DOGDUEL, TURN 2

OLD SIR DOGDU: Well played, new chum. But I anticipated just such a battle against myself, and that's why I brought -

OLD SIR DOGDU: Evil-Twin-Repellant-Dogspray!
- ( FEAT SUCCESSFUL )

Recovering from being Disrupted slows Old Dogdu down, and he's not quite able to get in range with the Dogspray. He fires from a couple inches out of range, and misses.

But it's still close enough to catch New Dogdu in the cone of fire!
NEW SIR DOGDU: (cough, cough) Oh my god, gross
A max roll on the poison dice means that New Dogdu takes one point of Size Damage and is now poisoned x2. It's lucky for him that d4s don't grant Bonus Dice.

NEW SIR DOGDU: I've had enough. Your old-timey camp is no match for modern ultra-violent sensibilities.

Bad rolls for Old Dogdu. On top of losing his arm, he crit-fails the Parry attempt and his shield is knocked out of his hand.
OLD SIR DOGDU: holy phantom limb
NEW SIR DOGDU: Now get your crotch ready for the gritty re-boot!

But Old Dogdu has seen the My Little Pwny kick before, and this time he's ready for it.

He dodges out of the way, and New Dogdu flies past harmlessly, Disrupting himself.
- ( FEAT UNSUCCESSFUL )
END OF TURN 2:
OLD SIR DOGDU: Missing one arm, dropped shield and Dogspray. 4/4 HP.
NEW SIR DOGDU: -1 HP, Poisoned x2, Disrupted. 3/4 HP.
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