Rebels:
Rebel Commander and mechanic:
Mechanic walks for the devices and attach his activation tool into them.

Mechanic: Soon it have downloaded all information it needs and starts activation.
Rebel Commander: Good. Can you get it work faster?
Mechanic: No I can't. It already works on maximum power.
Commander: Protect the Mechanic with your lives, soldiers!(heroic feat) It succeeded and gives 2d6 Red Shirt-roll to protect the Mechanic(but I forgot that so in next turn it'll be 2d6+2").

Rebel Shooters:
The woman goes for the speeder and pushes "dead" robot from it.

She gets 16 in that and gets another movement with the speeder.(And yes, that Blokbot is a diceguard.)

She used that to turn around and then shoot at one of the Robot-grunts.

Robot takes the hit and falls on the ground.

Man shoots at the robot Sniper but critfails and falls from ruined houses wall.


But his shot hits the sniper, but don't deal enough damage to kill.

Rebel Melee-guys:
Motorsaw-sword armed guy slides his CC-weapon under the speeder and goes after it.

Both make to the otherside and guy gets up. Then he shoots at Jetpacker-robot, but again, not enough damage dealed.


"Berserker" hits one robot at its back, killing it.

And prepares for a Counter attack from another robots.

Rebel Snow-camoed:
Because there is only one Snow-camoed rebel living(and he have lost one of his two hps) the left one rolls towards another rebels.

And shoots one of the shooter Robot-grunt on top of the hill.

It falls to the ground.


And takes lots of damage(from falling).(In picture you can see one rebel-helper brigin one more six into that picture. What happens next you can see here.)

Robots:
Jetpack-troopers, sniper:
Sniper starts by shooting at the mechanic, but crit fails and, well... misses.

But it hits even something. And that is "Berserkers" helmet.

He don't like it.

Because of crit fail, "Berserker" rages (again). First he kills the nearest robot.

But because there are not anymore robots enough close, he decides to throw his katana at Robot officer.

Although I gave he lot bigger use, 'cause of throwing heavy-weapon. But still, it's a clear hit and kill.

Left one is officers armor and right one damage dealed by katana(upper dice shows dice I rolled and downer one are "bonuses" from weapon/armor and specialabilities).

So it falls like its protector and gets destroyed(armor was the same as in previous photo).


After that throw "Berserker" takes bolt out of his helmet (and calms down).

Then remaining Jetpacker moves and flyes towards the factory.


And shoots mechanic(1hp left).

And after that it lands behind the house ruins.

Robot-grunts:
Because of losing their officer, Robot-grunts can't do anything what FISH!!! ordered(sorry FISH!!!). Then they just continues what they was doing at turn 3.
Firstly robot on top of the hill shoots at the "Berserker" but misses.

And little redhat-bot tries to shoot at rebels but gets only three inches range, so it misses and badly.

Shooters:
They all move to the better positions.



And officer plus one shooter shoot at someone(I think they shoot at "Berserker" but there is no picture about target/hitting so I think they both missed).

Heavies:
They do exacly the same that they did in turn 3: move forward and take cover.


Overviews:



OK, at last all players will entry! So orders from everyone.
(Comment, if you want.)


