Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations
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HHD
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by HHD » Wed Aug 24, 2011 2:04 pm

Not sure on Cp any advise? The Implants bit means the attacked brik and the bricks CONNECTED to it are lost not any brick touching it. Adding in new specalties soon and maybe removing implants.
I present to you the Buzzer Drone

Last edited by
HHD on Sat Aug 27, 2011 3:06 pm, edited 6 times in total.
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BFenix
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by BFenix » Wed Aug 24, 2011 2:51 pm
You do realize the "Strength In Numbers" ability is ridiculously powerful right? Would go awesome in any Swarm-like army. Make more!

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Tzan
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by Tzan » Wed Aug 24, 2011 3:10 pm
I like the armor reduction.
Strength in Numbers
8" could chain across the entire map. So the bugs are really spread out rather than a swarm clump.
You could make that 4" or 6" to make the swarm more compact and swarm like. 4" would get that.
Skill could be 1d6-1, and Strength gets +1, so back to 1d6.
So 2+ bugs work as normal, a solo bug is 1d6-1
Swarm Stupidity
Ok idea but who is going to field 20+ bugs.
Instead of the entire battle field, count the bugs that are in a Strength Swarm and drop the number, to maybe 5.
So you could have a swarm of 5 bugs in 4",
but more than 4" from a nearby swarm of 5 bugs, no penalty.
If the two groups got too close, the Stupidity kicks in.
That could be a tactic the enemy uses against you, if your swarms are too close, push a bug into the gap to make it 6+ bugs in 1 swarm.
Implants
Do the bugs have an attack besides implants?
Do Implants need a normal attack roll? Does armor defend?
With instant death after an attack roll, this just seems like a normal attack with an angry (two)inch move
Well it would need weapon stats if it were a normal attack.
100% attack success with insta kill seems excessive.
Perhaps this just explains how it gets a normal attack without using a held weapon. It has an internal weapon. Stinger.
Just some ideas, to think about.
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HHD
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by HHD » Thu Aug 25, 2011 1:07 pm
I know the strenght in numbers is ludicrus but it has a max of + 1, wihich means each bug can get a 1d6+1 skill or a 1d6, It could chain so ill work on that, The bugs can attack with hands but they can only do 1 damage and that is if you don't get a 1 on a 1d6, The implants attack is 2d6 and you must get 10,11,12 to do it, ill make the new cards
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BFenix
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by BFenix » Thu Aug 25, 2011 5:00 pm
No you got it wrong! By ridiculous I meant that it's great! It really gives the bugs a swarm behavior, being more powerful when their numbers increase.
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HHD
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by HHD » Tue Aug 30, 2011 11:56 am
updated everything
I change my signature so much it become a quote of the day system but, no more!