They still die on a hit. Their special feature, if I can get the game mechanics working right, is that you can have cannon-fodder Spawners that can pump out new guys every turn as the old ones get killed off.*CRAZYHORSE* wrote:Woohoo Cannon fodder! Do they still just die on a hit or have you prepared something special for them.
BW 2010 feedback
Moderators: Pwnerade, IVhorseman
In theory yes, and I cheat that way for a lot of the professional stuff, but for BrikWars purposes if I already have a photo of the model then I don't need a painting. In this case it's just some new photoshop brushes and painting alla-prima style rather than going through the painstaking draughtsmanship.
Last edited by stubby on Wed Nov 17, 2010 11:28 am, edited 1 time in total.
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

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- Mega Blok
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- ikensall
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Image shack.
My Stuff:- http://www.brikwars.com/forums/viewtopi ... 62#p237262
- http://www.brikwars.com/forums/viewtopi ... 17&t=11297

It says it's a railgun.
- http://www.brikwars.com/forums/viewtopi ... 17&t=11297

It says it's a railgun.
You might try MOCpages.*CRAZYHORSE* wrote:I would love to help with some pictures for the rulebook (you know those pictures with out blur and rainbow clusters and with a nice clean background).
But I just need a photo hosting site that isn't photobucket, brickshelf or flickr (reason not explained).
Heuristic ALgorithmic AFOL.
T6281: Solar Federation (Rules T6588)
T6777: Dungan Swarm
T6783: Space Pirates
T7349: BrikWars Vehicle Datasheet
T7402: Imperium Constructor
T6281: Solar Federation (Rules T6588)
T6777: Dungan Swarm
T6783: Space Pirates
T7349: BrikWars Vehicle Datasheet
T7402: Imperium Constructor
Thought of a new idea that should be easy to implement in the creation chapter: Targeting systems and automated firing systems.
Automated firing systems can already be made by themselves, making the gun as its own creation, but how about automated turrets on ships or targeting computers to help fire weapons that a pilot may not be able to fire?
There could be a limit to the skill/size level of the automated turrets, a limit compared to the size of the creation, and an increased cost for automated weapons systems.
For example, you could have a drop ship that has an under-slung automated turret for crowd control. The weapon size still counts toward the limit of the ship's weaponry, but the pilot doesn't have to use their action to fire it; it rolls its own skill. It has a limit of 1d6 or 1d8 skill for double the price and can only fire the single weapon.
Automated firing systems can already be made by themselves, making the gun as its own creation, but how about automated turrets on ships or targeting computers to help fire weapons that a pilot may not be able to fire?
There could be a limit to the skill/size level of the automated turrets, a limit compared to the size of the creation, and an increased cost for automated weapons systems.
For example, you could have a drop ship that has an under-slung automated turret for crowd control. The weapon size still counts toward the limit of the ship's weaponry, but the pilot doesn't have to use their action to fire it; it rolls its own skill. It has a limit of 1d6 or 1d8 skill for double the price and can only fire the single weapon.
The rules for "Half Minds" (from BW2005, Chapter 7) cover this pretty well already; I assume that they will stay more-or-less recognizably in 2010, Chapter 10.OneEye589 wrote:Thought of a new idea that should be easy to implement in the creation chapter: Targeting systems and automated firing systems.
In fact, "targeting computer" is given as an example application of a Submissive Half Mind.
Heuristic ALgorithmic AFOL.
T6281: Solar Federation (Rules T6588)
T6777: Dungan Swarm
T6783: Space Pirates
T7349: BrikWars Vehicle Datasheet
T7402: Imperium Constructor
T6281: Solar Federation (Rules T6588)
T6777: Dungan Swarm
T6783: Space Pirates
T7349: BrikWars Vehicle Datasheet
T7402: Imperium Constructor
Yes, it's mentioned, but not in the context of helping a pilot with a skill check and also not multiple of them included in the cost of a vehicle. I'm talking of a few tacked on.
If you had only one, you could just give the ship itself a skill level. In this case you would have to give every weapon their own skill levels, which would then count as separate weapons from the actual ship and you count put an infinite amount on something.
If you had only one, you could just give the ship itself a skill level. In this case you would have to give every weapon their own skill levels, which would then count as separate weapons from the actual ship and you count put an infinite amount on something.
A Submissive Half Mind would be able to help an operator -- the operator would designate a target, and then the computer would take the Action and make the Skill Roll. Except for Incompetent Half Minds, there is no limit on the Skill Level of a Half Mind, so the ship's computer could have whatever Skill Level is needed to operate the big guns.OneEye589 wrote:Yes, it's mentioned, but not in the context of helping a pilot with a skill check and also not multiple of them included in the cost of a vehicle. I'm talking of a few tacked on.
If you had only one, you could just give the ship itself a skill level. In this case you would have to give every weapon their own skill levels, which would then count as separate weapons from the actual ship and you count put an infinite amount on something.
If you're concerned about controlling multiple weapons, the Multidexterity and Multitasking upgrades will expand the computer's control: Multidexterity allows it to bring more guns to bear on one target, and Multitasking allows it to engage multiple targets in the same turn.
A creation's total mounted weapons are always limited to twice its size (or its size if it flies), regardless of who or what controls them. I hope this clears things up.
Heuristic ALgorithmic AFOL.
T6281: Solar Federation (Rules T6588)
T6777: Dungan Swarm
T6783: Space Pirates
T7349: BrikWars Vehicle Datasheet
T7402: Imperium Constructor
T6281: Solar Federation (Rules T6588)
T6777: Dungan Swarm
T6783: Space Pirates
T7349: BrikWars Vehicle Datasheet
T7402: Imperium Constructor
Who is this Hal guy and why is he so smart?
I think I've talked about Gunners before, you haven't seen them yet because they live at the bottom of Ch. 8, but their big Specialty is Fire Direction, which lets them spend an Action to help aim mounted weapons, adding die sizes to the Skill of the weapon operator. I think you'll probably be able to give that Specialty to an onboard targeting computer, unless I think of some balance issue to prevent it.
The one trick to computers is that it will most likely take an Action to instruct them, so units will either have to burn their own Action to get a computer Action, or they can give it standing orders that can backfire if the operator gets killed and there's no one to tell the computer to stop.
I think I've talked about Gunners before, you haven't seen them yet because they live at the bottom of Ch. 8, but their big Specialty is Fire Direction, which lets them spend an Action to help aim mounted weapons, adding die sizes to the Skill of the weapon operator. I think you'll probably be able to give that Specialty to an onboard targeting computer, unless I think of some balance issue to prevent it.
The one trick to computers is that it will most likely take an Action to instruct them, so units will either have to burn their own Action to get a computer Action, or they can give it standing orders that can backfire if the operator gets killed and there's no one to tell the computer to stop.
- Ranger S2H
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and imagine the fun if the enemy or bob-the-always-drunken-trooper gets acces to the computers ^^
- I refuse to be stopped by something as irrelevant as logic, the laws of physics, or common sense -
if 20 chickens can fit in a brick, how many pingpongballs does a crocodile have to eat so it can swim faster than a washing machine?
if 20 chickens can fit in a brick, how many pingpongballs does a crocodile have to eat so it can swim faster than a washing machine?
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