Rules questions, suggestions, and discussion
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*CRAZYHORSE*
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by *CRAZYHORSE* » Tue Jul 05, 2011 2:52 am
stubby wrote:*CRAZYHORSE* wrote:Also I just noticed chapter 9 is ready to be read, yey!
What the hell! That's not supposed to be there yet. I'm not even sure what draft that was, how did that get up there?
You where probably drunk, again.
EDIT: Do you have any plans for rules on twin linked weapons and such?
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Gungnir
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by Gungnir » Thu Jul 28, 2011 10:29 pm
Out of curiosity, when a Mechanik builds something, could he give it a mind? Or would that cost something extra?
BrikThulhu eats 1d6 minifigs each turn.
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stubby
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by stubby » Fri Jul 29, 2011 11:49 am
Nope, there'll be a different unit for that, probably in Chapter 10 after I introduce Minds. I'm waffling between having it as an extended ability for the Medik, or making a new vivisection-focused unit called the Cybernetik.
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Cakeman
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by Cakeman » Sat Jul 30, 2011 7:57 am
A unit that can harvest minds from dead creations?.. seriously twisted and evil. (and can install the generic fig-mind if no brains are present in his stained pouch...)
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Gungnir
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by Gungnir » Sat Jul 30, 2011 9:27 am
I was just going to have my Mechanik throw down sentry turrets everywhere, but that works too.
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OneEye589
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by OneEye589 » Thu Aug 18, 2011 11:56 pm
Not sure if you were planning on having it included in Chapter 9 or not, but the creation rules for movement are not in there yet, and I would assume they would be in Chapter 7.
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Gungnir
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by Gungnir » Fri Aug 19, 2011 12:37 am
OneEye589 wrote:Not sure if you were planning on having it included in Chapter 9 or not, but the creation rules for movement are not in there yet, and I would assume they would be in Chapter 7.
It does seem logical to have them in Ch 7.
BrikThulhu eats 1d6 minifigs each turn.
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stubby
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by stubby » Fri Aug 19, 2011 1:04 pm
Gungnir wrote:OneEye589 wrote:Not sure if you were planning on having it included in Chapter 9 or not, but the creation rules for movement are not in there yet, and I would assume they would be in Chapter 7.
It does seem logical to have them in Ch 7.
Chapter nine. If I put them in chapter seven then there's no point in having a chapter 9 at all.
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Scribonius
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by Scribonius » Mon Aug 29, 2011 7:40 pm
Um, okay, I have a question.
Launcher rules: How does one determine the size of a *CATAPULT*? Do you measure the size of the payload basket (catapult bucket) or do you measure the length of the catapult arm? I mean, figuring out the size of a missile launcher is EASY, but... *shrug* maybe I'm making this more complicated than it needs to be...
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aoffan23
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by aoffan23 » Mon Aug 29, 2011 10:00 pm
Scribonius wrote:Um, okay, I have a question.
Launcher rules: How does one determine the size of a *CATAPULT*? Do you measure the size of the payload basket (catapult bucket) or do you measure the length of the catapult arm? I mean, figuring out the size of a missile launcher is EASY, but... *shrug* maybe I'm making this more complicated than it needs to be...
I think you still measure length. Think about it, a short little catapult (such as the little ones Lego has recently come out with) wouldn't have enough leverage to launch a boulder. A much longer one would be able to, though.
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Ex-Lep
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by Ex-Lep » Mon Aug 29, 2011 10:24 pm
wil there be microspace rules? we seem to lack a standad set. (I've been looking fo them to build a micro valkyrie)
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BFenix
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by BFenix » Mon Aug 29, 2011 10:42 pm
Ex-Lep wrote:wil there be microspace rules? we seem to lack a standad set. (I've been looking fo them to build a micro valkyrie)
you should talk to oloth about that, I think he has a new version of Brik Space coming up in his procrastination list
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*CRAZYHORSE*
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by *CRAZYHORSE* » Mon Sep 05, 2011 6:34 pm
So uhmmm.....Stubs, you know, any news on progress.
(You lazy fuck)
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RagnarokRose
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by RagnarokRose » Mon Sep 05, 2011 7:07 pm
Bahahaha! Yeah, I want those rules before I get into all these new game groups I'm joining.