Second, here is my current Army, and their BattleMech, the minifig-scale WTO - 14 Wotan. They're called Magura's Mercenaries for now, til I can think of a better name than the standard "______'s Mercenaries."

In this next photo, you can see all the members of Magura's mercenaries, which specializes in fast light strike operations and infiltration. The minifig on the right wearing a neurohelmet is Captain Magura himself. The guy to his left is the group's MechWarrior, and he along with the current pilot of the mech make up the group's three 'mech pilots. The dude in sunglasses is your standard Special Ops type / assassin. He is pretty hardcore and wears his sunglasses at night. Guy wearing the bandana is the group's disgruntled ex-Clanner Elemental, who lost a Trial of Position in Clan Wolf and chose exile over the Periphery. I have yet to make him some BattleArmor to be useful in. The next two are Alistair (All- Star) and Rob, and they are the group's aerospace pilots. Finally, the last three are John, Steve, and Steve. They are the foot soldiers/ mechanics, and work on the Aerotech fighters and the Wotan.
Legs. Standard joints were a pain to work with because the torso is so damn heavy.

Side view of the Rotary Autocannon-20, or RAC-20. This is Clan Hell's Horses tech tweaked slightly for the Wotan's proprietary belt-feed system. The belt-feed modification greatly increases reliability of the problem-child RAC system and allows for greater reliance on it. In previous incarnations, it was unusable as a primary weapon because of its jamming and ammo problems. The belt-feed does make the Wotan more vulnerable to internal ammo explosions. As everyone in Magura's Mercenaries will tell you, however, it looks badass as hecks. Ammo explosions are rarely a problem in dropship fast-attack missions anyway.

Here's a side view of the Wotan's Extended range Particle Projection Cannon. This model is outfitted with linked capacitors for greater rate of fire; however, this modification increases heat buildup, which is rarely a problem with the Wotan's ballistics-based weaponry. Also shown is the Wotan's rare SRM-8 (SRMs usually come in groups of 6 or less).

Here's a rear view of the Wotan, where you get a good look at its massive rear heat sink panel. You can also see the leg-mounted Jump Jets. These serve mainly to dampen the healthy fall out of a dropship, but can be used creatively for Death from Above-type maneuvers.

Here's a frontal view. In this picture, you can see the six Heavy Machine Guns mounted on the torso, used for close-in and anti-infantry work. You also get a good view of the LRM-8 pack mounted in the missile pod above the cockpit. Just above the long-range missile pack is the communications array, and an anti-'mech flamer, which is especially potent against mechs using energy weapons. Where the legs meet the torso, you can see two anti-infantry Extended Range Small Pulse Lasers.

Now I know what you're all asking by now: "But why did you build an assault 'mech for a scout or medium 'mech's job?" Well, the answer is this. If you wanted to make a massive über-ultra-mech, would it be a scout 'mech?
I also have some weapons, tiny airspeeders, etc. for MM, but I think I'll include those when I actually finish some BattleArmor for the Elemental or some aerospace fighters for the pilots.





