Sure, I think. It'd just be putting a current field on itself. Whether this is better or worse than SN Move Dice depends on which better matches the fluff you made up to explain how tractor beams work in your Kanon.Voin wrote:* Can Current Fields powered by a creation (like a tractor beam from a spaceship) be used to pull the creation closer to bigger things as well as pulling smaller things toward the creation? Like a spaceship pulling itself into an asteroid cave to hide when it runs out of move. Or is that better suited to SN Move Dice?
My usual solution for projecting stuff is to start with a ranged weapon and add the Field stats as an added effect or replacement to the damage. That gives you good baseline stats for attack rolls and such.Voin wrote:* Are Hazard Fields powered by a creation always in contact with the creation, or is there some leeway for "projecting" them some distance away?
I used to have a conversion table between Damage/Effect and Use and Range that made this easier; maybe I need to figure out where I put that, and resurrect it in a 2010-friendly form.
This is a tricky call. Discounts can be easily abused, especially if you're in a siege situation where you know you're just waiting around for the first couple of turns, and you don't lose anything by spending turns on assembly. I think this one has to be scenario-specific.Voin wrote:* How much CP would it cost to deploy a modular package of parts for a Mechanik to assemble into a structure depending on what the battle situation calls for? I'm thinking crates of parts that are kinda useless by themselves, but then with a Mechanik's special touch become a jeep (cockpit + wheels + light gun), tank (cockpit + treads + heavy gun), bomber (cockpit + wings + bomb bay), etc. The obvious tradeoff for any discount (and flexibility of what machines you field) is that the vehicles don't come onto the battlefield ready to roll - several rounds of assembly is required.
I'm leaning against this one. Unless you can find a way to make the reactor interesting gameplay-wise, it's just a size 8" ship with size 11" stats. If all you want to do is break the power limit rules, then just break them, don't waste time trying to legitimize it with rules lawyery.Voin wrote:* Can big creations with bigger weapons carry smaller creations inside of them for the purpose of Gathering Power via Teamwork? Something like a Size 8" Space Gunship carrying a Size 3" Antimatter reactor within its cargo hold to help power the ridiculous amount of weapons on its surface.
At minimum, I'd suggest that the 3" reactors should be external rather than internal, so that they can be blown up or stolen or some kind of gameplay potential interesting enough to justify having them exist in the first place.

