Voin wrote:So is spaceflight officially counted as regular move now?
It's not official until it's in the book, but it's probably going in next time I visit that chapter.
Voin wrote:Not quite the same - component damage would still inflict physical damage. Ion cannons disable electronics without necessarily destroying the materiel. A marauding space pirate might want to commandeer an enemy ship without having half of it scrapped in the process.
I just wanted to know if the stun rules were actually nixed in 2010 play, or if their status is more like "we don't really use them that much, go dig through the archives if you need them". Because the stun rules were where stubby directed me in response to my question about how to stat regenerating units.
Even component damage can be used for Stun, you just don't remove the pieces when they get "destroyed."
Here's the old rules:
BrikWars 2001 wrote:3.4.4 Getting Stunned
Certain conditions wear down a unit slowly rather than killing it outright. Effects from concussions, fatigue, poison, disease, hunger, and low morale are all lumped under the single heading of Stun Damage.
Most Stun attacks only work on certain types of targets - living beings and electrical systems being the most commonly affected (although clever attacks may produce Stun effects in other targets - a MonkeyWrench in a giant Robot's gears, for instance). If a unit takes more Stun Damage than its Armor, or a combination of Stun Damage and regular Damage that is more than its Armor, then the unit is Stunned or Exhausted. A Stunned unit has half Power (round down, minimum 1) and takes a -50% Movement Penalty. If a unit takes enough Stun Damage to Stun it when it is already Stunned, it is Disabled (in the case of machines) or Unconscious (in the case of living beings). If a Disabled or Unconscious unit is Stunned a third time, then it is killed or destroyed.
A Stunned minifig generally crawls around on its stomach; an Unconscious minifig lies on its back. This makes it easy to tell which minifigs are Stunned or Unconscious. If for some reason you need your Stunned minifig to stagger around in an upright position, put one gray Pip next to it so that you don't forget that it's Stunned.
To recover from Stun Damage, roll a 1d6 at the end of the unit's turn. On a roll of 6, an Unconscious or Disabled unit becomes merely Stunned, and a Stunned unit returns to normal. If the unit rests for a full turn (this is automatic for Unconscious units), a roll of 5 will also be sufficient.
Electrical systems recover from Stun damage normally. Purely mechanical systems cannot recover from Stun damage by themselves. A minifig with the Mechanikal Ability specialty can repair one level of mechanical Stun damage if it works on the affected component for one full turn.
For BW2010 I'd just say skip the Stun stage and go straight to Disabled/Unconscious.
For Unconscious creatures, roll 1d6 or Skill at the end of each turn, whichever is higher. On a 6 or greater they recover 1" of Stun damage.
For Disabled creations and devices, roll 1d6 (or Operator Skill) at the end of each turn for each one. On a 6 or greater they recover 1" of Stun damage.
But I don't think these will be getting added to the "official" rules, because I don't want to tempt new players into adding a system with this much potential for slowing down the game with overhead bookkeeping.