
Jaras sells the bow and quiver then he gets in surgery.
Garth Sneakyheadsmasher (lawmaster)

Garth: "Need head smashing things! And capes! All capes!"
Saleswoman #2: "Our head smashing things are all right over there. I'll get our selection of capes while you take a look."

The saleswoman shows Garth all the capes they have for sale (1 cp each).
Saleswoman #2: Have you found what you were looking for?
The Space Detective (Scratch)

The Space Detective: "I like it, but is there a way that you could upgrade my fedora-spacemask so it could have the same armor value as this helmet? It's a symbol of the trade, and I'm hesitant to give it up."

Salesman: "Sure! This reinforced mask is like your old but this one will give you +1 armor. We can paint it the same color as your old one if you want. Only 1 cp for the mask and 1 cp for the paint job."
The Space Detective: "Now, what will I do about the carrying capacity that I lose between the two sets of armor?"

Salesman: "For an increased carrying capacity, may I recommend this armor instead? Black suits you much better but you should never forget that:"
The Rulebook wrote:The weapons with which you arm your minifigs are best chosen according to which look the coolest. More practical considerations might increase your army’s chances of victory, but that's hardly a priority compared to the importance of looking awesome.

The Space Detective asks Garth: "Is it alright if I use your money to cover this? It shouldn't cost more than 2 or 3 cp."
Carlor Indiana Devine (mgb519)

Carlos begins to use his psychic powers to manipulate the clerk into tuning up the revolver.

The Clerk takes the money and reaches for something under the counter.
Clerk: "Geez no need to get all psychik.. We don't sell weapons here and I don't have the parts for that kind of upgrade but I have something you should like."

Clerk: "We have this tactical shotgun (bastard blastgun) in case we need to defend the store but nothing ever happens around here so I guess you can have it.
Vera Zhrkvsk (Silverdream)

Vera: "Do you have any steed armor available?"
Salesweoman #1: "I'm very sorry we only have minifig size armor for sale."
The Warg (alphafalcon541)

Outside, The Warg acts collapses on one side howling.
The Warg: "I used to be a normal minifgure like you, if a little bit more heroic, then I took a Heroic Feat to my entire body!"

The Warg continues: "Please let me in, your loosing business by turning me away."
A skill roll of 2 isn't enough to convince anyone.
Nobody seems to care about the Warg.

Since the acting didn't work, the Warg decides to bite the leg of a guard but he critically fails his skill roll..

The guard counterattack and critically hit the Warg!
A disastrous armor roll leads to the loss of 3 hp!

The Warg is now at 0/3 hp!
Guard: "Bad Husky!"

A Noxarian cruiser arrives!
Battlegrinder has priority for control of Noxsec! Let me know if you're interested!
Detailed character sheets:

Blue=Skill, White=Move, Green=Armor, Brown=Hit Points, Red=Damage, Clear=Supernatural
Vera Zhrkvsk (Silverdream)
Level: 3
XP: 3/12
Skill: 1d8
Move: 5”
Armor: 1d6
HP: 0
DMG: Normal
SP: 1d10
Abilities: Piloting (1cp) and Compensating (1cp)
Weapon: Ghost Cigarette (4 charges left), Golden Ashtray (regular shield: 1cp)
Carrying: Nothing
CP: 0
Status: Normal
The Space Detective (Scratch)
Level: 7
XP: 2/28
Skill: 1d10
Move: 5”
Armor: 1d8 +2 (full body armor: 2cp)
HP: 2/2
DMG: Normal
SP: 1d10
Ability: Mechanikal Aptitude (2cp)
Weapon: Ghost Cigarette (4 charges left), Golden Ashtray (shield)
Carrying: DWM 1906 (short range weapon: 3 cp), Jack-knife (hand weapon: 2cp), Minifig tool (1cp). Uzi (bastard machinegun: 6cp), Battle axe with shield (two handed weapon mounted with a regular shield (5cp), Pipebomb (Explosive : 1cp), instant heroic feat.
CP: 0
Status: Normal
The Post-Apoc Survivor (alphafalcon541)
Level: 6
XP: 14/24
Skill: 1d4
Move: 7”
Armor: 1d8
HP: 0/3
DMG: +3
SP: None
Ability: Medikal aptitude (1cp)
Weapon: Jaws (small cc weapon: 2cp)
Carrying: Restoration potion, 2x chicken wings
CP: 1
Status: Warg form, In debt.
Captain Flash Maxwell (Lord Mercat)
Level: 5 (Spacefleet Captain)
XP: 12/20
Skill: 1d6
Move: 5”
Armor: 1d6 +1 (body armor: 1cp)
HP: 1/1
DMG: +1
SP: 1d10 + 1d6 + 1d4
Ability: Medikal aptitude (1cp)
Weapon: Beamsaber (heavy weapon: 3cp)
Carrying: Instant heroic feat, Spacefleet communicator, apple, briefcase.
CP: 1
Status: Normal
Jaras Kyfi (Falk)
Level: 7 (Jedi)
XP: 13/28
Skill: 1d6
Move: 6”
Armor: 1d8 +2 (full armor)
HP: 1/2
DMG: +1
SP: 1d6 + 1d4
Ability: None
Weapon: Uzi (bastard machinegun: 6cp)
Carrying: Apple, Almighty Benny, Instant heroic feat.
CP: 0
Status: In surgery (I haven't rolled for that yet)
Garth Sneakyheadsmasher (lawmaster)
Level: 4 (Ork)
XP: 5/16
Skill: 1d6 +1 (body armor: 1cp)
Move: 6”
Armor: 1d8
HP: 0/1
DMG: +1
SP: None
Abilities: Stealth (2cp), Pathfinding (1cp)
Weapon: Claws (hand weapon: 2cp), shield (regular shield: 1cp)
Carrying: NInstant heroic feat, quiver, knife (hand weapon: 2cp), small axe (hand weapon: 2cp)
CP: 53
Status: Normal
Carlos Indiana Devine (mgb519)
Level: 9 (Psychik)
XP: 29/36
Skill: 1d10
Move: 5”
Armor: 1d6
HP: 1/2
DMG: +1
SP: 3d10
Ability: None
Weapon: Pistol with bayonet (short range weapon mounted with a hand weapon: 5cp), Tactical shotgun (bastard blastgun: 4cp)
Carrying: Dagger (hand weapon: 2cp)
CP: 0
Status: In debt
Waiting for more orders!
lol j/k

















