Galacian Imperiya (Updated for 2018)

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Re: Galacian Republic 2017 Update

Post by Quantumsurfer » Wed Nov 23, 2016 1:29 am

Hey, who turned out the lights?

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Re: Galacian Republic 2017 Update

Post by RedRover » Wed Nov 23, 2016 2:10 am

I think if you either make the desolators gun dark grey or the ranks light grey to match, it would look better

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Re: Galacian Republic 2017 Update

Post by Kastrenzo » Wed Nov 23, 2016 9:09 pm

I probably will, I just gotta get some more of those pin holder pieces, They're surprisingly hard to find.


I'll be nixing the "Generation 1" Shock troopers as they had little different from the 2s. I'll either use the bodies for gen 2s, or use them for another faction.

I don't have all the parts yet, waiting on helmets and heads now. but here are all the planned designs for the TransMinifig Heavy Infantry program

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Re: Galacian Republic 2017 Update

Post by RedRover » Thu Nov 24, 2016 1:29 am

I think another faction would be best

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Re: Galacian Republic 2017 Update

Post by Duerer » Thu Nov 24, 2016 1:43 am

I'm kinda with Rover on that one. Like having huge masses of infantry might look good at first, this army would benefit from some non-cloan troops to break up the monotony.
Like think about the cultural aspects of Galacia. What unit might possibly put an emphasis on that one?
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Re: Galacian Republic 2017 Update

Post by Kastrenzo » Thu Nov 24, 2016 9:32 am

I've pretty much already decided to make another faction. Right now its just a matter of seeing what is left over for parts once I'm done this last update by putting heads and helmets on everything. Aside from making a couple of SHIPs and starfighters on the side for shits and giggles *I may just go microscale to save time for now*, I'm pretty much done building for the GR. It's gotten too big, it's starting to scare me, and it's putting a huge quality and quantity disparity between my other factions because I'm more inclined to build large forces of -my own- rather than try to make large cameo factions, I have OCD. and if I were to make a cameo faction I'd want it to be as close to the other's originals as possible. And sometimes I have the parts to make them, but don't want to because I'm not fond of the design. Duerer's green camo'd Poles for example. I played with some alternate designs and Duerer didnt like them so it just felt like a waste of time to try to make a Cameo of that one since it was going to basically be a spinoff. like what I did with the "45th Union Gold Sector force"


I've said before that I base factions off games and movies all the time, GR by far has the largest amount of "inspirations"
Modern Ukraine - It's namesake, and cultural identity, as well as some obvious satirical and spoofed culture of Eastern Canada. a'la Characters like Jim Lahey and National Sports of "Ice Fighting / Hockey"
Planetside 2 Terran Republic - It's namesake. and some influence on it's theme and military
ME3 Cerberus, The Hunger Games, Modern Military unit formations and HL2 Combine - All contributed to Infantry designs / Ideas
Command and Conquer - Some of the unit names, as well as the very idea of having a very large selection of different kind of units. that last part is key.
And probably other stuff I've forgotten too.


However I've made it so diverse that I agree it does look like Im just slapping any white body I can find onto them. Using Cloan bodies is a leftover from my early days when I would just throw -every- minifig of a certain color with the same color arms torso and legs into the same faction. See my older pics of the Communists and VK where there used to be dudes in racing suits...I used to go to the store and look at starwars sets and think "My factions are black and white, there are black and white bodies here, what can I use them for" its a habit I've tried to get out of, but by the time I started doing that, I already had a shitload of white body parts. Yes I could have gone and used Snowtrooper bodies for one faction, Scouts for another, stormtroopers for a third. but I just didnt think of that at the time and now the deed is already done. What's done is done, but I think I will be looking into making something else out of the white bodies I have left.


Actually, I considered covering up <a href='http://tinyurl.com/y42zurt'>alot</a> of the current GR SW Bodies with the Brickwarriors military vest, but it doesn't come in white, I was impressed with the design of it, moreso than the brickarms vests I bought last month,

If I was going to replace anything, I'd look into getting rid of the Cloan bodies and standardize them all with snowtrooper bodies, so that would mean NCOs, Gunners, Medics, and possibly weapon specialists would get changed. but its not a prioirtiy right now. Like I said, I'm pretty much done with GR now. For real, the last time I said that I turned around and well. lets just say that was -before- this massive revamp,

I'd consider printing my own labels for bodies too. but that's another hurdle
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Re: Galacian Republic 2017 Update

Post by Kastrenzo » Sun Dec 11, 2016 12:41 pm

Galacian Navy will be making a grand reveal of new vehicles in 2-3 weeks.
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Minifig scale. Just waiting on the parts now.
And I'm building 4. Not 1
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Re: Galacian Republic 2017 Update

Post by Kastrenzo » Sat Dec 17, 2016 8:17 pm

In addition to the 4 fighters. GR is also getting a "uniform" update,

Combat Medics, NCOs, LMG gunners and Weapons specialists will all be getting switched over to snowtrooper bodies.
The Cloantrooper and Scout trooper torsos that they had, will be going towards other factions. Although I will be saving a few bodies for a new support infantry class, the radio operator.

I'm also making A medium sized cameo faction of RedRovers' Imperial Magikstrate. some of the bodies will go toward that
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Re: Galacian Republic 2017 Update

Post by Kastrenzo » Thu Dec 22, 2016 11:55 pm

2 of the 3 orders arrived, just waiting on some front end pieces so I can finish the last 3.




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Interior, showing the controls and computer

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Small storage compartments on the side, space enough for something like a sidearm

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Large storage container for personal effects or emergency supplies

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Engine Maintenance hatch

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Landing gear
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Re: Galacian Republic 2017 Update

Post by Valiant » Fri Dec 23, 2016 2:09 am

Quantumsurfer wrote:Hey, who turned out the lights?
I see what you did there 8) ...

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Re: Galacian Republic 2017 Update *Fighter Update*

Post by Kastrenzo » Thu Dec 29, 2016 11:29 pm

Updated

Strilka starfighters added. x4


new overwatch is also pending.. but I have several infantry fine tuning to do as well, im hoping to get all of the parts within 2 weeks.
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Re: Galacian Republic 2017 Update *New Overwatch*

Post by Kastrenzo » Thu Jan 05, 2017 11:16 pm

this post was a mistake, I was supposed to put it in the OP. This deleted for now
Last edited by Kastrenzo on Fri Jan 06, 2017 10:31 am, edited 1 time in total.
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Re: Galacian Republic 2017 Update *Fighter Update*

Post by Kastrenzo » Thu Jan 05, 2017 11:53 pm

I updated the group shot. even after the update I posted a month or so ago I was working on several minifig updates and changes, I only have one or two little things left and they're so miniscule that you wouldnt notice them in the new picture. So I assembled it all again, and took another pic showing the "true" 2017 update, seeing as its actually 2017 now

Some things that will be new, here

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All regular infantry units in rifle squads, with the exception of the squad leader, now have standardized torso armor.
One of the tiny things that I havent had the chance to do yet, is all regulars aside from squad leaders will also be getting light gray hips. not arrived yet, but I figured it didnt matter for the pic

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This is the new design for the tier 2 "Senior Officers" they are no longer blue. they have grey arms, red epaulets and a helmet with a gold visor. Gold visors within a rank bracket normally mean a senior or top tier of that rank bracket, the same is seen with squad leaders.

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This is the new look for the recon commandos and assaulters. I opted for a more stealthy look. Green camo doesn't suit every situation but its much better than obnoxious white and orange for a unit that was supposed to be kind of sneaky or discrete
Another thing that was supposed to be apart of this is -more- of the units are supposed to have dark tan helms, I had an order coming from Hungary that had them, but they got lost and I was forced to order them again from somewhere else


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The Wild patterned armor was repurposed for a new unit. I haven't exactly thought out the details of how these troops work yet, but for now, their working name is "Psionic". They will likely either be a mimic of Biotic users from Mass Effect, or Psionic Operatives from the XCOM series. Kind of like scifi battle mages.

As big as it is, I've actually planned to add a FEW more figs, I have parts for a few heroes coming in, mostly just swap outs though, not new characters. I also want to make some radio operators and some combat engineers. other than that, GR has gotten big enough.
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Re: Galacian Republic 2017 Update *Fighter Update*

Post by TastySkippy123 » Fri Jan 06, 2017 12:41 am

I love the heavy use of APC's and Armoured vehicles in GR. Great work here. Those Strilka fighters look so good in that group shot. :tiger:

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Re: Galacian Republic 2017 Update *Fighter Update*

Post by RedRover » Fri Jan 06, 2017 1:58 am

I like the recon guys

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