trippin'Olothontor wrote:changed the wizard's robes
Pocket Dungeon
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enders_shadow
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Haha. Thanks for the input, although the lava isn't FOR the light effects, the light effects are there simply because I decided I wanted to have lava tiles for.... something plot related. <_<_>_>enders_shadow wrote:maybe instead of lava for light you might want to make a wall w/ torch tile for the illuminated parts. alsotrippin'Olothontor wrote:changed the wizard's robes
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enders_shadow
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Oh, hush, you. Make your character first, and THEN quibble over the potential plot details.enders_shadow wrote:hmm.... a teaser!
Speaking of which, PM me with questions, if you have any.
Last edited by Olothontor on Mon Apr 18, 2011 9:58 pm, edited 1 time in total.
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enders_shadow
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enders_shadow
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No biggie. Hopefully Ross will get on and check his PMs tomorrow. I'm pretty much ready to go; as soon as you guys send me characters, we can get started.enders_shadow wrote:*checks pm*
EDIT: I'm gonna have to do that tomorrow, It's late and I have tennis practice tomorrow morning... but I'll give it to you asap, k?
EDIT: Ross, ender made a Ranger. Prepare your character accordingly.
EDIT II: Just some cosmetic changes. Also added locked doors, since they're important.

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enders_shadow
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It's the easiest way to denote it visually, without making it difficult to notice.thade wrote:Wooden doors are unlocked, Iron ones are locked. Someone's been playing a lot of minecraft lately, huh?
As for the doors thing, I'll try to make it more obvious which way they're facing. Basically, if the door is nothing but a thin line, it's open, and if you can see the whole door, it's closed.
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