underslung weapons

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Jabberwocky
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underslung weapons

Post by Jabberwocky » Fri Oct 16, 2015 5:02 pm

For ranged weapons that are ranged weapon attachments.... masterkeys... grenade launchers.... flame throwers.... whatever you can fit down there.... how would you quantify it? Would it count as a second long weapon or single hand weapon with regards to range, damage, and cp cost ? Could a minifig hypothetically shoot bullet(s) and use the underslung weapon as well? Oh the possibilities

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Re: underslung weapons

Post by stubby » Fri Oct 16, 2015 7:02 pm

You'd just buy it as whatever the closest equivalent is.

Normally the rules are that a minifig can only fire one ranged weapon per turn, but that's changing in the next minor update - minifigs can fire one medium or long weapon, or two small weapons. So if you've underslung a small-weapon equivalent under another small-weapon equivalent, then you could fire both in the same turn; otherwise, just one at a time.
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Re: underslung weapons

Post by RedRover » Fri Oct 16, 2015 7:08 pm

stubby wrote:Normally the rules are that a minifig can only fire one ranged weapon per turn, but that's changing in the next minor update - minifigs can fire one medium or long weapon, or two small weapons. So if you've underslung a small-weapon equivalent under another small-weapon equivalent, then you could fire both in the same turn; otherwise, just one at a time.
Does that count for a small melee weapon too? For instance, firing off a pistol shot and then running in and stabbing with a knife?

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Re: underslung weapons

Post by Jabberwocky » Fri Oct 16, 2015 8:24 pm

Makes sense. So one would need something like a carbine/smg to fire any underslung weapons

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stubby
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Re: underslung weapons

Post by stubby » Fri Oct 16, 2015 10:51 pm

RedRover wrote:Does that count for a small melee weapon too? For instance, firing off a pistol shot and then running in and stabbing with a knife?
Nope - aiming a ranged attack or engaging in close combat takes your full attention. You can't do both in the same turn, even if you've got small weapons for each.
Jabberwocky wrote:Makes sense. So one would need something like a carbine/smg to fire any underslung weapons
You could have a long weapon with another weapon attached, but you couldn't fire both of them in the same turn.
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Re: underslung weapons

Post by Gungnir » Sat Oct 17, 2015 12:53 am

RedRover wrote:Does that count for a small melee weapon too? For instance, firing off a pistol shot and then running in and stabbing with a knife?
If you have the inches left, yes.
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Re: underslung weapons

Post by AZKAMAT » Tue Oct 20, 2015 11:05 pm

I thought Voin's page on special rules covered this. His idea was that attached ranged weapons jam after you fire them.
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Re: underslung weapons

Post by Silent-sigfig » Wed Oct 21, 2015 12:24 am

For underslung weapons just buy a size 1 launcher/flamethrower/shotgun/melee weapon/ whatever. Unlike most launchers that I play with, underslung ones must be manually reloaded though.
stubby wrote:
RedRover wrote:Does that count for a small melee weapon too? For instance, firing off a pistol shot and then running in and stabbing with a knife?
Nope - aiming a ranged attack or engaging in close combat takes your full attention. You can't do both in the same turn, even if you've got small weapons for each.
Stab with a bayonet on a shotgun, and while the guy is impaled, pull the trigger?
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Re: underslung weapons

Post by aoffan23 » Wed Oct 21, 2015 9:44 am

Silent-sigfig wrote:Stab with a bayonet on a shotgun, and while the guy is impaled, pull the trigger?
Sounds more like a grapple attack to me. Kind of like the shotgun pitchfork from Dead Rising 2.
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