
Builds house in region 9 from 10 logs.
Builds 3 lengths of palisade with 15 logs.
(Palisade rules: One length of palisade costs 5 logs (5 units of stone for stone walls). There can only be one palisade/wall per region. It protects all buildings within that region as long as it has at least as many lengths to it as there are buildings in the region. This region has 4 buildings in it and thus needs 4 lengths of palisade.)
Gerionar

Makes leatherworking tools from set of bones: 5
Makes bone leatherworking tools.
Tans raw hide: 2: Fail
Tans raw hide: 2: Fail
(About palisades: See John's results above.)
Baynir

Prospects the region: 5+1=6: Success
Region 16 has:
*between 85 and 90 animals
*between 90 and 95 trees
*no gold ore
*no iron ore
*no flux stone
*1 lair, empty
*no hidden legendary monsters.
Cuts down trees: 6+1=7
Baynir gains 1 XP!
Cuts down 5 trees.
Builds house in region 16 from 10 logs.
(Yes, buildings can be expanded after they are built. But to make a bedroom you need to build a bed, which requires 1 log and carpentry tools.)
Rade
Makes metalworking tools from rocks: 2: Fail
Makes metalworking tools from rocks: 6
Rade gains 1 XP!
Rade gains a skill point!
Makes -1 rock metalworking tools.
Makes anvil from rock: 4
Makes a -3 rock anvil.
(When using several items with bonuses or penalties in a single action they will not stack, but use the average (rounding off towards 0). Trying to forge something with this toolset and anvil would have a -2 penalty.)
Solvess

(To make a bed you need a log and carpentry tools. To get logs you need an axe. -4 axes are completely useless if you have no skill in woodcutting.)
Makes axe from rocks: 1: Epic fail
Solvess drops a rock on his foot and loses 1 HP.
Makes axe from rocks: 2: Fail
Makes axe from rocks: 3
Makes a -4 rock axe.
End turn
No one is attacked by wandering monsters this turn.
Everyone eats a food ration. Solvess regains 1 HP.
Open Quests
*Solvess in region 9 wants 15 arrows, and offers 5 food rations as reward.
*Rade in region 9 wants arrows, and offers 1 food ration per arrow as reward.
Mercenaries
*Solvess in region 9 and Baynir in region 16 will work for anyone who can pay. Hired by Gerionar
Margath Reivar - thade
6/10 HP
1/5 XP
Region 9
Iron dagger (1d6), iron sword (1d6), -1 iron axe (1d6-1), -1 iron armor (AV 1), 5 bundles of medical herbs, 4 logs, 30 gold coins.
Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.
Rade - mgb519
12/12 HP
10/15 XP
Region 9
Wooden bow (1d6 & range 2/1d4), -1 rock pickaxe, -1 rock axe, -1 rock metalworking tools, -3 rock anvil, glass bottle of whisky, 5 units of iron ore, 1 unit of stone, 1 iron bar, 28 food rations, 30 gold coins.
The Twisted Cave with 1 smelter in region 9.
1 skill point to spend, either on HP or one of the following skills:
Archery +3
Barfighting +2
Survival +1
Tracking +1
Stealth +1
Dodger +1
Prospector +0
Rock Tool Improviser +0
Miner +0
Woodcutter +0
Smelter Operator +0
Solvess – solvess

4/12 HP
5/10 XP
Region 9
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), 3 -4 rock axes, 27 food rations, 30 gold coins.
John the Blacksmith - 501stCadians

10/10 HP
3/5 XP
Region 9
Iron axe (1d6), iron anvil, iron metalworking tools, iron pickaxe, 1 log, 1 iron bar, 3 food rations, 30 gold coins.
1 wooden house in region 14
1 wooden mine entrance with forge and smelter, and 1 wooden house, in region 9
Gerionar the Trapper – knolli

11/11 HP
3/5 XP
Region 9
Iron axe (1d6), bone leatherworking tools, 23 logs, 3 bundles of medical herbs, +5 animal trap, +4 cage trap, raw hide, set of teeth, set of tendons, 7 food rations, 30 gold coins.
1 wooden house in region 14
1 wooden house with kennel and charcoal clamp in region 9
Baynir De'Carra, Footman – Olothontor

10/10 HP
6/10 XP
Region 16
Iron halberd (1d6), iron armor (AV 2), 4 cloth bandages, 5 logs, 6 food rations, 30 gold coins.
1 wooden house in region 16.




