
These will be the standard tank unit in the game. I went for simplicity in design for mass production purposes. As you can see, it's just a 1x2 plate and a minifig hand

These are supposed to be easily identifiable.

I have 50 tanks for each team right now.

A little blurry, but you can see the colors.

Next are APCs. Infantry plays a big part in the game because they are the only way to capture resource buildings. Infantry is represented by the stud on the back.

The other team. APCs are also supposed to be a fast hit and run style unit. several upgrades will allow them to take on tanks and artillery effectively.
Artillery. These were somewhat hard of a design to come up with, but I am extremely happy with the way they turned out.

In my test game last night with a friend, artillery played a big role, they are almost overpowered in the way I have them now.

Last is a resource station. Several of these will be placed around the battlefield. See the two orange studs? That means two infantry squads occupy it. The only way to capture it is to have your infantry squads go in and clear it out. this will be done with a Risk style game mechanic. roll the dice, and if its a tie, the defender wins

My game will be built to this scale. I think I will call it Colony Wars. Coming soon to a Bonus Material forum near you.













