Stat cards for fourm members,becuase it might be fun.
Moderators: warman45, Rev. Sylvanus
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
Stat cards for fourm members,becuase it might be fun.
I have decided,becuase i have a fair amount of time on my hands,to make stat cards for fourm members. I am posting stats only. I thought this might be fun,who knows it might be.
RAYHAWK
CP:75
Skill:1d20
Move:10"
Armour: 3+
Gear: Hammer of Dissaplin(Artifax) Carapace armour, Pistol of Death,master crafted wepaons.
Rules:
Gear:
Hammer of Dissaplin
On top of being an artifax, The hammer of dissaplin may fire,once per turn,a high-powerd laser beam.(U:3Dmg:1d20+2) Any unit hit in close combat gets knocked back 1d6" and takes 1d6 Damage.
Abiltys:
"Lord of Brikwars"
Any army that has Rayhawk gains +2d6 Dice damage in close combat and 1d6" more movment.
"I need fire Support!"
Rayhawk,once a game,can call in a miassive aritlery barrage.(U:6Dmg:2d20Dmg+4)
I will be making more,namley Benney, Dr.X, And mabey Blitz. Oh and J+B if i get around to it....
RAYHAWK
CP:75
Skill:1d20
Move:10"
Armour: 3+
Gear: Hammer of Dissaplin(Artifax) Carapace armour, Pistol of Death,master crafted wepaons.
Rules:
Gear:
Hammer of Dissaplin
On top of being an artifax, The hammer of dissaplin may fire,once per turn,a high-powerd laser beam.(U:3Dmg:1d20+2) Any unit hit in close combat gets knocked back 1d6" and takes 1d6 Damage.
Abiltys:
"Lord of Brikwars"
Any army that has Rayhawk gains +2d6 Dice damage in close combat and 1d6" more movment.
"I need fire Support!"
Rayhawk,once a game,can call in a miassive aritlery barrage.(U:6Dmg:2d20Dmg+4)
I will be making more,namley Benney, Dr.X, And mabey Blitz. Oh and J+B if i get around to it....
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
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HVNSNT SOLDIER
- Hero
- Posts: 63
- Joined: Sat Aug 09, 2008 2:43 pm
- Location: Earth
Very awesome idea! Are you taking requests from the less famous of the forumers here? Cuz I would love a stat card (not that good at making my own)!
When cities burn and armies turn to flee in diseray
The weak ones cry "tis best to fly and fight another day!"
But true heroes know deep in their marrow when they die and fall,
"Tis better to have faught and lost, than to have never faught at all!"
The weak ones cry "tis best to fly and fight another day!"
But true heroes know deep in their marrow when they die and fall,
"Tis better to have faught and lost, than to have never faught at all!"
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
Imma doing everyone i can. Dr.X is next,mabey pesagors.....Mabey.
Anyone heard of,(from 40k) the leaders of men rule? It makes guys feraless. J+B is going to have the LEADER OF DIMMES speical rule...
Anyone heard of,(from 40k) the leaders of men rule? It makes guys feraless. J+B is going to have the LEADER OF DIMMES speical rule...
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
- warman45
- Cannon Fodder
- Posts: 468
- Joined: Mon Nov 24, 2008 10:52 pm
- Location: missisauga ontario (GTA!!)
- Contact:
i should have an orbital bombardment and free tank division (there may favorite things
!!
<img src="http://www.heresy-online.net/daemons/ad ... /24408.gif" alt="Broken Adoptable Image"><br><a href="http://www.heresy-online.net/daemons/le ... gurath.htm" title="Level up this Daemon!">Level up Adoptable!</a>
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
See that might be hard to do with the tanks. That would be <a href='http://tinyurl.com/y42zurt'>alot</a> of tanks.
I have made me!
501st Cadian
Cost 100 Cp
Skill:1d10
Move:6"
Armour:2+
Abiltys:
CALL IN THE 501st
Used once per game. The person who has 501st On thier team can imdeatly put 2000 Points of Warhammer 40k stuff on the table,and use it.
Altervantly,they can put 2000CP of lego on the table.
VENTRAE THE EMPEOR!
When 501st Yells this, All allied minifigs in a 240" raduis can move an extra 10" that turn.
Sombody Call In an Earthshaker?
Works the same as Rayhawks "Ineed Fire Support!" Abilty.
Leader Of men:
All units in a 6" Area can form into a squad with 501st. As long as he remains alive,these men gain an armour save of 3+
I have made me!
501st Cadian
Cost 100 Cp
Skill:1d10
Move:6"
Armour:2+
Abiltys:
CALL IN THE 501st
Used once per game. The person who has 501st On thier team can imdeatly put 2000 Points of Warhammer 40k stuff on the table,and use it.
Altervantly,they can put 2000CP of lego on the table.
VENTRAE THE EMPEOR!
When 501st Yells this, All allied minifigs in a 240" raduis can move an extra 10" that turn.
Sombody Call In an Earthshaker?
Works the same as Rayhawks "Ineed Fire Support!" Abilty.
Leader Of men:
All units in a 6" Area can form into a squad with 501st. As long as he remains alive,these men gain an armour save of 3+
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

- Posts: 3941
- Joined: Sun Sep 21, 2008 7:03 pm
- 501stCadians
- Galidor

- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
Whaaaaaaaaaat... Ok iwas gonna make one about you,but fine. Be that way.HRMPH.AmmoMan wrote:This is why we shouldn't make stat cards for ourselves.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
- piltogg
- Clown-Face Bologna

- Posts: 2024
- Joined: Wed Jan 02, 2008 6:16 pm
- Location: Fictional Deutschland
- Contact:
501stCadians wrote:See that might be hard to do with the tanks. That would be <a href='http://tinyurl.com/y42zurt'>alot</a> of tanks.
I have made me!
501st Cadian
Cost 100 Cp
Skill:1d10
Move:6"
Armour:2+
Abiltys:
CALL IN THE 501st
Used once per game. The person who has 501st On thier team can imdeatly put 2000 Points of Warhammer 40k stuff on the table,and use it.
Altervantly,they can put 2000CP of lego on the table.
VENTRAE THE EMPEOR!
When 501st Yells this, All allied minifigs in a 240" raduis can move an extra 10" that turn.
Sombody Call In an Earthshaker?
Works the same as Rayhawks "Ineed Fire Support!" Abilty.
Leader Of men:
All units in a 6" Area can form into a squad with 501st. As long as he remains alive,these men gain an armour save of 3+
you would need to cost way moar to instantly add 2000 points of army to your army.
- Silent-sigfig
- can you feel me?
- Posts: 2562
- Joined: Fri Mar 14, 2008 5:20 pm
- Location: Number one in USA
Silent-Sigfig
CP:63
Skill:1d8
Move:indefinate"
Armour: 1+
Gear: ghostpack, knife
Rules: can neve be solid for more that 2 turns in a row.
Gear: Claw of mooching.
Abiltys: can grab objects from 10 inches away.
Lurking: Can never be visible or solid for more than two turns in a row. If he is seen, it's normally to show others something.
CP:63
Skill:1d8
Move:indefinate"
Armour: 1+
Gear: ghostpack, knife
Rules: can neve be solid for more that 2 turns in a row.
Gear: Claw of mooching.
Abiltys: can grab objects from 10 inches away.
Lurking: Can never be visible or solid for more than two turns in a row. If he is seen, it's normally to show others something.
BFenix wrote:Coolest 1000th post everSilent-sigfig wrote:![]()
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

- Posts: 3941
- Joined: Sun Sep 21, 2008 7:03 pm
Since no one else is gonna, i made myself.
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Ammoman
CP: 69
Skill: 1d20 +2
Move: Until he gets tired.
Armor: +1
Gear: Bag o' Dice, Fudge, Pen and Paper, Zombie-Chainsaw-Shotgun.
Abilitys:
Zombie Pwner - Gets a +2 to all rolls versus zombies.
Scared of the Grue - While in dark places, receives a -3 to armor, and a -1 to all rolls.
King of the Bloodplain - When his soldiers have killed more than 7 enemies in a turn, all of his soldiers receive +1 to all rolls.
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Too much? Ill make hvnsnt next.
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Ammoman
CP: 69
Skill: 1d20 +2
Move: Until he gets tired.
Armor: +1
Gear: Bag o' Dice, Fudge, Pen and Paper, Zombie-Chainsaw-Shotgun.
Abilitys:
Zombie Pwner - Gets a +2 to all rolls versus zombies.
Scared of the Grue - While in dark places, receives a -3 to armor, and a -1 to all rolls.
King of the Bloodplain - When his soldiers have killed more than 7 enemies in a turn, all of his soldiers receive +1 to all rolls.
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Too much? Ill make hvnsnt next.
she/her | formerly known as ross_varn | exiled for the good of the f.e.l.c.

