Operation Dominions Call: Starlark

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dilanski
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Operation Dominions Call: Starlark

Post by dilanski » Sat Aug 30, 2014 9:22 pm

Once entirely farmland, the planet of Zugkraftsburg has been thoroughly converted into a planet sized vault, beneath its surface, tunnels extend for thousands of miles down into the mantle, where just above the outer core, resides vaults built to house entire armies. Specifically, a reserve force of Third Alliance troops. Numbering near a billion, lives in this self sustaining environment. Built as a joint project between the nations of the TA, over the course of years, this is part of the final stratagem for the event of an ultimate TA defeat.

Should this threat not be addressed in the early stages of the battle, it is possible forces, and more worryingly, super weapons, will be moved from the vaults, and beyond NATO’s reach, using the single space elevator that hooks up the planet to orbit. Should NATO control this, it will have complete control over what can transit into orbit from the vaults below.
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Welcome! To the battle of Skylark Elevator. This will be a points battle, with the two allied forces fighting to secure their teams objectives, alongside each factions own, more self orientated goals. Let’s look at the public objectives.

Third Alliance
-50 points for each Transport that successfully to egress the battle-zone. There are 7 transports total, making for a maximum of 350 points available.
-100 Points for either A) Destroying all NATO vessels or B) Having more TA vessels than NATO vessels at the End of the battle.

NATO

-50 points for each Transport that successfully destroyed. Transports cannot be destroyed while docked, and under that stations shield. Any transport that is succesfully boarded, and captured and held until the end of the game is worth 100 points, TA vessels cannot open fire on captured vessels. There are 7 transports total, making for a maximum of 700 points available, presuming all are captured.
-100 Points for either A) Destroying all AN vessels or B) Having more NATO vessels than TA vessels at the End of the battle.

On top of this, each faction shall have their own secret objective PM’d to them, worth a variable amount of points (to balance available points to both teams). This objective may be at odds with the good of the group, but will earn points towards them regardless.

At the end of each turn, 1D2 transports shall undock from the station, and proceed towards the transport gate at 4 UT (32 studs) per turn. Should they reach the gate at the end of there movement, (movement occurs after shooting) they instantly leave the battlefield. The gate itself is a super conductor, shielded, any attacks against it will fail.

Factions in this game are:
Scythia: NATO - Scythe
Trattoria: NATO - Colette
Polan: NATO - Duerer
Emeria: NATO - Vami IV
Praetoria: NATO - Dilanski
Brittania: NATO Enters Turn 3-4 - Quantum
Secret Faction: NATO Enters Turn 3-4 - All Holy History Science & Sex Lord Of The Forum
Luchardsko: TA - Falk
TLA: TA - TBD
Venice: TA - Scratch
Bavaria: TA - Silverdream
Hellian: TA Enters Turn 3-4 - Gorthaff

From this post going live, there will be a 72 hour grace period for people to claim there factions. should they fail to, I will assign there group to another player on the same team, who will give orders for them until the factions owner claims them, or designates someone else to play them.

We will be playing by Epik Space V.0.1.X, a game so in development, it doesn't actually exist. to give a quick TL;DR of this rule set. Weapons have infinite range, but get bonuses/penalties depending on the distance. Vessels shoot before moving. Also, most importantly, this system is squad based, you may notice vessels are bunched into squads, each player can only use 1 squad per turn. (+ All Fighters), so as such should specify which squad they want to use that turn(should be easiest for people with dreads), specify its shooting at a single enemy squadron (rather than a specific vessel, freighters and dreads not withstanding), then its movement. Also, the games two dreads, both come with Doomsday weapons. They can only be used from turn 5 onwards, but provide a one use instant-kill attack on any entire squadron they choose to shoot at.

That should be all the information you need for now, orders should only be sent when all slots are filled, and you've received your objectives. As a note, I will be undergoing the move to University in under 2 weeks, and starting the course just over a week later. Hopefully it'll settle and I'll have a weekly slot for this, but it may get a little bumpy update wise. Regardless, more pics!
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Last edited by dilanski on Sun Sep 07, 2014 4:02 pm, edited 3 times in total.
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Scratch
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Re: Operation Dominions Call: Starlark

Post by Scratch » Sat Aug 30, 2014 9:24 pm

Claiming Reserved spot.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

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Re: Operation Dominions Call: Starlark

Post by cleanupcrew » Sat Aug 30, 2014 9:27 pm

Claiming Trattoria.

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Re: Operation Dominions Call: Starlark

Post by Silverdream » Sat Aug 30, 2014 9:32 pm

Claiming Bavaria.
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Re: Operation Dominions Call: Starlark

Post by Falk » Sat Aug 30, 2014 10:10 pm

Claiming Luchardsko.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: Operation Dominions Call: Starlark

Post by Theblackdog » Sat Aug 30, 2014 10:41 pm

Claiming TLA.
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Duerer
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Re: Operation Dominions Call: Starlark

Post by Duerer » Sun Aug 31, 2014 1:10 am

Claming Polonia
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Re: Operation Dominions Call: Starlark

Post by Silent-sigfig » Sun Aug 31, 2014 1:18 am

secret faction USA
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Re: Operation Dominions Call: Starlark

Post by Vami IV » Sun Aug 31, 2014 1:34 am

I claim the Fascist Emerian Theocratic Imperium and United Rebuplics, Commonwealths, and Territories.
I also request to send new lxfs when I finish a ship or two I'm working on (not the Rociante).

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Re: Operation Dominions Call: Starlark

Post by Quantumsurfer » Sun Aug 31, 2014 3:05 am

Brittania.

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The Shadowscythe
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Re: Operation Dominions Call: Starlark

Post by The Shadowscythe » Sun Aug 31, 2014 3:36 am

Scythian superiority reporting in.
-- WARNINK -- LINK BELOW IZ KNOWN TO CAUZE HEMMORAGE --
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I WARNED YOU, DIDN'T I WARN YOU?! BLAME RAYHAWK DAMNIT.
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Re: Operation Dominions Call: Starlark

Post by Gorthaff » Sun Aug 31, 2014 4:22 am

Hellian High Command standing by. If anyone else wants them feeel free to grab it, but if not I shall command them.
I couldn't come up with anything smart, original or funny, so <=THIS=> is what you get.
ENJOY IT!!!

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Re: Operation Dominions Call: Starlark

Post by Brikguy0410 » Sun Aug 31, 2014 8:13 am

i shall play secret faction 1

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Re: Operation Dominions Call: Starlark

Post by Gorthaff » Thu Sep 04, 2014 4:23 pm

Is this still happening?
I couldn't come up with anything smart, original or funny, so <=THIS=> is what you get.
ENJOY IT!!!

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Re: Operation Dominions Call: Starlark

Post by dilanski » Thu Sep 04, 2014 4:32 pm

Gorthaff wrote:Is this still happening?
Yes. In the interests of transparency, I put this up with 'Only a few objectives to write', Then I found out my student finance had fallen through :fu: . As it stood, I was trying to write the secret objectives as little stories, each a sort of mini-quest for each faction participating, to represent the varied and often opposing interests of these factions, but as of now I'm just scribbling down preferred targets like crazy.

I guess maybe 24 hours until I post these out, at which point I'll update OP to reflect this.
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