BW 2010 Statcard Generator

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Kaplan
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Re: BW 2010 Statcard Generator

Post by Kaplan » Fri Oct 24, 2014 3:01 am

WestNordOst wrote:
Ability to set font size (especially into smaller sizes for those of us who attempt to write the next great sci-fi novel in our statcards). Or again, just a "cram it into the statcard" autoshrink button.
This is a bit similar as the request for custom weapons for me. I can add more and more options to use the space on the statcard more efficiently (like the Damage Table option), but in the end, it is always possible to just write even more text. Where to draw a line? So, I dunno, the current font size looks already quite like the minimum size for readability. But you could post some statcards where it is indeed necessary to write a bit more text than there is place, this might help to convince me to add an option like this.
Resizable (Smaller) fonts are sometimes really necessary.

Example 1: Damage table for a large size vehicle (For a SHDT for example) does not fit the card. Also the weapons and specialties could not fit as well of course

Image

Example 2: A minifigure with many specialties or specialties that need explanation or a table for the function need really more space or smaller fonts.
Example 3: Large creations other than vehicles: Castles etc have many weapons/defences to describe for which again the card needs smaller font option to describe.

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Kaplan
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Re: BW 2010 Statcard Generator

Post by Kaplan » Fri Oct 24, 2014 3:40 am

For the damage table, another option could be to shorten the table by eliminating meaningless lines.

As seen in the rulebook http://brikwars.com/rules/2010/7.htm Size Damage Example:

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Re: BW 2010 Statcard Generator

Post by stubby » Fri Oct 24, 2014 9:46 am

Kaplan wrote:Example 2: A minifigure with many specialties or specialties that need explanation or a table for the function need really more space or smaller fonts.
A minifigure with too many details to fit on the back panel is a bad minifigure.
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Re: BW 2010 Statcard Generator

Post by WestNordOst » Sat Oct 25, 2014 5:32 am

Rockets don't seem to count against a creation's Power - is that an error, or that the way rockets are supposed to be statted?
As far as I understood, ammunition does not have a power requirement.
Example 3: Large creations other than vehicles: Castles etc have many weapons/defences to describe for which again the card needs smaller font option to describe.
Especially for large constructions like castles it makes sense to create own constructions for every element like a ballista tower, the gate etc. Because I think the battle will not look like that the whole enemy army will fire somewhere on the castle each turn and at the end it explodes as a whole cause it has no HP left. You can do the same thing for your Panzer Größe (e.g. the turrents).
Example 1: Damage table for a large size vehicle (For a SHDT for example) does not fit the card. Also the weapons and specialties could not fit as well of course
For the damage table, another option could be to shorten the table by eliminating meaningless lines.
There is a "Damage Table" option. You could turn that option off. By the way, "Panzer Größe" translates to "Tank size", doesn't really make sense :-P

There is no real meaningless line because every size damage already decreases the movement by one. Of course, one could say that decreasing movement is ~meaningless and implement some intelligent algorithm to determine when a power change is significant (another weapon cannot fire anymore), but as soon as you have a weapon with power requirement 1, we are back to that every power change is meaningful. And after all, to calculate you current power is really not that difficult. So, an intelligent shortening of that table would not be cool enough to warrant the effort to implement that.

What comes to my mind currently is that with the damage table on, you can use a stud to mark your current damage. Without, you must think of other ways. Perhaps when the option is turned off, I could draw a health bar like this: ⑨ ⑧ ⑦ ⑥ ⑤ ④ ③ ② ①

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Re: BW 2010 Statcard Generator

Post by WestNordOst » Sat Oct 25, 2014 3:12 pm

Regarding the power issue: This is no bug. Flying constructions have only half the power available as other constructions.

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Re: BW 2010 Statcard Generator

Post by WestNordOst » Sat Oct 25, 2014 5:44 pm

New version
  • rockets require power now
  • fixed watermark image
  • a warning is displayed now if the user uses IE (because with IE, you can't save the statcard)
  • changed the template for the pilot and rider specialities (stubby changed the rules here)
  • added thrust movement type (stubby changed the rules here, so I am assuming the thrust movement type will not be removed after all)

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Re: BW 2010 Statcard Generator

Post by IVhorseman » Mon Oct 27, 2014 3:29 pm

Voin wrote:Not ammunition for a launcher; 1-shot rockets.
Wait hold on now I'm not sure what you mean. How is that not considered ammunition?

I have a feeling that rockets aren't supposed to draw power requirements but I'm not entirely sure.

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Re: BW 2010 Statcard Generator

Post by Silent-sigfig » Tue Oct 28, 2014 11:33 pm

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Re: BW 2010 Statcard Generator

Post by stubby » Wed Oct 29, 2014 9:18 am

IVhorseman wrote:I have a feeling that rockets aren't supposed to draw power requirements but I'm not entirely sure.
Rockets not fired from a Launcher draw power. If they're fired from a Launcher, then the Launcher draws the power.

It seems a little silly to have both, I've got to admit. Apart from CP cost, there's not a lot of difference between firing a rocket and firing an explosive from a launcher. If you're going to be firing a whole bunch of explosives, the launcher is more cost-effective, but for just one the rocket is the better choice.
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Re: BW 2010 Statcard Generator

Post by WestNordOst » Wed Oct 29, 2014 12:58 pm

Rockets not fired from a Launcher draw power. If they're fired from a Launcher, then the Launcher draws the power.
Does a launcher fired from a launcher draw power? :troll:

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Re: BW 2010 Statcard Generator

Post by IVhorseman » Wed Oct 29, 2014 1:14 pm

Yes. Launchers are reusable weapons, so they draw power.

Lanchers can also launch whatever fits in the payload tube, so feel free to use a bazooka-launcher or whatever.

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Re: BW 2010 Statcard Generator

Post by Gungnir » Wed Oct 29, 2014 1:34 pm

Just don't load it in backwards.
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Re: BW 2010 Statcard Generator

Post by HAL-9001 » Fri Oct 31, 2014 6:50 pm

Voin wrote:A (loaded) launcher fired from a launcher sounds like a workable way to emulate a MIRV.
If you wanted to go totally nuts, you could make a self-contained Creation which consists of a computer (Half-Mind, Programmed to shoot integrated weapons at whatever targets it is launched at, or maybe with a Full Mind so that it could pick targets of opportunity along its flight path), a Launcher and ammunition (or pod of rockets, or a Blast Gun, or whatever), and enough Multitasking to fire all of its weapons in one turn (if that's how long it's supposed to last after being fired). Then, you could launch that out of a bigger Launcher.
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Hey, i'll make you some card art.

Post by Uberejho » Sat Dec 27, 2014 10:05 am

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If you are interested you can E-mail me @ [email protected]
I'm not charging money for these jobs so feel free to ask me if yo broke !


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Re: BW 2010 Statcard Generator

Post by Silent-sigfig » Sat Mar 21, 2015 5:42 pm

I don't know if this is still being worked on, but the ability to set custom armor levels would be great.
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