Battle for the Random Island: Turn 2

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IX_Legion
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Battle for the Random Island: Turn 2

Post by IX_Legion » Sat Jun 23, 2012 4:08 pm

Top Thread

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The Marines who fired last turn swiftly but methodically reload.

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The officer shouts a command to his troops (feat):
"AFIX BAYONETS!!!"

(Unfortunately, I forgot to get a pic of the marines fixing bayonets)
Despite the fact that the command is actually "Fix Bayonets," the feat is successful! (+1 to skill w/bayonets this turn, which really didn't help much).

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The officer attacks the native with the surfboard, but fails to kill.

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The counterattack is more effective. That's gotta hurt.

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And, a Marine avenges his fallen leader on the point of a bayonet. Dang, that's three of the people that can do feats down by turn two!

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As he takes up the fallen banner, his comrade moves up and shoots another native. Other guys advance as best they can.

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The US Navy boat reaches the island, and a sailor kills one of the pirates in the water.

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They move up. The one on the right shoots at a Marine but fails, and the one on the left can't fire this turn because he was the rower.

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Ambush! The pirates' monkey leaps from the tree and attacks, but gets a crit fail.

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Other pirates advance. The one with two knives cuts down a US sailor that stands between him and his fallen leader.

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The guy with the musket reloads.

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The other (surviving) pirate who was in the water reaches shore. "Ooh, treasure!"

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GOLD!!! And, something even better! :twisted:

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The last native leaps at a Marine, too close for the deadly bayonet to attack him.

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The Marine is cut down. Those knives are deadly!

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Overview.

KILL TABLE!
Royal Marines: 4
Natives: 2
Pirates: 1
US Navy: 1

NOW ACCEPTING TURN THREE ORDERS!
Last edited by IX_Legion on Fri Jun 29, 2012 1:56 pm, edited 1 time in total.
This should be in the Rulebook somewhere:

"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)

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Zupponn
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Re: Battle for the Random Island: Turn 2

Post by Zupponn » Sun Jun 24, 2012 12:32 am

Okay, this turn was better. :D
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RunsWithLegos
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Re: Battle for the Random Island: Turn 2

Post by RunsWithLegos » Sun Jun 24, 2012 1:01 pm

this is an amazingly fun little battle

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IX_Legion
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Re: Battle for the Random Island: Turn 2

Post by IX_Legion » Thu Jun 28, 2012 8:46 pm

RunsWithLegos wrote:this is an amazingly fun little battle
Glad you're enjoying it.
This should be in the Rulebook somewhere:

"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)

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