Mystery on Combine - Turn 06

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Dienekes22
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Mystery on Combine - Turn 06

Post by Dienekes22 » Mon Feb 22, 2016 1:28 pm

Turn order, as decided by rolling d20

Undead 18 | Volunteer Reinforcements 12(9) | Medic 12(3) | Robots 10 | Firefighters 7
I have decided to eliminate the Research Team as I haven't gotten any orders for a while now and it's just Samantha hanging out by herself in the rover.

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The undead make their ghoulish advance towards their new foes.

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The Undead research member attacks the Medic, but neither can get an upper hand in the fighting.

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The Necromancer uses a feat, creating a shockwave on the Medic.

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Nothing could save him.

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The Knight powers its booster into the two droids.

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The landing kills one droid, but the Cutter is still active.

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The Knight guns down an undead prisoner.

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The troopers are able to kill a member of the undead MG team.

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The flamethrower spits mad flame, but does no damage of any kind.

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A destroyer droid blasts a trooper away.

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The Cutter droid hacks off the Knight's powersword, hydraulic fluid sprays everywhere.

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They are engaged.

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The medic droid can't quite reach a fallen machine.

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This droid failed to penetrate the door so he hides next to the window.

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The citizen runs out and grabs the rocket launcher.

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From the house, a firefighter kills the medic droid.

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The state of the field.
Last edited by Dienekes22 on Tue Feb 23, 2016 1:47 pm, edited 1 time in total.
stubby wrote:Oh man, look at these guys. Beautiful units, photos in focus, appropriately cropped, white background... what if I remove all the current photos from the rulebook and just replace everything with these
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runnybabbit223
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Re: Mystery on Combine - Turn 06

Post by runnybabbit223 » Mon Feb 22, 2016 8:42 pm

Noooo! The medic!
I now have no chance of returning :(

Also, there are a few double/triple/quadruple ups of pictures there, were they intended?
3... 2... 1... DRAGONS!

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RedRover
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Re: Mystery on Combine - Turn 06

Post by RedRover » Mon Feb 22, 2016 9:09 pm

Did my firemen not do anything? I thought I ordered them to do something.

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Dienekes22
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Re: Mystery on Combine - Turn 06

Post by Dienekes22 » Tue Feb 23, 2016 1:49 pm

RedRover wrote:Did my firemen not do anything? I thought I ordered them to do something.
Yes, you ordered the citizen to go grab the rocket launcher and told the firefighters to attack droids from the house. The citizen succeeded and the firefighters killed the robot medic.

Also terribly sorry about the picture problems, those have been fixed so everything is correct now.
stubby wrote:Oh man, look at these guys. Beautiful units, photos in focus, appropriately cropped, white background... what if I remove all the current photos from the rulebook and just replace everything with these
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Re: Mystery on Combine - Turn 06

Post by RedRover » Tue Feb 23, 2016 3:17 pm

You're right, I just missed that part! Thank you!

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Dienekes22
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Re: Mystery on Combine - Turn 06

Post by Dienekes22 » Mon Mar 14, 2016 7:17 pm

I was hoping to get the next turn up this week, but my camera was out of the country over the weekend. It will be about two weeks before I can get the next turn done. Sorry for the crazy delay for what should be the last turn.

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