Forum MMO Closed Beta
Moderators: Timedude, Olothontor
- Ogel96
- Dimmy
- Posts: 622
- Joined: Sun Aug 30, 2009 10:41 am
- Location: Somewhere over the painbow.
- Contact:
May I put my name on the reserve list?
Name: Cerulean Mage Geoffrey
Race: Human
Preferences: Unsure
HP: 10
Skills:
Mage[+5]
Librarian[+2]
Historian[+2]
Scribe[+1]
Name: Cerulean Mage Geoffrey
Race: Human
Preferences: Unsure
HP: 10
Skills:
Mage[+5]
Librarian[+2]
Historian[+2]
Scribe[+1]
My doctor says I have an obsession with vengance. We'll just see about that
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.
As soon as we know the rules are working, an unlimited number of players will be allowed to join.
Time for equipment. This is how your status updates will look during the game.
Margath Reivar - thade
10/10 HP
0/5 XP
Region A
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 3 food rations, 30 gold coins.
Miles - Ross_Varn
12/12 HP
0/5 XP
Region A
Iron saber (1d6), iron axe (1d6), iron crafting tools, 3 food rations, 30 gold coins.
Rade - mgb519
12/12 HP
0/5 XP
Region A
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 10 iron arrows, 3 food rations, 30 gold coins.
Solvess - solvess
12/12 HP
0/5 XP
Region A
Iron sword (1d6), wooden bow (1d6 & range 2/1d4), 10 iron arrows, 3 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
10/10 HP
0/5 XP
Region A
Iron axe (1d6), iron metalworking tools, iron anvil, 3 food rations, 30 gold coins.
Note to 501stCadians: You can't have more than +4 in any one skill, you'll have to move one point from Ironworking.
OK, you can post your first set of actions! Remember to start the post with your character's name in bold. Your first action must be to move out of Region A into an adjacent region.
We're still waiting for Olothontor to show up, if he doesn't by tomorrow then his spot goes to knolli.
Time for equipment. This is how your status updates will look during the game.
Margath Reivar - thade
10/10 HP
0/5 XP
Region A
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 3 food rations, 30 gold coins.
Miles - Ross_Varn
12/12 HP
0/5 XP
Region A
Iron saber (1d6), iron axe (1d6), iron crafting tools, 3 food rations, 30 gold coins.
Rade - mgb519
12/12 HP
0/5 XP
Region A
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 10 iron arrows, 3 food rations, 30 gold coins.
Solvess - solvess
12/12 HP
0/5 XP
Region A
Iron sword (1d6), wooden bow (1d6 & range 2/1d4), 10 iron arrows, 3 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
10/10 HP
0/5 XP
Region A
Iron axe (1d6), iron metalworking tools, iron anvil, 3 food rations, 30 gold coins.
Note to 501stCadians: You can't have more than +4 in any one skill, you'll have to move one point from Ironworking.
OK, you can post your first set of actions! Remember to start the post with your character's name in bold. Your first action must be to move out of Region A into an adjacent region.
We're still waiting for Olothontor to show up, if he doesn't by tomorrow then his spot goes to knolli.
Last edited by Arkbrik on Mon Jul 11, 2011 1:38 pm, edited 1 time in total.
- Ben-Jammin
- Mega Blok
- Posts: 1348
- Joined: Fri Mar 04, 2011 5:59 pm
- Location: Not quite the middle of Appalachia
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
John The Blacksmith
Move into Area 14 and chop some wood.
EDIT: And add the spare point into wilderness or whatever i called it.
Move into Area 14 and chop some wood.
EDIT: And add the spare point into wilderness or whatever i called it.
Last edited by 501stCadians on Mon Jul 11, 2011 10:08 am, edited 1 time in total.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
- Olothontor
- Clown-Face Bologna

- Posts: 2193
- Joined: Fri Dec 14, 2007 9:29 pm
- Location: Lounging in a commercial Starliner of his own design.
- Contact:
Rade
Travel into Area 5 and hunt animals for the rest of the day.
Also, I suppose it's too late to start with a bottle of whiskey instead of a barstool?
Travel into Area 5 and hunt animals for the rest of the day.
Also, I suppose it's too late to start with a bottle of whiskey instead of a barstool?
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
- *CRAZYHORSE*
- Mega Blok
- Posts: 1348
- Joined: Fri Feb 29, 2008 6:10 pm
- Location: Procrasturbating.
- Olothontor
- Clown-Face Bologna

- Posts: 2193
- Joined: Fri Dec 14, 2007 9:29 pm
- Location: Lounging in a commercial Starliner of his own design.
- Contact:
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

- Posts: 3941
- Joined: Sun Sep 21, 2008 7:03 pm
John the Blacksmith
Moves to region 14.
Cuts down trees: 3+3=6
Cuts down 4 trees.
Cuts down trees: 3+3=6
Cuts down 4 trees.
Rade
Moves to region 5.
Hunts animals: 5+1=6
Rade tracks down a deer!
Deer
HP 5
Kick: 1d4
Rade shoots at deer: 4+3=7: +3 damage
Deer dodges: 1: Epic fail: +1 damage
Deer takes 4+3+1=8 damage
Deer is killed!
Rade retrieves his arrow and butchers the deer for 4 food rations.
Hunts animals: 5+1=6
Rade tracks down another deer!
Rade shoots at deer: 5+3=8: +4 damage
Deer dodges: 5: -3 damage
Deer takes 2+4-3=3 damage, 2 HP left
Deer charges at Rade!
Rade shoots at deer: 2+3=5: +1 damage
Deer dodges: 2: Fail
Deer takes 6+1=7 damage
Deer is killed!
Rade retrieves both of his arrows and butchers the deer for 4 food rations.
Solvess
Moves to region 5.
Prospects the region: 2: Fail
Hunts animals: 4+2=6
Solvess tracks down a deer!
Deer
HP 5
Kick: 1d4
Solvess shoots at deer: 2+3=5: +1 damage
Deer dodges: 1: Epic fail: +1 damage
Deer takes 5+1+1=7 damage
Deer is killed!
Solvess retrieves his arrow and butchers the deer for 4 food rations.
Gerionar
Moves to region 14.
Prospects the region: 3: Meager success
Region 14 has:
*between 20 and 40 animals
*between 1 and 20 trees
*no gold ore
*no iron ore
*flux stone
*3 lairs, all empty
*no hidden legendary monsters.
Cuts down trees: 3+3=6
Cuts down 4 trees.
Margath Reivar
Moves to region 14.
Looks for trouble.
Margath comes upon a cave gnome!
Cave gnome
HP 6
Stealth +2
Runner +2
Unarmed combat: 1d4
Margath attacks cave gnome: 1+2=3: -1 damage
Cave gnome dodges: 3: -1 damage
Cave gnome takes 1-1-1=0 damage
Cave gnome attacks Margath: 6: +2 damage
Margath dodges: 5: -3 damage
Margath takes 2+2-3=1 damage
Margath attacks cave gnome: 4+2=6: +2 damage
Cave gnome dodges: 6: -4 damage
Cave gnome takes 6+2-4=4 damage
Cave gnome attacks Margath: 3: -1 damage
Margath dodges: 2: Fail
Margath takes 1-1=0 damage
Margath attacks gave gnome: 5+2=7: +3 damage
Cave gnome dodges: 3: -1 damage
Cave gnome takes 3+3-1=5 damage
Cave gnome is killed!
Looks for trouble.
Margath comes upon a squirrel!
Squirrel
HP 2
Stealth +2
Runner +1
Bite: 1d2
Margath attacks squirrel: 3+2=5: +1 damage
Squirrel dodges: 5: -3 damage
Squirrel takes 6+1-3=4 damage
Squirrel is killed!
Miles
Moves to region 5.
Cuts down trees: 1+1=2: Fail
Cuts down trees: 3+1=4
Cuts down 2 trees.
End Turn
No one is attacked by wandering monsters.
Everyone eats a food ration. Margath Reivar regains 1 HP.
Margath Reivar - thade
10/10 HP
0/5 XP
Region 14
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 2 food rations, 30 gold coins.
Miles - Ross_Varn
12/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), iron crafting tools, 2 logs, 2 food rations, 30 gold coins.
Rade - mgb519
12/12 HP
0/5 XP
Region 5
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 10 iron arrows, 10 food rations, 30 gold coins.
Solvess - solvess
12/12 HP
0/5 XP
Region 5
Iron sword (1d6), wooden bow (1d6 & range 2/1d4), 10 iron arrows, 6 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
10/10 HP
0/5 XP
Region 14
Iron axe (1d6), iron metalworking tools, iron anvil, 8 logs, 2 food rations, 30 gold coins.
Gerionar the Trapper - knolli
11/11 HP
0/5 XP
Region 14
Iron axe (1d6), 4 logs, 2 food rations, 30 gold coins
EDIT: If you have any rules questions/suggestions/discussions please post them in the idea thread.
Moves to region 14.
Cuts down trees: 3+3=6
Cuts down 4 trees.
Cuts down trees: 3+3=6
Cuts down 4 trees.
Rade
Moves to region 5.
Hunts animals: 5+1=6
Rade tracks down a deer!
Deer
HP 5
Kick: 1d4
Rade shoots at deer: 4+3=7: +3 damage
Deer dodges: 1: Epic fail: +1 damage
Deer takes 4+3+1=8 damage
Deer is killed!
Rade retrieves his arrow and butchers the deer for 4 food rations.
Hunts animals: 5+1=6
Rade tracks down another deer!
Rade shoots at deer: 5+3=8: +4 damage
Deer dodges: 5: -3 damage
Deer takes 2+4-3=3 damage, 2 HP left
Deer charges at Rade!
Rade shoots at deer: 2+3=5: +1 damage
Deer dodges: 2: Fail
Deer takes 6+1=7 damage
Deer is killed!
Rade retrieves both of his arrows and butchers the deer for 4 food rations.
Solvess
Moves to region 5.
Prospects the region: 2: Fail
Hunts animals: 4+2=6
Solvess tracks down a deer!
Deer
HP 5
Kick: 1d4
Solvess shoots at deer: 2+3=5: +1 damage
Deer dodges: 1: Epic fail: +1 damage
Deer takes 5+1+1=7 damage
Deer is killed!
Solvess retrieves his arrow and butchers the deer for 4 food rations.
Gerionar
Moves to region 14.
Prospects the region: 3: Meager success
Region 14 has:
*between 20 and 40 animals
*between 1 and 20 trees
*no gold ore
*no iron ore
*flux stone
*3 lairs, all empty
*no hidden legendary monsters.
Cuts down trees: 3+3=6
Cuts down 4 trees.
Margath Reivar
Moves to region 14.
Looks for trouble.
Margath comes upon a cave gnome!
Cave gnome
HP 6
Stealth +2
Runner +2
Unarmed combat: 1d4
Margath attacks cave gnome: 1+2=3: -1 damage
Cave gnome dodges: 3: -1 damage
Cave gnome takes 1-1-1=0 damage
Cave gnome attacks Margath: 6: +2 damage
Margath dodges: 5: -3 damage
Margath takes 2+2-3=1 damage
Margath attacks cave gnome: 4+2=6: +2 damage
Cave gnome dodges: 6: -4 damage
Cave gnome takes 6+2-4=4 damage
Cave gnome attacks Margath: 3: -1 damage
Margath dodges: 2: Fail
Margath takes 1-1=0 damage
Margath attacks gave gnome: 5+2=7: +3 damage
Cave gnome dodges: 3: -1 damage
Cave gnome takes 3+3-1=5 damage
Cave gnome is killed!
Looks for trouble.
Margath comes upon a squirrel!
Squirrel
HP 2
Stealth +2
Runner +1
Bite: 1d2
Margath attacks squirrel: 3+2=5: +1 damage
Squirrel dodges: 5: -3 damage
Squirrel takes 6+1-3=4 damage
Squirrel is killed!
Miles
Moves to region 5.
Cuts down trees: 1+1=2: Fail
Cuts down trees: 3+1=4
Cuts down 2 trees.
End Turn
No one is attacked by wandering monsters.
Everyone eats a food ration. Margath Reivar regains 1 HP.
Margath Reivar - thade
10/10 HP
0/5 XP
Region 14
Iron dagger (1d6), iron sword (1d6), 5 bundles of medical herbs, 2 food rations, 30 gold coins.
Miles - Ross_Varn
12/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), iron crafting tools, 2 logs, 2 food rations, 30 gold coins.
Rade - mgb519
12/12 HP
0/5 XP
Region 5
Wooden bow (1d6 & range 2/1d4), glass bottle of whisky, 10 iron arrows, 10 food rations, 30 gold coins.
Solvess - solvess
12/12 HP
0/5 XP
Region 5
Iron sword (1d6), wooden bow (1d6 & range 2/1d4), 10 iron arrows, 6 food rations, 30 gold coins.
John the Blacksmith - 501stCadians
10/10 HP
0/5 XP
Region 14
Iron axe (1d6), iron metalworking tools, iron anvil, 8 logs, 2 food rations, 30 gold coins.
Gerionar the Trapper - knolli
11/11 HP
0/5 XP
Region 14
Iron axe (1d6), 4 logs, 2 food rations, 30 gold coins
EDIT: If you have any rules questions/suggestions/discussions please post them in the idea thread.

