
If I had laser eyes, I would never want them removed. Disassemble this store and use the lasers for killing like nature intended.
This battle may have just inspired me to join NELUG.
Moderators: Pwnerade, IVhorseman

Warhead wrote:my head burns with War.


Warhead wrote:my head burns with War.


if a zombie bites someone, they are infected. end of story.Rody wrote:nice, but I would implement the 1d6 turns as rolling a 1d6 every turn and having him turn zombie on a 1 and the bites effect wearing off at a 6.
Warhead wrote:my head burns with War.


basically, exactly the point. zombies only move 1d6" (which is actually a bit fast, i might want to turn that down), but this deals with the problem of players instantly trying to take charge of the situation and go gung-ho against the zombies without some sort of a plan. keep in mind that they're incompetent creatures, and thus can't really form any logical plans other than "move slowly at target then bite". they don't even have the brains to sprint, climb, duck, or basically take any action other than bite and walk.Gorchek wrote:I might be missing something, but this just seems overpowered.
Warhead wrote:my head burns with War.


In fact if you examine the 2001 rules ranged modifiers then you see that he had implemented a -2 skill for aiming at head sized objects.Gorchek wrote:Also, I understand you want your zombie to only go down on head shoots, but I think it would be better to represent that with a -2 to hit. That way, a Hero will have better chances to kill them then an incompetant mini. Right now, the Hero will hit a zombie only once in ten shots, while a mini with a d4 for skill will do it once in four shots...
If the -2 seems too little to make them hard to kill, how about also giving them an armor rating? Even if the armor is the standard 4, it means that half the pistols shots the zombie receive will leave him unarmed.
Actually, you don't even look at the 2001 rules, just go to Core Rules Chapter Five: Combat. It's right there. But yeah, the point was not where the rule is, but what it is.Rody wrote:In fact if you examine the 2001 rules ranged modifiers then you see that he had implemented a -2 skill for aiming at head sized objects.