Grenade Launcher Questions?

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Cpt. Zipps
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Grenade Launcher Questions?

Post by Cpt. Zipps » Fri Aug 29, 2008 10:58 am

I was wondering about rifle mounted grenade launchers. If I have a grenade launcher mounted on a long ranged weapon and the grenade launcher is long range then do I have to buy two long range weapons plus explosives or just one?
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ahp77
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Post by ahp77 » Fri Aug 29, 2008 11:09 am

buy 2 longeth range weapons. + explosives

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Post by Cpt. Zipps » Fri Aug 29, 2008 11:36 am

Dammits!
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Post by Cpt. Zipps » Sat Aug 30, 2008 12:37 pm

A couple more questions.

Can a minifig wield a heavy weapon and a short range weapons at the same time?

Is it ok to make a "laser spear" and buy it as a havy weapon and a short range weapon?
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Post by Rody » Sat Aug 30, 2008 1:09 pm

I you want to do that go ahead, we wont stop you.
Act first, then think, then try to find a way to cover up the horrible mess you made.
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IVhorseman
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Post by IVhorseman » Sat Aug 30, 2008 2:04 pm

remember that heavy weapons require 1.5 hands. they're only able to be coupled with a shield, and not another weapon. HOWEVER, certain minifigs (heroes, bad asses) can just ignore this. also, if it looks really, really cool, ignore the rule.

you sure can!

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Post by IVhorseman » Sat Aug 30, 2008 2:04 pm

remember that heavy weapons require 1.5 hands. they're only able to be coupled with a shield, and not another weapon. HOWEVER, certain minifigs (heroes, bad asses) can just ignore this. also, if it looks really, really cool, ignore the rule.

you sure can! treat it like a bayonet.

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Post by *CRAZYHORSE* » Sun Aug 31, 2008 6:31 am

my rules for a rifle mounted grenade launcher (I have a lot)
use: 4 (its doesn't shoot in a straight line so its harder to aim)
range: 1D20 with an average of 10.
damage: 1d8 (it isn't as power full as TNT or a rocket or so)
this always what I use.
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