BW 2010 feedback

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Re: BW 2010 feedback

Post by RedRover » Sat Jan 07, 2017 7:00 pm

Who uses the rules anyways?

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Re: BW 2010 feedback

Post by AlAtEx » Sat Jan 07, 2017 7:01 pm

stubby wrote: Or wait - I guess it doesn't say that for purchased objects, now that I look at it again. I think that's the part I need to fix.
Woohoo! I got something to be looked at! My inner geek is cheering right now. :lol:

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Re: BW 2010 feedback

Post by stubby » Sat Jan 07, 2017 7:26 pm

AlAtEx wrote:
stubby wrote: Or wait - I guess it doesn't say that for purchased objects, now that I look at it again. I think that's the part I need to fix.
Woohoo! I got something to be looked at! My inner geek is cheering right now. :lol:
Good work. If you reload Chapter D, you should see the changes already in place.

Normally Size is the control I use to balance everything to make sure that one die always has one die's worth of effect. The fact that I forgot to put it in for Purchased Objects was a big oversight.

I've also gone ahead and added a bunch of icons to chapters 3 and 11 to break up some of the wall-of-text stat tables.
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Re: BW 2010 feedback

Post by Tzan » Sat Jan 07, 2017 7:46 pm

Kommander Ken wrote:Did you try turning the d12 on/off?
That always works for me.

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Re: BW 2010 feedback

Post by AlAtEx » Sun Jan 08, 2017 12:34 pm

stubby wrote: I've also gone ahead and added a bunch of icons to chapters 3 and 11 to break up some of the wall-of-text stat tables.
Only problem...
The table in chapter 3 reads:
Weapon, Cost, Cost, Use, Range Damage, Notes
"Hand Weapon (s)" (insert image) 2cp, 2, Cc,""

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Re: BW 2010 feedback

Post by stubby » Sun Jan 08, 2017 3:24 pm

AlAtEx wrote:Only problem...
The table in chapter 3 reads:
Weapon, Cost, Cost, Use, Range Damage, Notes
"Hand Weapon (s)" (insert image) 2cp, 2, Cc,""
Ha ha d'oh

Also ha ha if you think that's the only problem. This book is still so riddled with typos and inconsistencies, I despair of ever fixing it
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Re: BW 2010 feedback

Post by Tzan » Sun Jan 08, 2017 3:50 pm

Chapter D, Image caption : All action within the BrikVerse originates in the Farce, and the Farce expresses Itself through the five archetypal Dice.
Arent there really six dice?
You've got a 5 point star shape, but there is one in the middle.

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Re: BW 2010 feedback

Post by stubby » Sun Jan 08, 2017 6:04 pm

I'll have to add some kind of tiered classification or something. BrikWars only uses the first five; BrikThulhu's d20 is in the picture but isn't available for use under normal circumstances.
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Re: BW 2010 feedback

Post by dilanski » Sun Jan 08, 2017 6:38 pm

A minifig wearing Heavy Armor is even better protected, but has an even harder time moving around. A minifig in Heavy Armor is Shielded against all incoming attacks, but he is forced to move at Half Speed
Slightly confused as to what Heavy Armour actually does. Does it provide an ablative 1d10 of armour like a hand-held shield, or am I missing something?

Also, it's really freaking awesome to come and find the Rulebook packed with even more stuff, can't wait to actually get the time to put the new stuff into play.
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Re: BW 2010 feedback

Post by stubby » Sun Jan 08, 2017 7:13 pm

Shielded is the new name for what used to be called Armored. When you hit a target that's Shielded, the Shielding removes one die from the Damage roll (or one die of each type, if the Damage roll has multiple die types) before you roll it (so no chance for critical hits).

Heavy Armor, Armor Plating, and successful Parries with a weapon or shield all grant cumulative levels of Shielding against incoming Damage.
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Re: BW 2010 feedback

Post by Tzan » Sun Jan 08, 2017 8:09 pm

stubby wrote:I'll have to add some kind of tiered classification or something. BrikWars only uses the first five; BrikThulhu's d20 is in the picture but isn't available for use under normal circumstances.
I figured there was a reason :)
There is a mention that only he can use the d20.

I don't think the meaning of the caption would change if it had "six".
And it would match the image. Up to you of course.

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Re: BW 2010 feedback

Post by dilanski » Tue Jan 10, 2017 10:24 pm

stubby wrote:BrikThulhu's d20 is in the picture but isn't available for use under normal circumstances.
Given that eldritch abominations leave their studscape to terrorize minifigs with frightening regularity, normal circumstances may not apply. Is the D20 available for any Lovecraftian nightmare creature, or exclusively Brikthulhu? Can even any suitably god-like character make use of it? Given that everything now seems to be getting stats in 2010, can we get a God class, so that Jesus and Brikthulhu can have a throw-down.

Honestly I just have bunch of really nice D20's in my polysets that I'd like to get the chance to use in Brikwars.
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Re: BW 2010 feedback

Post by stubby » Wed Jan 11, 2017 8:58 am

Tzan wrote:
stubby wrote:I'll have to add some kind of tiered classification or something. BrikWars only uses the first five; BrikThulhu's d20 is in the picture but isn't available for use under normal circumstances.
I figured there was a reason :)
Well of course there was a reason! The reason was that I just copy-pasted some text from the wiki rather than writing something specific for that image.
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Re: BW 2010 feedback

Post by stubby » Wed Jan 11, 2017 10:26 am

dilanski wrote:Given that eldritch abominations leave their studscape to terrorize minifigs with frightening regularity, normal circumstances may not apply. Is the D20 available for any Lovecraftian nightmare creature, or exclusively Brikthulhu? Can even any suitably god-like character make use of it? Given that everything now seems to be getting stats in 2010, can we get a God class, so that Jesus and Brikthulhu can have a throw-down.

Honestly I just have bunch of really nice D20's in my polysets that I'd like to get the chance to use in Brikwars.
D20s are always separated from the core five dice just by math alone - the d4-d6-d8-d10-d12 series gives a nice smooth set of increasing probability curves; d20 is a completely different animal, especially in a game where successes and failures are balanced around differences of 2 or 3 points. So d20s don't work within the "normal" system the way lesser dice do; even d12s start to break things pretty quickly. If d20s are used, they have to be used in a different way.

One idea I like is to always have pair a positive d20 with a negative anti-d20, so that instead of equal probabilities of 1 to 20 you get a pyramid bell curve of -19 to 19, peaking at zero. That's a much better match for the khaotic nature that I imagine for a d20.
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Re: BW 2010 feedback

Post by Tzan » Wed Jan 11, 2017 11:10 am

stubby wrote:
Tzan wrote:
stubby wrote:I'll have to add some kind of tiered classification or something. BrikWars only uses the first five; BrikThulhu's d20 is in the picture but isn't available for use under normal circumstances.
I figured there was a reason :)
Well of course there was a reason! The reason was that I just copy-pasted some text from the wiki rather than writing something specific for that image.

Ah HA! finally the truth comes out :D

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