
Makes axe from rocks: 3
Makes a -4 rock axe.
(A -4 axe is completely useless so I figured you'd want to try again...)
Makes axe from rocks: 1: Epic fail
Solvess drops a rock on his foot, losing 1 HP!
Makes axe from rocks: 3
Makes a -4 rock axe.
Baynir

Cuts down trees: 6
Baynir gains 1 XP!
Baynir gains a skill point!
Cuts down 4 trees.
Moves to region 12.
Prospects the region: 5+1=6
Region 12 has the following:
*between 70 and 75 animals
*between 55 and 60 trees
*no gold ore
*no iron ore
*no flux stone
*2 lairs, both empty
*no hidden legendary monsters.
Rade
(You'll need a smelter for smelting ore so I'll have you mine some stone for that)
Mines stone: 5-1=4
Mines 2 units of stone.
Builds a smelter in The Twisted Cave with 1 unit of stone.
Smelts iron ore: 3
Smelts 1 unit of iron ore into 1 iron bar, burning 1 log.
(To make axes and other stuff with your iron you will need an anvil...)
John

Builds a smelter in mine entrance with 1 unit of stone.
Smelts iron ore: 6
John gains 1 XP!
Smelts 2 units of iron ore into 2 iron bars, burning 1 log.
Forges iron pickaxe: 1+4=5
Forges an iron pickaxe from 1 iron bar, burning 1 log.
Gerionar
Builds a cage trap: 5+3=8
Builds a +4 cage trap from a log.
Builds kennel from a log next to wooden house.
(Charcoal pit would need... a shovel? Let's make it a charcoal clamp, same thing)
Builds charcoal clamp from a log next to wooden house.
End turn
No one is attacked by wandering monsters this turn.
Everyone eats a food ration. Solvess & Baynir regain 1 HP.
Open Quests
*Solvess in region 9 wants 15 arrows, and offers 5 food rations as reward.
*Rade in region 9 wants arrows, and offers 1 food ration per arrow as reward.
Mercenaries
*Solvess in region 9 will work for anyone who can pay.
Margath Reivar - thade
6/10 HP
1/5 XP
Region 9
Iron dagger (1d6), iron sword (1d6), -1 iron axe (1d6-1), -1 iron armor (AV 1), 5 bundles of medical herbs, 4 logs, 30 gold coins.
Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.
Rade - mgb519
12/12 HP
9/10 XP
Region 9
Wooden bow (1d6 & range 2/1d4), -1 rock pickaxe, -1 rock axe, glass bottle of whisky, 3 units of iron ore, 1 unit of stone, 1 iron bar, 30 food rations, 30 gold coins.
The Twisted Cave with 1 smelter in region 9.
Solvess – solves

4/12 HP
5/10 XP
Region 9
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), 2 -4 rock axes, 28 food rations, 30 gold coins.
John the Blacksmith - 501stCadians

10/10 HP
3/5 XP
Region 9
Iron axe (1d6), iron anvil, iron metalworking tools, iron pickaxe, -2 rock pickaxe, -3 rock pickaxe, -4 rock pickaxe, 12 logs, 1 iron bar, 5 food rations, 30 gold coins.
1 wooden house in region 14
1 wooden mine entrance with forge and smelter in region 9
Gerionar the Trapper - knolli
11/11 HP
3/5 XP
Region 9
Iron axe (1d6), 23 logs, 3 bundles of medical herbs, +5 animal trap, +4 cage trap, 5 food rations, 30 gold coins
1 wooden house in region 14
1 wooden house with kennel and charcoal clamp in region 9
Baynir De'Carra, Footman – Olothontor

8/10 HP
5/10 XP
Region 12
Iron halberd (1d6), iron armor (AV 2), 5 cloth bandages, 10 logs, 6 food rations, 30 gold coins.
1 skill point to spend, either on HP or one of the following skills:
Survival: +2
Prospecting: +1
Halberdier: +4
Heavy Armor Use: +2
First Aid: +1
Tracker: +0
Woodcutter: +0
Resist Charm: +0
Dodger: +0





