Squidship Morlock

Show off your armies and weaponry and stuff.

Moderators: Zahru II, Bragallot, RedRover, Natalya

Post Reply
User avatar
Swordsalmon
Nice TRIPS
Posts: 444
Joined: Fri Oct 01, 2010 10:05 pm

Squidship Morlock

Post by Swordsalmon » Sat Jan 11, 2014 10:25 pm

After months of planning and a month of construction, behold!
Image
Image

Close-up of its name plate and front view.
Image
Image

Behold, the sparkly blue guns in a crappy picture!
Image

Morlock with its roof removed.
Image

The bridge. The captain, a Squid Baron commands, his underlings from a golden spinny couch.
Image

The pirate radio station, manned by the cyborg robot pirates.
Image

A break room.
Image

The supply room, staffed by a Warewolf. These guys thrive in the storehousing environments and want nothing more than to pursue their trade. For their storage expertise, all Squidhead ships are allotted a Warewolf to handle their supplies.
Image
Image[/U

The engineering section. The thruster is rather small and lame.
Image

Finally, there is a small automated manufacturing facility, which can be used to deploy robots and what-not one day.
[url=http://s84.photobucket.com/user/Socials ... f.jpg.html]Image


And that's it for now. This isn't the best, but decent for a first go. It was going to be more grandiose, but I had to redesign the frame three times just to keep it stable.
Image
Keldoclock wrote:Swordsalmon: Argues about the price of bits of plastic, yet happily forks over $1 for a quarter-sized bit of plastic that does nothing but look cool.

samuelzz10
n00b
n00b
Posts: 814
Joined: Sun Oct 04, 2009 7:09 pm
Location: planet express

Re: Squidship Morlock

Post by samuelzz10 » Sat Jan 11, 2014 11:25 pm

Nice ship, looks boxxy, but in the way that lets you know it has structural integrity.

User avatar
stubby
tl;dr: the rule of fudge is the entire rulebook
Posts: 5204
Joined: Sat Dec 29, 2007 8:31 pm

Re: Squidship Morlock

Post by stubby » Sun Jan 12, 2014 1:36 am

Ha ha, warewolf, I only got it on the second read-through
Natalya wrote:Wtf is going on in this thread?

User avatar
Apollyon
Actually a decent human being. As far as I can tell anyway...
Posts: 1621
Joined: Sat Jul 25, 2009 5:14 am
Location: I am in Berlin bitch!
Contact:

Re: Squidship Morlock

Post by Apollyon » Sun Jan 12, 2014 9:37 am

Love the interior. I can totally imagine the manufacturing facility to churn out tek level 6 guns which the nefarious Squidmen sell to less advanced minifigs.

We all know size matters but the SHIP is very :boxy: and a bit bland. I think it would look cool to add some stubby wings to the sides using sloped bricks. Also, what is it with the round 1x1 light blue plates on the gun section? It does not look good or serve any purpose at all. Less would be better imo. And all those 2x2 cones could be used in some torpedo batteries instead. I think it needs a larger main gun, too. Last but not least, since it is a squidship some sort of tentacles should be added to the front as well and a beak to chew up what they caught.
If you're not into Metal you are not my friend!

User avatar
BrickSyd
Cannon Fodder
Posts: 327
Joined: Wed Dec 23, 2009 5:57 pm
Location: AFK

Re: Squidship Morlock

Post by BrickSyd » Sun Jan 12, 2014 11:01 am

I really like these types of creation/spaceship, when you also have an interior suited for action. Also nice work with the staff it's nice to see a non yellow crew inside such a beast.
Swordsalmon wrote:The engineering section. The thruster is rather small and lame.
But it is USB powered!


Sure parts of it could use some work but I find it more than decent for a first go. I agree with Apollyon some kind of BF tentacular cannon as a main gun would be great. Stuff like cannons/missiles racks/deployable drones or escape pods could be great on the sides too.

Do you have plans for the green flat area at the back?

User avatar
Bluefog
Cannon Fodder
Posts: 445
Joined: Mon Feb 18, 2013 3:11 am
Location: Over there.
Contact:

Re: Squidship Morlock

Post by Bluefog » Mon Jan 13, 2014 12:34 am

I like it. Boxy but still has some style. You can always go back and rework things so you like them better anyway.
"Hey, you try making love to a complete stranger in a hostile, mutant environment, see how you like it."

Post Reply