussica
HP: 5/7
Combat Damage: 1d6+1 (Crowbar)
Inventory: Crowbar, Wallet with 10 credits

Warhead
HP: 2/7
Combat Damage: 1-3 (Fork)
Inventory: Bottle of Maniac Beer(4/6 uses), Fork, Wallet with 10 credits

ikensall
HP: 1/7
Combat Damage: 1d6+1 (Knife)
Inventory: Knife, 4 ft Rope, Empty Whiskey Bottle, Wallet with 0 credits, Damp Matches, 10% Whiskey Solution in Bottle, Head on Rope

*-----*

The following items are in the Bar:
Drowned Corpse
1 Smashed Chair
13 Chairs
3 Corpses
Knife
Glass Shards
1 Smashed Chair in Wall
Headless Corpse


The following items are in the Stairwell:
Cobwebs
Open Door


Interesting rolls this round.
@ Warhead: You can try to wake up, you know.

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Lt. Krus
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Post by Lt. Krus » Mon Sep 20, 2010 8:29 pm

I RESPONDED FIRST! I GET THE SPOT! HAHAHAHA!

Edit: Reread that sentance :( Can I still have the spot?

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naussica
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Post by naussica » Mon Sep 20, 2010 9:59 pm

Ow crap that hurt! "Let's get outta here!" I yell to the others through the door. I'll go out through the other door once we get the group together.

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Warhead
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Post by Warhead » Tue Sep 21, 2010 12:59 am

HA-HA! Revived and refreshed I wake up hopefully +1 Hit point better off. I swiftly head for the door dodging about so the Barman can't get an easy target. Once I get out and have a nice solid wall between me and the whizzing bullets I'll take a look around.
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SnakeMittens
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Post by SnakeMittens » Tue Sep 21, 2010 9:26 am

Lt. Krus wrote:I RESPONDED FIRST! I GET THE SPOT! HAHAHAHA!

Edit: Reread that sentance :( Can I still have the spot?
First person to respond when the spot is available gets it, so keep checking in on the thread.

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ikensall
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Post by ikensall » Tue Sep 21, 2010 1:48 pm

I light my head on rope with whiskey and 1match.i then throw it at the bartender,i then pull the door off its hinges and use it as a shield.After taking refuge i fix myself a splint for some of my wounds
(can i have some health back?).

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SnakeMittens
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Post by SnakeMittens » Tue Sep 21, 2010 5:53 pm

Turn 6:

naussica:
Ow crap that hurt! "Let's get outta here!" I yell to the others through the door. I'll go out through the other door once we get the group together. (5)

naussica yells at the others, "Let's get outta here!" so loudly, that the other two are compelled to follow.

Warhead:
HA-HA! Revived and refreshed I wake up hopefully +1 Hit point better off. (6) I swiftly head for the door dodging about so the Barman can't get an easy target. Once I get out and have a nice solid wall between me and the whizzing bullets I'll take a look around. (5)
Warhead gets +1 HP!

Warhead
wakes up and gets 1 HP from his nap, but he is a bit sleepy for some reason. He runs over to naussica, then falls over, unconcious again.

ikensall:
I light my head on rope with whiskey and 1match. (1) I then throw it at the bartender,I then pull the door off its hinges and use it as a shield.After taking refuge I fix myself a splint for some of my wounds
(can I have some health back?). (6)
ikensall gets +1 HP!

ikensall attempts to light the Head on Rope with the 10% Whiskey Solution and a Damp Match. This obviously fails, causing him to use all the 10% Whiskey Solution and Damp Matches. He then uses a Chair Leg to make a splint, gaining 1 HP, even though he doesn't have a broken bone, and crawls over to naussica, losing that HP by dragging his leg.

*-----*

naussica

HP: 5/7
Combat Damage: 1d6+1 (Crowbar)
Inventory: Crowbar, Wallet with 10 credits

Warhead
HP: 4/8
Combat Damage: 1-3 (Fork)
Inventory: Bottle of Maniac Beer(4/6 uses), Fork, Wallet with 10 credits

ikensall
HP: 2/8
Combat Damage: 1d6+1 (Knife)
Inventory: Knife, 4 ft Rope, 2 Empty Whiskey Bottles, Wallet with 0 credits, Matchbox, Head on Rope, Chair Leg Splint

The bartender walks over to the Steel Reinforced Door, and shuts and locks it.

*-----*

The following items are in the Stairwell:
Cobwebs
Open Door
Last edited by SnakeMittens on Tue Sep 21, 2010 7:27 pm, edited 3 times in total.

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Warhead
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Post by Warhead » Tue Sep 21, 2010 6:08 pm

Coming round after my narcoleptic seizure I snatch up the knife lying on the floor and make for the door as best I can... *YAWN!*
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SnakeMittens
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Post by SnakeMittens » Tue Sep 21, 2010 7:20 pm

Sorry about that, I wasn't able to finish it before.

@ Warhead:You are already in the stairway, and the door to the Bar is locked.

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naussica
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Post by naussica » Tue Sep 21, 2010 10:12 pm

Head through the door at the top of the stairwell.

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ikensall
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Post by ikensall » Wed Sep 22, 2010 12:36 am

Follow naussica knife in hand (along with head on rope?).

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SnakeMittens
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Post by SnakeMittens » Wed Sep 22, 2010 6:01 pm

Turn 7:

Warhead:
Coming round after my narcoleptic seizure I snatch up the knife lying on the floor and make for the door as best I can... *YAWN!* (2)

Warhead notices that the Reinforced Steel Door is closed, and decides to stare at the wall.

naussica:
Head through the door at the top of the stairwell. (5)

naussica heads through the Open Door, and ends up in a Broom Closet.

ikensall:
Follow naussica knife in hand (along with head on rope?). (4)

ikensall follows naussica while daul-wielding his Knife and Head on Rope.

*-----*

naussica
HP: 5/7
Combat Damage: 1d6+1 (Crowbar)
Inventory: Crowbar, Wallet with 10 credits

Warhead
HP: 4/8
Combat Damage: 1-3 (Fork)
Inventory: Bottle of Maniac Beer(4/6 uses), Fork, Wallet with 10 credits

ikensall
HP: 2/8
Combat Damage: 1d6+1 (Knife or Head on Rope)
Inventory: Knife, 4 ft Rope, 2 Empty Whiskey Bottles, Wallet with 0 credits, Matchbox, Head on Rope, Chair Leg Splint

*-----*

The following items are in the Stairwell:
Cobwebs
Open Door


The following items are in the Broom Closet:
2 Brooms
Vacuum
Mop
Bucket on Wheels
Sponges
First Aid Kit
Cabinets

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