Ahhh - touché.stubby wrote:It's true. That's why it's probably better to use the existing rules that already exactly match the situation rather than making up new ones.Kirillyos wrote:But in games like BrikWars, things tend to be simplified,
Newbish n00b questions, MkII
Moderators: Pwnerade, IVhorseman
Re: Newbish n00b questions, MkII
LEGO are like boobs - designed for kids, but adults have plenty of fun playing with them too. 
Re: Newbish n00b questions, MkII
Yeah! I won an argument on the Internet!
Now I'm finished being a winner, you can really do whatever you want. 1d10 within an Arc, why not.
Now I'm finished being a winner, you can really do whatever you want. 1d10 within an Arc, why not.
Natalya wrote:Wtf is going on in this thread?
- Tzan
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Re: Newbish n00b questions, MkII
Congrats on winning an internet!
I found a video that explains that skeet thing.
The real genius part is the wobbling.
I wish Billy Mays was the narrator.
http://www.youtube.com/watch?v=myuZUxS3Uww
I found a video that explains that skeet thing.
The real genius part is the wobbling.
I wish Billy Mays was the narrator.
http://www.youtube.com/watch?v=myuZUxS3Uww
Re: Newbish n00b questions, MkII
If anyone finds that sidebar, I'd be grateful for having it forwarded my way.stubby wrote: There used to be a sidebar option for replacing the d10s in an Explosive with any other die and keeping the other stats the same. I'm not sure what happened to it, but it would let you replace (for instance) a one-use 2d10 Explosive with a one-use 2d4 Incendiary or a one-use 2d8 Blast.
LEGO are like boobs - designed for kids, but adults have plenty of fun playing with them too. 
Re: Newbish n00b questions, MkII
77. So lemme get this straight: Launchers with explosives have theoretically infinite range when you consider:
a) despite out-of-range penalties to Skill rolls, something shot out of a Launcher has to come down somewhere
b) explosives do their own damage, not penalized by being out-of-range
right?
78. "Minifig Throwing Arms" are mentioned as weapons in their own right built directly into the minifig. Am I correct in assuming that I can have other "part of the minifig" weapons simply by spending CP, and not necessarily changing the shape of the fig, such as a Dragonborn's mouth being a sonic BlastGun, a pyromancer's hands being Flamethrowers, or a monk's feet being Melee Weapons?

79. Does a Pilot's ability to maneuver and fire weapons in the same turn also extend to the operator of a remotely-piloted drone?
80. Is there a designated repository for custom Stat Cards somewhere in the forum?
a) despite out-of-range penalties to Skill rolls, something shot out of a Launcher has to come down somewhere
b) explosives do their own damage, not penalized by being out-of-range
right?
78. "Minifig Throwing Arms" are mentioned as weapons in their own right built directly into the minifig. Am I correct in assuming that I can have other "part of the minifig" weapons simply by spending CP, and not necessarily changing the shape of the fig, such as a Dragonborn's mouth being a sonic BlastGun, a pyromancer's hands being Flamethrowers, or a monk's feet being Melee Weapons?

79. Does a Pilot's ability to maneuver and fire weapons in the same turn also extend to the operator of a remotely-piloted drone?
80. Is there a designated repository for custom Stat Cards somewhere in the forum?
LEGO are like boobs - designed for kids, but adults have plenty of fun playing with them too. 
Re: Newbish n00b questions, MkII
All ranged weapons have theoretically infinite range, yes. Feel free to take advantage of this fact; just don't forget how Missed Shots work.Kirillyos wrote:77. So lemme get this straight: Launchers with explosives have theoretically infinite range
Yes. A minifig is a Creature like any other, so you can give them extra weapons and abilities like any Creature. Just remember that if a monk tries to Parry with his melee-weapon feet then he still takes damage.Kirillyos wrote:Am I correct in assuming that I can have other "part of the minifig" weapons simply by spending CP, and not necessarily changing the shape of the fig, such as a Dragonborn's mouth being a sonic BlastGun, a pyromancer's hands being Flamethrowers, or a monk's feet being Melee Weapons?
Probably? I'd put this one to a what I say goes roll.Kirillyos wrote: Does a Pilot's ability to maneuver and fire weapons in the same turn also extend to the operator of a remotely-piloted drone?
There was a page on the old wiki for them. I don't think there's one in the new wiki yet.Kirillyos wrote:Is there a designated repository for custom Stat Cards somewhere in the forum?
http://brikwars.wikispaces.com/Stat+Cards
Stat Cards
Natalya wrote:Wtf is going on in this thread?
Re: Newbish n00b questions, MkII
81. Can a weapon pull dual (or more) functions if I paid the CP cost for all included modes?
For example
- a tank cannon (Gun) that also fires antipersonnel canister shot (BlastGun)
- a futuristic/magikal weapon with multiple settings
- a shotgun (BlastGun) that also fires slugs (Gun), Dragon-Breath shells (FlameThrower), and 12-gauge CS penetrator grenades (Launcher)
For example
- a tank cannon (Gun) that also fires antipersonnel canister shot (BlastGun)
- a futuristic/magikal weapon with multiple settings
- a shotgun (BlastGun) that also fires slugs (Gun), Dragon-Breath shells (FlameThrower), and 12-gauge CS penetrator grenades (Launcher)
LEGO are like boobs - designed for kids, but adults have plenty of fun playing with them too. 
Re: Newbish n00b questions, MkII
I don't see why not. The rule that you can only use it once per turn would still apply of course, no matter how many modes it had to choose from for that one use.
Natalya wrote:Wtf is going on in this thread?
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Re: Newbish n00b questions, MkII
82. What about a gun that shoots badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers that shoot guns that shoot badgers?

- Tzan
- Has anyone ever used those holes before?

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Re: Newbish n00b questions, MkII
Turn 1 you shoot your B-Gun, a badger pops out holding a gun.
Turn 2 you shoot your gun again and the badger shoots his, 2 badgers pop out holding guns
etc...
So really nothing happens except the game area gets filled with badgers holding guns.
They stand around holding their guns, waiting to be killed.
Turn 2 you shoot your gun again and the badger shoots his, 2 badgers pop out holding guns
etc...
So really nothing happens except the game area gets filled with badgers holding guns.
They stand around holding their guns, waiting to be killed.
Re: Newbish n00b questions, MkII
83. Or how about just a rocket launcher launcher launcher...?
Each staged projectile launched would be a launcher in it's own right that after traveling 12" would launch a submuniton which would launch another projectile, etc.
Each staged projectile launched would be a launcher in it's own right that after traveling 12" would launch a submuniton which would launch another projectile, etc.
LEGO are like boobs - designed for kids, but adults have plenty of fun playing with them too. 
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Re: Newbish n00b questions, MkII
Btw, have you ever played an actual game of Brikwars so far Kyrillios?
If you're not into Metal you are not my friend!
Re: Newbish n00b questions, MkII
lol ownedApollyon wrote:Btw, have you ever played an actual game of Brikwars so far Kyrillios?
Anyway remember that a Launcher has to be twice the size of any Payload it launches. So to fire a Size 2" Launcher (the smallest with Range 12"), you would need to fire a Size 4" Launcher with Use:8. To fire that Launcher you'd need to fire a Size 8" Launcher with Use:16. And so forth. So feel free, but don't expect to be very successful.
Natalya wrote:Wtf is going on in this thread?
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Re: Newbish n00b questions, MkII
You could always build a big one like the ones NASA uses. I don't think it would be very useful in ground battles but it could be useful in Caid sector type battles.
This sig is too fucking large: show anyway
Re: Newbish n00b questions, MkII
lol no - there's an ongoing game sitting less than a foot away from me on the table at this very moment.stubby wrote:lol ownedApollyon wrote:Btw, have you ever played an actual game of Brikwars so far Kyrillios?
~facepalm~ it was a joke bouncing off the badger post - I already knew that the stages would need to pyramid (duh). Of course the funniest part was 'polly up there missing the point and being booty bothered about it.stubby wrote:Anyway remember that a Launcher has to be twice the size of any Payload it launches. So to fire a Size 2" Launcher (the smallest with Range 12"), you would need to fire a Size 4" Launcher with Use:8. To fire that Launcher you'd need to fire a Size 8" Launcher with Use:16. And so forth. So feel free, but don't expect to be very successful.
LEGO are like boobs - designed for kids, but adults have plenty of fun playing with them too. 
lol j/k