It was brought up by Nimja that we can create Civ 5 faction mods that could add BrikWars factions to Civ 5. I took the liberty of writing the stats and such for each faction.
I started with Trattoria.
Meritocratic Republic of Trattoria (Trattoria)
UA: Trattoria First
UU: Lacelot Mecha
UB: Trattorian Laboratory
Trattoria First:
For every 10 Gold being made by the empire, 1 Happiness. Ground unit maintenance increased by 50%. Spawn percentage of a Great Scientist is 90% higher. Population grows 75% slower than normal. Trattoria's Science and Gold income and output are increased 50% and 75% higher than normal.
Lancelot:
Cost(s): Robotics (tech)
2 Aluminum
90 Production
replaces Giant Death Robot
Movement: 7
Strength: 90
Promotions: Drill 1, Shock 2
Trattorian Laboratory
Cost(s): Computers (tech)
Replaces the Medical lab (or whatever it was) and Hospital
30 Production
UA: Salve Emeria
UU: Soldado
UU: Cyclopes
Salve Emeria:
Unit maintenance costs decreased by 90%. 15 Gold for every enemy unit killed. Building time and cost of all military units reduced by 80%. Population grows 25% faster. No happiness lost after founding a new city. Strategic Resources produce 1 more Production when worked. Luxury Resources provide half happiness.
Soldado:
Cost(s): Rifling (Tech)
20 Production
Replaces Infantry and Mechanized Infantry
Movement: 4
Strength: 70
Promotions: Drill 2, Shock 2, Siege 1
Cyclopes:
Cost(s): Future Tech (Tech, of course)
50 Production
Replaces XCom dudes
Movement: 4
Strength: 80
Promotions: Siege 2, Shock 1, Drill 1


