Rade
Trades +1 iron axe to Gerionar for iron axe and 10 logs. Gives 2 food rations to Geoffrey.
Smelts iron ore: 5
Smelts 3 units of iron ore into 3 iron bars, burning 1 log.
Makes metalworking tools from iron bar: 3
Makes -1 iron metalworking tools, burning 1 log.
(Tough luck, but you can melt down the tools into an iron bar again if you want to)
Makes dirk from iron bar: 1: Epic fail
Rade fumbles the molten iron! It spills out on the ground and is wasted. 1 log is burned.
Gerionar
Trades iron axe and 10 logs to Rade for +1 iron axe.
Sets up +5 animal trap.
Cuts down trees: 3+3=6
Cuts down 4 trees.
Checks animal trap: 1+5=6
The trap has caught a deer! Gerionar butchers it for 4 food rations and a raw hide.
The trap is broken.
Solvess
Moves to region 7.
Prospects the region: 6+1=7
Solvess gains 1 XP!
Region 7 has the following:
*between 60 and 65 animals
*between 75 and 80 trees
*no gold ore
*no iron ore
*no flux stone
*3 lairs, all empty
*no hidden legendary monsters.
John
Makes leatherworking tools from iron bar: 3+4=7
Makes iron leatherworking tools, burning 1 log.
Mines iron ore: 4
Mines 2 units of iron ore.
Prospects the region: 3+1=4
Region 9 has the following:
*between 10 and 20 animals
*between 20 and 30 trees
*no gold ore
*iron ore
*no flux stone
*1 lair, claimed by Rade
*no hidden legendary monsters.
Geoffrey
Hunts animals: 6
Geoffrey gains 1 XP!
Geoffrey tracks down a deer!
Deer
HP 5
Kick: 1d4
Geoffrey attacks deer: 4: +0 damage
Deer dodges: 1: Epic fail, +1 damage
Deer takes 1+1=2 damage
Deer attacks Geoffrey: 4: +0 damage
Geoffrey dodges: 6: -4 damage
Geoffrey gains 1 XP!
Geoffrey takes 2-4=0 damage
Geoffrey attacks deer: 5: +1 damage
Deer dodges: 3: -1 damage
Deer takes 4+1-1=4 damage
Deer is killed!
Geoffrey butchers the deer for 4 food rations.
Hunts animals: 6
Geoffrey gains 1 XP!
Geoffrey tracks down a deer!
Geoffrey attacks deer: 5: +1 damage
Deer dodges: 6: -4 damage
Deer takes 1+1-4=0 damage
Deer attacks Geoffrey: 2: Fail
Geoffrey attacks deer: 3: -1 damage
Deer dodges: 5: -3 damage
Deer takes 4-1-3=0 damage
Deer attacks Geoffrey: 5: +1 damage
Geoffrey dodges: 3: -1 damage
Geoffrey takes 2+1-1=2 damage
Geoffrey attacks deer: 5: +1 damage
Deer dodges: 2: Fail
Deer takes 3+1=4 damage
Deer attacks Geoffrey: 5: +1 damage
Geoffrey dodges: 4: -2 damage
Geoffrey takes 3+1-2=2 damage
Geoffrey attacks deer: 3: -1 damage
Deer dodges: 3: -1 damage
Deer takes 4-1-1=2 damage
Deer is killed!
Geoffrey butchers the deer for 4 food rations.
Hunts animals: 1: Epic fail
While Geoffrey is hunting, a squirrel sneaks up on him/her!
Squirrel
HP 2
Stealth +2
Runner +1
Bite: 1d2
Squirrel sneaks: 6+2=8
Geoffrey detects: 1
The squirrel steals a food ration and tries to run away!
Squirrel runs: 6+1=7
Geoffrey pursues: 4
The squirrel runs away. There are no free lairs in region 9, so it runs to The Murky Tunnel in region 14.
End Turn
No one is attacked by wandering monsters this turn.
Everyone eats a food ration.
Solvess & Geoffrey regain 1 HP.
John has no food rations and loses 1 HP.
Items For Sale
*Gerionar in region 13
Code: Select all
Item Price Available Notes
Log 1 18 Max 5 per buyer
Community Constructions
*Region 9 has 5/5 lengths of palisade, and a charcoal clamp free to use by anyone.
Open Quests
*Solvess in region 7 wants 15 arrows, and offers 5 food rations as reward.
*Rade in region 9 wants arrows, and offers 1 food ration per arrow as reward.
*Gerionar in region 13 wants 10 food rations, and offers 1 gold coin per food ration as reward.
Mercenaries
*Solvess in region 7 and Baynir in region 16 will work for anyone who can pay.
Hired by Gerionar
Monsters At Large
*A leprechaun dwells in The Green Hill in region 5.
*A dryad dwells in The Home of Roots in region 11.
*A squirrel dwells in The Murky Tunnel in region 14.
Margath Reivar - thade
6/10 HP
1/5 XP
Region 9
Iron dagger (1d6), iron sword (1d6), -1 iron axe (1d6-1), -1 iron armor (AV 1), 5 bundles of medical herbs, 4 logs, 30 gold coins.
Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.
Rade - mgb519
12/12 HP
11/15 XP
Region 9
Wooden bow (1d6 & range 2/1d4), iron axe (1d6), iron pickaxe, -1 iron metalworking tools, -1 rock pickaxe, -1 rock axe, -1 rock metalworking tools, -3 rock anvil, iron anvil, glass bottle of whisky, 1 iron bar, 9 logs, 22 food rations, 30 gold coins.
The Twisted Cave with smelter and forge in region 9.
Solvess – solvess

8/12 HP
6/10 XP
Region 7
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), -1 wooden shield, -1 wooden shield, 3 bundles of medical herbs, 3 -4 rock axes, 2 logs, 23 food rations, 30 gold coins.
John the Blacksmith - 501stCadians

9/10 HP
5/10 XP
Region 9
Iron axe (1d6), iron anvil, iron metalworking tools, iron carpentry tools, iron pickaxe, iron leatherworking tools, 5 logs, 2 iron bars, 2 units of iron ore, 30 gold coins.
1 wooden house in region 14
1 wooden mine entrance with forge and smelter, and 1 wooden house, in region 9
Gerionar the Trapper – knolli

11/11 HP
5/10 XP
Region 13
+1 iron axe (1d6+1), bone leatherworking tools, -1 rock carpentry tools, 18 logs, +4 cage trap, 2 raw hides, set of teeth, set of tendons, 7 food rations, 30 gold coins.
1 wooden house in region 14
1 wooden house with kennel and charcoal clamp in region 9 – charcoal clamp is freely usable
Baynir De'Carra, Footman – Olothontor

10/10 HP
7/10 XP
Region 16
Iron halberd (1d6), iron armor (AV 2), iron mace (1d6) 4 cloth bandages, -2 rock carpentry tools, 11 logs, 5 food rations, 30 gold coins.
1 wooden house with bed in region 16.
Cerulean Mage Geoffrey
7/10 HP
4/5 XP
Region 9
5 skulls, 5 goblin hands, iron writing tools, paper on rabbit anatomy, paper on magic (Illusions), 3 parchments, old rabbit corpse, 8 food rations, 25 gold coins.
1 wooden house in region 9.