Roll To Dodge: Barroom Brawl

For all those games that happen to not be BrikWars

Moderators: Timedude, Olothontor

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Lt. Krus
Dimmy
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Location: Eating mother f*cking bacon.

Post by Lt. Krus » Wed Oct 06, 2010 9:28 pm

Wake up...

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naussica
Dimmy
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Location: doing what you see in my avatar

Post by naussica » Thu Oct 07, 2010 9:59 pm

Splash water on the enforcers and short them out.

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SnakeMittens
Dimmy
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Location: Somewhere.

Post by SnakeMittens » Fri Oct 08, 2010 10:50 am

Turn 16:

Warhead:
Wait and heal, keep pretending to be stunned. (1)When the Enforcer tries to move me to a vehicle or holding cell then GO BERSERK, STAB THAT FORK RIGHT UP THE ENFORCERS INPUT/OUTPUT PORT! DIE YOU METAL PIG BASTARD! DIE!!! (5)

Warhead moves and coughs a bit, alerting the Enforcer that he is awake, causing it to stun him again. He then reflexively shoves the Fork into the armor on the Enforcer's chest, revealing its recharge port.

ikensall:
Turn on the razor and then dissasemble it with my knife,then shove it between the enforcers armour.Buuzzzz.(2)(its electric right and that shoudl fuzzle its workings).

ikensall is still stunned.

Krus:
Wake up...(1)

Krus goes into a coma.

naussica:
Splash water on the enforcers and short them out.(4)

naussica can't find any water, so pees on Enforcer 2's recharge port, doing 5 damage.

Enforcer 2 transfers naussica over to Enforcer 1 after stunning him. They both begin to walk away.

*-----*

naussica
HP: 4/8
Combat Damage: 1d6 (Crowbar)
Inventory: Wallet with 10 credits, Crowbar
Bonuses: +1 Combat Damage, +2 HP
STUNNED (6)

Warhead
HP: 3/11
Combat Damage: 1-2 (Fork)
Inventory: Fork, Wallet with 10 credits
Bonuses: +4 MCD, +4 HP
STUNNED (1)

ikensall
HP: 8/8
Combat Damage: 1d6 (Knife or Head on Rope)
Inventory: Knife, 4 ft Rope, 2 Empty Whiskey Bottles, Wallet with 0 credits, Matchbox, Head on Rope, Chair Leg Splint, First Aid Kit, Elecric Razor
Bonuses: +1 MCD, +2 HP
STUNNED

Krus
HP: 2/6
Combat Damage: 1d6 (Balisong)
Inventory: Wallet with 11 credits, Balisong, Extension Cord, Bottle of Maniac Beer(1/6 uses), Swimsuit Calender, Pants
Bonuses: +1 MCD
COMA

*-----*

Enforcer 1
HP: 8/12
Combat Damage: Stun 1d6 Turns (Arm Cannon)
Inventory: ikensall, naussica

Enforcer 2
HP: 6/12
Combat Damage: Stun 1d6 Turns (Arm Cannon)
Inventory: Warhead, Krus

*-----*

The following Items are on the Street:
Enforcer 2
Enforcer 1

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RunsWithLegos
Official Duck
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Post by RunsWithLegos » Fri Oct 08, 2010 11:09 am

are there any spots to be had?

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SnakeMittens
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Post by SnakeMittens » Fri Oct 08, 2010 11:30 am

There might be soon, I still have 2 more spots coming.

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Warhead
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Post by Warhead » Fri Oct 08, 2010 1:53 pm

Ok, try to wake but not show it. If I do wake up I want to slam my feat into something solid (a wall, the other enforcer, their vehicle or whatever I can) knocking the enforcer over onto the fork so it's weight drives it up and into it through it's USB port. Hopefully that'll do the trick.
Image

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Lt. Krus
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Location: Eating mother f*cking bacon.

Post by Lt. Krus » Fri Oct 08, 2010 3:05 pm

Wake up and piss on Enforcer 2's recharge port.

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naussica
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Post by naussica » Fri Oct 08, 2010 11:17 pm

Wake the hell up and hit them with my crowbar so hard their heads fly off!

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SnakeMittens
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Post by SnakeMittens » Sun Oct 10, 2010 9:14 am

Turn 17:

Warhead:
Ok, try to wake but not show it. If I do wake up I want to slam my feat into something solid (a wall, the other enforcer, their vehicle or whatever I can) knocking the enforcer over onto the fork so it's weight drives it up and into it through it's USB port. Hopefully that'll do the trick. (4)

Warhead wakes up but doesn't see anything to push off of.

Krus:

Wake up and piss on Enforcer 2's recharge port. (1)

Krus is still in a Coma, and wets his pants.

naussica:
Wake the hell up and hit them with my crowbar so hard their heads fly off! (3)

naussica wakes up and attempts to hit them with his crowbar, but Enforcer 1 dumps him on the ground and hits him with the next setting up on the Arm Cannon.

ikensall
wakes up, then goes back to sleep.

The Enforcers dump everyone into a hovering transport, then close the doors. They magnetically seal and the Hover Transport takes off.

*-----*

naussica
HP: 4/7
Combat Damage: 1d6 (Crowbar)
Inventory: Wallet with 10 credits, Crowbar
Bonuses: +1 Combat Damage, +1 HP
STUNNED (3)

Warhead
HP: 3/11
Combat Damage: 1-2 (Fork)
Inventory: Fork, Wallet with 10 credits
Bonuses: +4 MCD, +4 HP

ikensall
HP: 8/8
Combat Damage: 1d6 (Knife or Head on Rope)
Inventory: Knife, 4 ft Rope, 2 Empty Whiskey Bottles, Wallet with 0 credits, Matchbox, Head on Rope, Chair Leg Splint, First Aid Kit, Elecric Razor
Bonuses: +1 MCD, +2 HP

Krus
HP: 2/6
Combat Damage: 1d6 (Balisong)
Inventory: Wallet with 11 credits, Balisong, Extension Cord, Bottle of Maniac Beer(1/6 uses), Swimsuit Calender, Wet Pants
Bonuses: +1 MCD
COMA

*-----*

The following Items are in the Hover Transport:
Dust
naussica
Warhead
ikensall
Krus

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SnakeMittens
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Post by SnakeMittens » Sun Oct 10, 2010 11:26 am

Everyone who has posted in this thread, excepting ikensall, has a custom rank.

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ikensall
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Post by ikensall » Sun Oct 10, 2010 12:14 pm

Yeah no idea if i care about that or not ? :?:

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naussica
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Post by naussica » Sun Oct 10, 2010 10:26 pm

Wake up and rip the stun thing off of an enforcer and stun them!

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SnakeMittens
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Post by SnakeMittens » Sun Oct 10, 2010 10:32 pm

The Enforcers aren't in the transport.

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ikensall
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Post by ikensall » Mon Oct 11, 2010 1:15 pm

Lets try and nick some cash of mr krus eh. Besides he isin a coma ?Right.

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Lt. Krus
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Post by Lt. Krus » Mon Oct 11, 2010 6:01 pm

I wake up and uh.... go into the corner with my swim suit calendar.

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