Freedom's Blood (Round 2)
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- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

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- RunsWithLegos
- Official Duck

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- RunsWithLegos
- Official Duck

- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA
- RunsWithLegos
- Official Duck

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GeneralOfDeath
- Cannon Fodder
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Looking back at this, I suddenly realized why I was having so much trouble with the Bulls: I'm up against Warhead!!!
Let's Play X-Com: UFO Defense
The New Guy's Guide to the Brikwars Forums
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The New Guy's Guide to the Brikwars Forums
Threads Won: 1 2
Times Banned: 6
Time Banned: 4 Days 2 Hours
- Bragallot
- MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
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Know your enemy...
Here's the conclusion of Round 2, finally.
White Dragon Knights - Appolyon

"They're wide open! Attack now!" the underhanded Sir Brockram commanded.

The charge was bloody...



Ignoring the combat, Sir Brockram moved back to the wall and attracted the attention of the archers posted there: "Listen up you peasants! You couldn't hit the broad side of a barn if I gave you a cannon!"

"Insolent barbarian!" The Telmarines fired at Sir Brockram, missing him (heroic feat).

The White Dragon Knights then rushed up the wall and each of them entered combat with a Telmarine, who were left without counters thanks to their commander, but no one died yet.

This dragon rider got up.

The other descended down into the fortress. The dragon opened its mouth... and crit failed, so not even a spark came out.

Califax took what little time he had to check one of the chests. "Hmm, gold. Might come in handy for our future campaigns once we conquer this place."


He then clashed blades with a Telmarine.

A heroic feat roll of 1 vs. 6 meant the Summoner's attempted feat completely backfired, decreasing his Legion's armour by 1 until his next turn!
Summoner's Legion - solvess

Two Telmarines fell to counters in combat against the White Dragon Knights, their decreased armour had something to do with it...

Musketeers took aim, desperate to stem the tide of the Kingdom forces encroaching on their stronghold...

Two shots, two kills.

The wall-mounted cannon fired at a purple mage with great accuracy, and while his magic shield blocked the damage...

... the impact knocked him out of the air!

The fall then killed him.

Telmarines moved around and fired at the White Dragon Knights on the walls, but failed to beat their armour.

A marine captain took aim...

Another Urban Guard died.

Califax came out on top in his duel against the Falx Elite.

The Falx then fired, taking a HP off the dragon and killing his rider. Califax survived very, very barely.

The Water Elemental fumbled its attack on the dragon.
Scallywags - Ham701 (he sent orders after all)

"Fire!"

The scatter die saved the Bulls, who were knocked back a little but otherwise unharmed.

The other Scallywags then pushed onward on the bridge, and apparently guns do a better job at killing assassins than Katana's...

Angryface personally shot the head off the survivor of Enemy At The Gates.

A well-aimed shot took down the last of the original bridge defenders. Limited armour and an inability to dodge bullets makes guns one of the assassin's worst possible enemies.
Grim's Legion - RunsWithLegos

As his remaining infantry regrouped and set up a defensive formation (the Infantry Commander didn't make it) Grim dipped his sword in Titan's blood, making it a 2d6 damage weapon. Since no one was close enough to be hit by it, he settled for shooting down the other Purple Mage, something he succeeded in. Something I apparently didn't picture, derp

The lancers needed no more provocation to charge: sadly their charge turned out to be a bit ineffective: only Pablo received a hit. They didn't do bad at all but especially the Bloodknights proved very tough.

The Paladin responded in kind, cutting the lancer who had attacked her in two with ease.

Bloodknights killed one of them as well: the others defended with their swords.
Sir Pablo - RobotMonkey (I received no orders from you so I had to continue with your orders from last round!)

Aided by the damage bonus, Pablo beheaded his adversary.

As the musketeer fruitlessly fought the banner carrier, the rest of Sir Pablo's men moved a little closer but held their fire out of fear of hitting their comrades.
Overviews




Send your Round 3 orders
White Dragon Knights - Appolyon

"They're wide open! Attack now!" the underhanded Sir Brockram commanded.

The charge was bloody...



Ignoring the combat, Sir Brockram moved back to the wall and attracted the attention of the archers posted there: "Listen up you peasants! You couldn't hit the broad side of a barn if I gave you a cannon!"

"Insolent barbarian!" The Telmarines fired at Sir Brockram, missing him (heroic feat).

The White Dragon Knights then rushed up the wall and each of them entered combat with a Telmarine, who were left without counters thanks to their commander, but no one died yet.

This dragon rider got up.

The other descended down into the fortress. The dragon opened its mouth... and crit failed, so not even a spark came out.

Califax took what little time he had to check one of the chests. "Hmm, gold. Might come in handy for our future campaigns once we conquer this place."


He then clashed blades with a Telmarine.

A heroic feat roll of 1 vs. 6 meant the Summoner's attempted feat completely backfired, decreasing his Legion's armour by 1 until his next turn!
Summoner's Legion - solvess

Two Telmarines fell to counters in combat against the White Dragon Knights, their decreased armour had something to do with it...

Musketeers took aim, desperate to stem the tide of the Kingdom forces encroaching on their stronghold...

Two shots, two kills.

The wall-mounted cannon fired at a purple mage with great accuracy, and while his magic shield blocked the damage...

... the impact knocked him out of the air!

The fall then killed him.

Telmarines moved around and fired at the White Dragon Knights on the walls, but failed to beat their armour.

A marine captain took aim...

Another Urban Guard died.

Califax came out on top in his duel against the Falx Elite.

The Falx then fired, taking a HP off the dragon and killing his rider. Califax survived very, very barely.

The Water Elemental fumbled its attack on the dragon.
Scallywags - Ham701 (he sent orders after all)

"Fire!"

The scatter die saved the Bulls, who were knocked back a little but otherwise unharmed.

The other Scallywags then pushed onward on the bridge, and apparently guns do a better job at killing assassins than Katana's...

Angryface personally shot the head off the survivor of Enemy At The Gates.

A well-aimed shot took down the last of the original bridge defenders. Limited armour and an inability to dodge bullets makes guns one of the assassin's worst possible enemies.
Grim's Legion - RunsWithLegos

As his remaining infantry regrouped and set up a defensive formation (the Infantry Commander didn't make it) Grim dipped his sword in Titan's blood, making it a 2d6 damage weapon. Since no one was close enough to be hit by it, he settled for shooting down the other Purple Mage, something he succeeded in. Something I apparently didn't picture, derp

The lancers needed no more provocation to charge: sadly their charge turned out to be a bit ineffective: only Pablo received a hit. They didn't do bad at all but especially the Bloodknights proved very tough.

The Paladin responded in kind, cutting the lancer who had attacked her in two with ease.

Bloodknights killed one of them as well: the others defended with their swords.
Sir Pablo - RobotMonkey (I received no orders from you so I had to continue with your orders from last round!)

Aided by the damage bonus, Pablo beheaded his adversary.

As the musketeer fruitlessly fought the banner carrier, the rest of Sir Pablo's men moved a little closer but held their fire out of fear of hitting their comrades.
Overviews




Send your Round 3 orders
