Re: The Scythian Galactic Codex 80k VIEWS?! but 1 new moc

Show off your armies and weaponry and stuff.

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feuer_faust
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Post by feuer_faust » Sat Feb 05, 2011 2:06 am

Nice army, very uniform and mecha-y. I do, however, feel the need to offer this as more-optimal listening:

http://www.youtube.com/watch?v=6nFKPVfDrgU

:)
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BFenix
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Post by BFenix » Sat Feb 05, 2011 9:24 am

This is filled with such coolness it wont fit my screen. And it is a BIG screen, congrats Scythe, its awesome to see a project like this brought together
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Cpl. Halan
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Post by Cpl. Halan » Sat Feb 05, 2011 10:07 am

Wait, aren't you two on the same side?
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Killer Karetsu
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Post by Killer Karetsu » Sat Feb 05, 2011 10:10 am

OH YEAH!
And good choice on the music! 8)
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Hoboman
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Post by Hoboman » Sat Feb 05, 2011 5:20 pm

Wow, they look great together. Oh so much red. :D

Look forward to the next order's and thus to continuation of the shift you have been doing from LDD to real Lego. Wonderful work.
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Post by Elmagnifico » Sun Feb 06, 2011 2:01 pm

These arrivals have given great joy to the Gamma Corps. We salute our brothers-in-arms, and wish them best of hunting in the coming wars.

Also, people can officially not give you any shit about your stuff being LDD.
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The Shadowscythe
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Post by The Shadowscythe » Sun Feb 06, 2011 3:04 pm

Swordsalmon wrote:Dang, the Scythians look even cooler in the pictures. Excellent job. :)

Though the Scythian Carbine Laser Rifles confuse me... are they a class of carbine or rifle?
http://en.wikipedia.org/wiki/Carbine

Think of them as shorter rifles making use of advanced Scythian laser technology, with three firing modes and roughly the same damage as a heavy laser rifle.
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I like the marines best. Concerning the vehicles, would those joints you are using not wear out after a time and become floppy?
Hehehe . . . you said "floppy"! XD

No actually, most of my joints in this style have remained sturdy despite consistent use - the only reason you don't see more in my collection is due to a lack of parts.
feuer_faust wrote:Nice army, very uniform and mecha-y. I do, however, feel the need to offer this as more-optimal listening:

http://www.youtube.com/watch?v=6nFKPVfDrgU

:)
Nope - I prefer the RA2 theme hands down - more industrial than rock - I would use the original Hell March, but I feel that Hell March 2 suits the Scythian's better.
BFenix wrote:This is filled with such coolness it wont fit my screen. And it is a BIG screen, congrats Scythe, its awesome to see a project like this brought together
Hoboman wrote:Wow, they look great together. Oh so much red. :D

Look forward to the next order's and thus to continuation of the shift you have been doing from LDD to real Lego. Wonderful work.
Elmagnifico wrote:These arrivals have given great joy to the Gamma Corps. We salute our brothers-in-arms, and wish them best of hunting in the coming wars.

Also, people can officially not give you any shit about your stuff being LDD.
Many thanks to ya'll - I have to admit the transition has been awesome, and with the next order will add another 40 Marines (meaning double the current number) and two more Tarantula MK-I tanks and finish off the Orpheus (giving me a respectable armored division.) - And I am assembling the pieces to build the Behemoth (with about 80 10x2 red bricks, I can't remember how many 16x8 plates and 8 out of the 16 huge red wheels I'll need).

I am hoping to have the Behemoth complete by Manly Santa Day and then move onto my next project - Either a Savager Frigate or another SHIP - I haven't decided which yet.
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Cpl. Halan
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Post by Cpl. Halan » Sun Feb 06, 2011 3:54 pm

Respectable, hell, I'm just glad I'm on your side.
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Post by Natalya » Sun Feb 06, 2011 4:45 pm

So can you post some weapon stats?
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trebnos1
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Post by trebnos1 » Sun Feb 06, 2011 4:50 pm

Love the color scheme, and love the novelty of these units. Well done sir, well done.

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The Shadowscythe
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Post by The Shadowscythe » Sun Feb 06, 2011 4:52 pm

Natalya wrote:So can you post some weapon stats?
I can dig up my old Scythian Marine stat cards from the bonus materials forum -

Image

I don't have stats for the vehicles as of yet - any suggestions for a rough guideline? I don't mind having high CP costs, its just trying to figure the rough scale of weapon damage, speed, armour and use cost.
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trebnos1
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Post by trebnos1 » Sun Feb 06, 2011 4:54 pm

Nice... though the way I'm counting it, that rifle should only cost 8 CP... maybe I'm doing this wrong? How much does extra range cost, anyway?

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Arkbrik
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Post by Arkbrik » Mon Feb 07, 2011 3:19 am

Hmm, the +1 to Skill doesn't do you any good when the gun's UR is 2, an 1 will still be a critfail.

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Bragallot
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Post by Bragallot » Mon Feb 07, 2011 10:41 am

The troops, vehicles and guns are all pretty ugly, but they at least look like they'll get the job done.
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stubby
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Post by stubby » Mon Feb 07, 2011 12:21 pm

Arkbrik wrote:Hmm, the +1 to Skill doesn't do you any good when the gun's UR is 2, an 1 will still be a critfail.
It can still make a difference when you start adding in attack modifiers. But this is why I recommend converting d6+1s to d8s instead.

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