Forum MMO Closed Beta

For all those games that happen to not be BrikWars

Moderators: Timedude, Olothontor

Post Reply
User avatar
501stCadians
Galidor
Galidor
Posts: 1068
Joined: Fri Feb 15, 2008 3:35 pm
Location: Kingston, Ontario, Canada
Contact:

Post by 501stCadians » Wed Jul 20, 2011 6:37 pm

John

Look for suitable materials to make a pickaxe with.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.

User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2143
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Post by Arkbrik » Thu Jul 21, 2011 4:48 am

Solvess

(John seems unresponsive, but this could be the game's first Fetch QuestTM! I'll put it under Open Quests in the End Turn section. You can specify how many arrows you want and how much food you'll give as a reward, and I'll edit it in.)

Looks for a monster.

Solvess confronts a will-o-wisp!

Will-o-wisp
HP 4
Mislead +1
Fire: 1d6

Solvess attacks will-o-wisp: 3+3=6: +2 damage
Will-o-wisp dodges: 4: -2 damage
Will-o-wisp takes 3+2-2=3 damage
Will-o-wisp attacks Solvess: 3: -1 damage
Solvess dodges: 6: -4 damage
Solvess gains 1 XP!
Solvess takes 1-1-4=0 damage
Solvess attacks will-o-wisp: 1+3=4: +0 damage
Will-o-wisp dodges: 2: Fail
Will-o-wisp takes 3 damage
Will-o-wisp is killed!

Hunts animals: 4+2=6
Solvess tracks down a deer!

Deer
HP 5
Kick: 1d4

Solvess attacks deer: 2+3=5: +1 damage
Deer dodges: 5: -3 damage
Deer takes 5+1-3=3 damage
Deer attacks Solvess: 6: +2 damage
Solvess dodges: 3: -1 damage
Solvess takes 4+2-1=5 damage
Solvess attacks deer: 1+3=4: +0 damage
Deer dodges: 4: -2 damage
Deer takes 6-2=4 damage
Deer is killed!

Solvess butchers the deer for 4 food rations.

Hunts animals: 6+2=8
Solvess gains 1 XP!
Solvess gains a skill point!

Solvess tracks down a boar!

Boar
HP 8
Tusks: 1d4

Solvess attacks boar: 2+3=5: +1 damage
Boar dodges: 1: Epic fail, +1 damage
Boar takes 6+1+1=8 damage
Boar is killed!

Solvess butchers the boar for 5 food rations.

Baynir

Image

Moves to region 13.

Hunts animals: 6
Baynir gains 1 XP!
Baynir tracks down a deer!

Uses armor properly (forgot this check in the rabbit fight, sorry): 4+2=6: Success

Baynir attacks deer: 6+4=10: +6 damage
Baynir gains 1 XP!
Deer dodges: 4: -2 damage
Deer takes 2+6-2=6 damage
Deer is killed!

Baynir butchers the deer for 4 food rations.

Cuts down trees: 2: Fail

Rade

Claims The Twisted Cave.

(Just like with Solvess, I'll put the arrow/food thing as a quest. You can specify how many arrows you want and how much food you'll give.)

Crafts pickaxe from rocks: 6
Rade gains 1 XP!
Crafts a -1 rock pickaxe.

Mines iron ore: 6-1=5
Rade gains 1 XP!
Mines 3 units of iron ore.

Mines iron ore: 4-1=3
Mines 1 unit of iron ore.

Margath Reivar

Looks for a monster.

Margath Reivar confronts an orc!

Orc
HP 10
Axe +1
-1 iron axe: 1d6-1
-1 iron armor (AV 1)

Orc uses armor properly: 1: Epic fail: -3 to Dodge

Margath attacks orc: 1+2=3: -1 damage
Orc dodges: 2-3=0: Epic fail, +1 damage
Orc takes 3-1+1-1=2 damage
Orc attacks Margath: 2+1=3: -1 damage
Margath dodges: 3: -1 damage
Margath takes 2-1-1=0 damage
Margath attacks orc: 3+2=5: +1 damage
Orc dodges: 3-3=0: Epic fail, +1 damage
Orc takes 3+1+1-1=4 damage
Orc attacks Margath: 3+1=4: +0 damage
Margath dodges: 4: -2 damage
Margath takes 1-2=0 damage
Margath attacks orc: 1+2=3: -1 damage
Orc dodges: 1-3=0: Epic fail, +1 damage
Orc takes 4-1+1-1=3 damage
Orc attacks Margath: 2+1=3: -1 damage
Margath dodges: 1: Epic fail, +1 damage
Margath takes 5-1+1=5 damage
Margath attacks orc: 6+2=8: +4 damage
Margath gains 1 XP!
Orc dodges: 3-3=0: Epic fail, +1 damage
Orc takes 4+4+1-1=8 damage
Orc is killed!

Margath picks up the orc's axe and armor.

Cuts down trees: 4
Cuts down 2 trees.

Cuts down trees: 4
Cuts down 2 trees.

John

Crafts pickaxe from rocks: 3
Crafts a -4 pickaxe.

(You didn't specify any other actions, but I assumed you'd want to try again...)

Crafts pickaxe from rocks: 5
Crafts a -2 pickaxe.

Crafts pickaxe from rocks: 4
Crafts a -3 pickaxe.

Gerionar

Sets a +5 animal trap.

Checks animal trap: 3+5=8

The trap has caught a boar! Gerionar butchers it for 5 food rations.
Gerionar retrieves the trap.

Cuts down trees: 5+3=8
Cuts down 6 trees.

Gives 4 food rations to John.

End Turn

No one is attacked by wandering monsters this turn.

Everyone eats a food ration. Margath Reivar, Rade & Solvess regain 1 HP.

Open Quests

*Solvess in region 9 wants arrows, and offers food rations as reward.

*Rade in region 9 wants arrows, and offers food rations as reward.

Margath Reivar - thade
6/10 HP
1/5 XP
Region 9
Iron dagger (1d6), iron sword (1d6), -1 iron axe (1d6-1), -1 iron armor (AV 1), 5 bundles of medical herbs, 4 logs, 30 gold coins.

Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.

Rade - mgb519
12/12 HP
8/10 XP
Region 9
Wooden bow (1d6 & range 2/1d4), -1 rock pickaxe, glass bottle of whisky, 4 units of iron ore, 32 food rations, 30 gold coins.
The Twisted Cave in region 9.

Solvess - solvess
8/12 HP
5/10 XP
Region 9
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), 30 food rations, 30 gold coins.
1 skill point to spend, either to increase HP or on one of the following skills:
Swordsmanship: +3
Hunting: +2
Archery: +3
Prospecting: +0
Dodging: +0

John the Blacksmith - 501stCadians
10/10 HP
1/5 XP
Region 9
Iron axe (1d6), iron anvil, iron metalworking tools,-2 rock pickaxe, -3 rock pickaxe, -4 rock pickaxe, 14 logs, 4 food rations, 30 gold coins.
1 wooden house in region 14
1 wooden mine entrance in region 9

Gerionar the Trapper - knolli
11/11 HP
2/5 XP
Region 9
Iron axe (1d6), 19 logs, 3 bundles of medical herbs, +5 animal trap, 4 food rations, 30 gold coins
1 wooden house in region 14
1 wooden house in region 9

Baynir De'Carra, Footman – Olothontor
Image
10/10 HP
2/5 XP
Region 13
Iron halberd (1d6), iron armor (AV 2), 5 cloth bandages, 5 food rations, 30 gold coins.

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Thu Jul 21, 2011 4:54 am

Baynir
"I'm a lumberjack, and I'm okay...
Chop trees.
Chop trees.
Hunt.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
mgb519
My Little Pony
Posts: 1945
Joined: Thu May 26, 2011 8:50 pm
Location: ATL

Post by mgb519 » Thu Jul 21, 2011 8:04 am

Rade
Craft a crude axe to cut down trees in the same fashion, as many times as I need. If I have actions left after this, cut down trees.
I will trade 1 ration per arrow, and promise 1 iron ore per two arrows once I have iron ore to spare.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

User avatar
solvess
Dimmy
Posts: 629
Joined: Thu Apr 01, 2010 5:38 pm

Post by solvess » Thu Jul 21, 2011 9:43 am

solvess
I will give five food rations for 15 arrows how's that sound?
I will post my self as a mercenary for hire and work for anyone who can pay.
I will go hunt a monster.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."

User avatar
501stCadians
Galidor
Galidor
Posts: 1068
Joined: Fri Feb 15, 2008 3:35 pm
Location: Kingston, Ontario, Canada
Contact:

Post by 501stCadians » Thu Jul 21, 2011 9:57 am

John

Gather stones and build a forge. Use logs as a tinder.

If i have left over actions, look for some loose iron i can smelt into a pickaxe.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.

User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2143
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Post by Arkbrik » Fri Jul 22, 2011 4:20 am

Baynir

Image

Cuts down trees: 3
Cuts down 1 tree.

Cuts down trees: 6
Baynir gains 1 XP!
Cuts down 4 trees.

Hunts animals: 5
Baynir tracks down a wolf!

Wolf
HP 6
Bite +1
Bite: 1d6

Baynir uses armor properly: 4+2=6: Success

Baynir attacks wolf: 5+4=9: +5 damage
Wolf dodges: 1: Epic fail, +1 damage
Wolf takes 5+5+1=11 damage
Wolf is killed!

Baynir butchers the wolf for 3 food rations.

Rade

Crafts axe from rocks: 6
Rade gains 1 XP!
Crafts a -1 rock axe.

Cuts down trees: 2-1=1: Epic fail
Rade cuts down a tree, but it is broken into useless sphincters.

Cuts down trees: 4-1=3
Cuts down 1 tree.

Solvess

(Remember that you have a skill point to spend)

Looks for a monster.

Solvess confronts a ghost!

Ghost
HP 6
Touch: 1d4
Non-magic attacks do half damage.

Solvess attacks ghost: 4+3=7: +3 damage
Ghost dodges: 3: -1 damage
Ghost takes (3+3-1)/2=3 damage
Ghost attacks Solvess: 6: +2 damage
Solvess dodges: 3: -1 damage
Solvess takes 4+2-1=5 damage
Solvess attacks ghost: 2+3=5: +1 damage
Ghost dodges: 1: Epic fail, +1 damage
Ghost takes (4+1+1)/2=3 damage
Ghost is killed!

John

Mines stone: 6-2=4
John gains 1 XP!
Mines 2 units of stone.

Builds a forge in mine entrance using 1 unit of stone.

(There is no loose iron but I assumed you'd want to mine some)

Mines iron ore: 6-2=4
John gains 1 XP!
Mines 2 units of iron ore.

Gerionar

Sets +5 animal trap.

Checks animal trap: 6+5=11
The trap has caught a moose! Gerionar butchers it for 6 food rations.
Gerionar retrieves the trap.

Cuts down trees: 6+3=9
Gerionar gains 1 XP!
Cuts down 7 trees.

Gives 3 food rations to John.

End Turn

A man of unearthly beauty steps out of the woods before Baynir. His long, flowing hair has a green tinge to it.

"You should not be harming the innocent trees", he says in a smooth voice as he walks towards the entranced Baynir...

Dryad
HP 10
Charm +2
Unarmed combat +2
Unarmed combat: 1d6

Dryad charms: 3+2=5
Baynir resists: 6
Baynir gains 1 XP!

Baynir shakes off the enchantments and readies his halberd. The man growls and transforms into a hideous living tree!

Baynir attacks dryad: 3+4=7: +3 damage
Dryad dodges: 3: -1 damage
Dryad takes 6+3-1=8 damage
Dryad attacks Baynir: 5+2=7: +3 damage
Baynir dodges: 5: -3 damage
Baynir takes 4+3-3=4 damage
Baynir attacks dryad: 5+4=9: +5 damage
Dryad dodges: 5: -3 damage
Bryad takes 4+5-3=6 damage
Dryad is killed!

Baynir picks up the log that is the dryad's corpse.

No one else is attacked by wandering monsters this turn.

Everyone eats a food ration. Solvess & Baynir regain 1 HP.

Open Quests

*Solvess in region 9 wants 15 arrows, and offers 5 food rations as reward.

*Rade in region 9 wants arrows, and offers 1 food ration per arrow as reward.

Mercenaries

*Solvess in region 9 will work for anyone who can pay.

Margath Reivar - thade
6/10 HP
1/5 XP
Region 9
Iron dagger (1d6), iron sword (1d6), -1 iron axe (1d6-1), -1 iron armor (AV 1), 5 bundles of medical herbs, 4 logs, 30 gold coins.

Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.

Rade - mgb519
12/12 HP
9/10 XP
Region 9
Wooden bow (1d6 & range 2/1d4), -1 rock pickaxe, -1 rock axe, glass bottle of whisky, 1 log, 4 units of iron ore, 31 food rations, 30 gold coins.
The Twisted Cave in region 9.

Solvess - solvess
4/12 HP
5/10 XP
Region 9
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), 29 food rations, 30 gold coins.
1 skill point to spend, either to increase HP or on one of the following skills:
Swordsmanship: +3
Hunting: +2
Archery: +3
Prospecting: +0
Dodging: +0

John the Blacksmith - 501stCadians
10/10 HP
2/5 XP
Region 9
Iron axe (1d6), iron anvil, iron metalworking tools, -2 rock pickaxe, -3 rock pickaxe, -4 rock pickaxe, 14 logs, 1 unit of stone, 2 units of iron ore, 6 food rations, 30 gold coins.
1 wooden house in region 14
1 wooden mine entrance with forge in region 9

Gerionar the Trapper - knolli
11/11 HP
3/5 XP
Region 9
Iron axe (1d6), 26 logs, 3 bundles of medical herbs, +5 animal trap, 6 food rations, 30 gold coins
1 wooden house in region 14
1 wooden house in region 9

Baynir De'Carra, Footman – Olothontor
Image
7/10 HP
4/5 XP
Region 13
Iron halberd (1d6), iron armor (AV 2), 5 cloth bandages, 6 logs, 7 food rations, 30 gold coins.

User avatar
solvess
Dimmy
Posts: 629
Joined: Thu Apr 01, 2010 5:38 pm

Post by solvess » Fri Jul 22, 2011 8:44 am

Solvess
I'll spend my skill point on prospecting.
I'll attempt to make a crude axe or buy one.
I'll attempt to cut down trees (or try making an axe again if I failed) for the rest of the day.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Fri Jul 22, 2011 9:41 am

Baynir
Chop trees.
Move to Region 12.
Prospect.
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
mgb519
My Little Pony
Posts: 1945
Joined: Thu May 26, 2011 8:50 pm
Location: ATL

Post by mgb519 » Fri Jul 22, 2011 7:32 pm

Rade
Use wood to start a fire and smelt iron bars. Craft a proper axe. Cut down a tree.
In the event that either of the first two events fail, mine more iron.
Last edited by mgb519 on Sat Jul 23, 2011 4:41 pm, edited 1 time in total.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

User avatar
501stCadians
Galidor
Galidor
Posts: 1068
Joined: Fri Feb 15, 2008 3:35 pm
Location: Kingston, Ontario, Canada
Contact:

Post by 501stCadians » Fri Jul 22, 2011 7:42 pm

John

Smelt ores into better pickaxe, begin mining iron and refining it.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.

User avatar
knolli
Dimmy
Posts: 582
Joined: Wed Sep 08, 2010 9:30 am
Location: the world that never existed - home

Post by knolli » Sat Jul 23, 2011 3:40 pm

Hey, I am back. Did you miss me? :P

Gerionar
"Oh, so many people here.
John, can you make me a set of wood working tools? I could set up a carpenter's workshop. If you need some fuel for you furnance, I could make some charcoal. Just state you offer.
Solvess, do you need something made out of wood? A shield, for example? I also could build you a hut in exchange for your services or for food."

Build a trap to catch the pray alive, preferably something that can be taimed or breeded, like dogs, horses, cows or pigs. A gnome would also be fine ;)

Build a kennel for whatever I will catch next to my home.

Build a charcoal pit not too far away form my home.
Ross_Varn wrote:Knolli is awesome.

User avatar
Olothontor
Clown-Face Bologna
Clown-Face Bologna
Posts: 2193
Joined: Fri Dec 14, 2007 9:29 pm
Location: Lounging in a commercial Starliner of his own design.
Contact:

Post by Olothontor » Mon Jul 25, 2011 8:49 pm

I think we killed Arky... he hasn't looked at any of the messages I sent him a few days ago about PC sprites (they're still unopened in my Outbox).
"In a mad world, only the mad are sane." - Akira Kurosawa
-=[ Visage ]=-

Image

User avatar
knolli
Dimmy
Posts: 582
Joined: Wed Sep 08, 2010 9:30 am
Location: the world that never existed - home

Post by knolli » Tue Jul 26, 2011 2:19 am

Let's hope he gets resurrected soon.
Ross_Varn wrote:Knolli is awesome.

User avatar
RagnarokRose
u a MILLION wus and only then shall you become the MISTRESS
u a MILLION wus and only then shall you become the MISTRESS
Posts: 3941
Joined: Sun Sep 21, 2008 7:03 pm

Post by RagnarokRose » Thu Jul 28, 2011 12:10 pm

Ahaha, Solvess, you rock. Thanks mate.

Post Reply