7. How do wheeled, non-self-propelled weapon platforms work? Like if I have a cannon/catapult/Gatling-gun-made-out-of-bazookas on wheels and the whole shebang is pushed around by a little old lady who confused it with her shopping cart? Are they basically covered under the turret rules?

8. How far out does the Scout's ability to detect stealthed units extend?
If it's line-of-sight with no limit, what's to stop someone from just stationing 4 scouts facing north, south, east, and west in an armored plexiglass bubble atop a tower atop a tank atop a giant turtle atop your mom in the center of the battlefield and detecting every stealthed unit that's not behind cover? (Besides the obvious threat of getting shot down, of course).
9. The 2010 rules, under "Gathering Power" briefly (but lovingly) touched upon units using teamwork and jumper cables to channel needed power to weaponry. Is there a range on that, or am I only limited by the length of my extension cord? What if I want to have a "Command & Conquer"-style reactor in the middle of my base powering my defensive systems, could I do that with the aforementioned concept?

10. Minifig abilities can be assigned to non-minifig things like vehicles, right? Like if I want to have a stealth drone to sneak up on government stealth drones and take embarrassing pictures of them taking embarrassing pictures of co-eds? Could I just give my drone the Scout's stealth ability?

P.S. The MOCs you see there were done by yours truly.




