BW 2010 feedback

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*CRAZYHORSE*
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Post by *CRAZYHORSE* » Wed May 11, 2011 6:30 pm

I found something that didn't seem right.

In Chapter8.4 it says:
remove the lowest die in the roll, and count the new total result on the dice that remain.
when dealing with explosions.
But in the Wall Demolition Explosion Example you seem to remove the highest damage roll form the 3d10.
The missile rolls a 5, 3, and 9, for a total of 17 points of Damage within the first two inches.
The Armor Roll of 12 is enough to exceed the 8 Damage for the next two inches away from the Explosion, so the rest of the wall survives, although it's still set On Fire (thanks to the roll of 5 - the 9 has been removed).
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Cpl. Halan
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Post by Cpl. Halan » Thu May 19, 2011 6:35 am

If you have a mobile launcher and you fire at a target more than 12 inches away and then your missile launcher moves, do you find the range from the vehicle's location when it fired or it's location when the projectile lands?
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Post by *CRAZYHORSE* » Thu May 19, 2011 8:44 am

It was hard to understand your question but I think I get what you are trying to say.
You measure the range from the point where you launched your missile because that was the moment in time that you actually fired it. The missile just lands a turn later. The most confusing bit of your question is
do you find the range from the vehicle's location
Do you mean weapon range or what?
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Cpl. Halan
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Post by Cpl. Halan » Thu May 19, 2011 8:46 am

Yeah, cuz you can have out of range penalties.
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Post by *CRAZYHORSE* » Thu May 19, 2011 8:52 am

Then obviously you measure your range from the point you launched your projectile. Why would you measure your range from the location the vehicle went to after it fired it's launcher. It doesn't become harder to hit your target if you push your catapult away after you have already shot. It just doesn't make any sense.

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stubby
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Post by stubby » Thu May 19, 2011 12:47 pm

*CRAZYHORSE* wrote:I found something that didn't seem right.

In Chapter8.4 it says:
remove the lowest die in the roll, and count the new total result on the dice that remain.
when dealing with explosions.
But in the Wall Demolition Explosion Example you seem to remove the highest damage roll form the 3d10.
I have a confession to make. That example was the last thing I added to the chapter and I was already pretty drunk.

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Post by *CRAZYHORSE* » Thu May 19, 2011 1:10 pm

stubby wrote:
*CRAZYHORSE* wrote:I found something that didn't seem right.

In Chapter8.4 it says:
remove the lowest die in the roll, and count the new total result on the dice that remain.
when dealing with explosions.
But in the Wall Demolition Explosion Example you seem to remove the highest damage roll form the 3d10.
I have a confession to make. That example was the last thing I added to the chapter and I was already pretty drunk.
That just makes it more awesome. It's a pity you will have to rewrite that example and add more destruction.

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Post by dilanski » Thu May 19, 2011 3:36 pm

*CRAZYHORSE* wrote:
stubby wrote:
*CRAZYHORSE* wrote:I found something that didn't seem right.

In Chapter8.4 it says:
remove the lowest die in the roll, and count the new total result on the dice that remain.
when dealing with explosions.
But in the Wall Demolition Explosion Example you seem to remove the highest damage roll form the 3d10.
I have a confession to make. That example was the last thing I added to the chapter and I was already pretty drunk.
That just makes it more awesome. It's a pity you will have to rewrite that example and add more destruction.
Well won.

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stubby
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Post by stubby » Sun May 22, 2011 6:01 am

I've corrected the Wall Demolition example and added Bastard Guns to 8.1.

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Post by dilanski » Sun May 22, 2011 11:14 am

stubby wrote:Bastard Guns to 8.1.
? Where can I find it.

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Post by *CRAZYHORSE* » Sun May 22, 2011 12:51 pm

A bit underneath weapon size in the 2010 rulebook.
A lot of people don't like the short range or high use of the launchers but they don't realize that with a XS of 2 you don't have to aim that well at all.
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Post by Warhead » Sun May 22, 2011 3:19 pm

stubby wrote:I've corrected the Wall Demolition example and added Bastard Guns to 8.1.
Bastard Guns? H'mm, I guess you took it from the Great Sword analogy but I'm going to ignore that and grant myself the indulgence of thinking it came from my Maniac Bastard Guns instead.
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stubby
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Post by stubby » Sun May 22, 2011 4:41 pm

Warhead wrote:Bastard Guns? H'mm, I guess you took it from the Great Sword analogy but I'm going to ignore that and grant myself the indulgence of thinking it came from my Maniac Bastard Guns instead.
Even as I was writing it I said to myself "didn't Warhead have some kind of Bastard Guns? No, I must be thinking of Maniac Guns." I should have gone back and checked.

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Post by stubby » Sun May 22, 2011 11:12 pm

I've cleaned up the Hand-Held Weapons section of 8.1 and made some other minor changes. Target Size Modifiers now affect BlastGun and FlameThrower attacks' Damage rather than Skill, since the blasts are hitting larger and smaller areas.

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Post by *CRAZYHORSE* » Mon May 23, 2011 9:41 am

I checked it out, great work!

Question: How fast would something fall in the Brikwars universe? Because I had an idea for a unit strapped to a rocket that could go kamikaze into the enemy and to increase it's effectiveness I thought that he could drop grenades while flying through the air.

Would there be any range for this attack? Would it even require any skill at all to drop a grenade?
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