Pocket Dungeon

For all those games that happen to not be BrikWars

Moderators: Timedude, Olothontor

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thade
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Post by thade » Mon Jan 10, 2011 1:19 pm

I don't even know. It made a really awesome dungeon, then FILLED IT WITH WALLS!
I don't level the playing field, I level the playing field.

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ForlornCreature
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Post by ForlornCreature » Mon Jan 10, 2011 2:11 pm

Well, I didn't sleep so I read a beginners tutorial on python on my nintendo DSi web browser, and I think I found the best tutorial because it actually explained everything in simple terms. I will really start learning python when I open up the program and go through the tutorials in detail.
Also, thade, I think your walls should be as thick as the grid line, that is just messed up.
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thade
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Post by thade » Mon Jan 10, 2011 2:26 pm

They're 16*16, same dimensions as the grid. There's just a lot of them.
I don't level the playing field, I level the playing field.

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RagnarokRose
u a MILLION wus and only then shall you become the MISTRESS
u a MILLION wus and only then shall you become the MISTRESS
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Post by RagnarokRose » Mon Jan 10, 2011 4:15 pm

Heh, Johnny found the fourm. Just have to say thank you for the excellent game, mate.

ALSO: Pocket Bestiary would be total win.

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BFenix
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Post by BFenix » Mon Jan 10, 2011 4:38 pm

Ross_Varn wrote:Heh, Johnny found the fourm. Just have to say thank you for the excellent game, mate.

ALSO: Pocket Bestiary would be total win.
Indeed, pretty much every addition mentioned would be great

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Olothontor
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Post by Olothontor » Mon Jan 10, 2011 4:58 pm

Yeah, all of them would be great eventually.

Hey, speaking of which, if you need any HELP putting together any of those, I'm pretty sure at least four of us would be eager and willing to help you put them together. Five heads is... better than... one... right?
"In a mad world, only the mad are sane." - Akira Kurosawa
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ForlornCreature
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Post by ForlornCreature » Mon Jan 10, 2011 6:28 pm

Construct is cool, I just finished the first tutorial on making a ghost shooter game thing, it's very easy to use. After a break I will begin tutorials for python, these are excellent for beginners!
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thade
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Post by thade » Mon Jan 10, 2011 7:17 pm

I might check it out later, but I'm busy right now.
I don't level the playing field, I level the playing field.

JonnyRotten
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Pocket Bestiary

Post by JonnyRotten » Tue Jan 11, 2011 10:51 am

Ross_Varn wrote:Heh, Johnny found the fourm. Just have to say thank you for the excellent game, mate.

ALSO: Pocket Bestiary would be total win.
Allright, here is the deal.
Anyone interested, start submitting me sets of monsters for Pocket Bestiary, and I will take what I can, add them to what I already have, and try to get this cranked out. I will also start working on Pocket Classes as well as polishing up the multiplayer rules, and combining them from what you guys have. (as well as table top rules, and possibly rules for using Minifigs =-)

Would it be Ok to start a thread for the Pocket Bestiary submissions, so that we can all collaborate on it? If not, then email them to me at [email protected] with the subject Pocket Bestiary Submission so I can search for them easily.

Thank you all for motivating me.

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thade
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Post by thade » Tue Jan 11, 2011 1:58 pm

Yeah, feel free to start a thread. Should we send stats, or just ideas?
I don't level the playing field, I level the playing field.

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Post by JonnyRotten » Tue Jan 11, 2011 8:56 pm

Thread started. Stats and ideas are both welcome!

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thade
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Post by thade » Sun Jan 16, 2011 5:26 pm

Woo! Done with the basic dungeon generator. No doors yet, and it doesn't work quite as I'd hoped, but here you go:

http://www.mediafire.com/?172zi7xobv5o60o

Please, try it out, report bugs, ideas, etc.

Should I create a new topic for this?
I don't level the playing field, I level the playing field.

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Tzan
Has anyone ever used those holes before?
Has anyone ever used those holes before?
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Post by Tzan » Sun Jan 16, 2011 7:30 pm

I scanned it with Avast and Malwarebytes, its clean... ish.

Of course I didnt run it :)

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thade
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Post by thade » Sun Jan 16, 2011 8:01 pm

clean...ish?
I don't level the playing field, I level the playing field.

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Tzan
Has anyone ever used those holes before?
Has anyone ever used those holes before?
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Post by Tzan » Sun Jan 16, 2011 9:55 pm

thade wrote:clean...ish?
Heh
Well its clean, but you never know if something slips by the scanner program you use. Its never 100% perfect.

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