sahasrahla wrote:CADmonkey wrote:
tell me more
So it's literally been months since I bought this book and I've still only skimmed it. But people have asked about it, and I likely won't be reading further without actually playing, so here's my first impressions:
The system is fairly crunchy but doesn't look overly complex. Characters are defined primarily by attributes and skills which modify dice rolls. Combat is a big chapter in the book and looks fairly tactical with mini's on a square grid as the default mode. There are equipment lists and spacecraft & related activities also have chapters devoted to them.
The setting calls itself "post-post-apocalyptic", but I felt more of a "space fantasy" vibe myself. I won't summarise the setting, but there are strong themes of eugenics and colonialism in the story, with talk about humanity dying out due to "genetic erosion" and the PC's by default being the inheritors of a depopulated universe full of ancient ruins and treasures. I can't tell without further reading if the authors are trying to deconstruct these themes, or if they're just repeating themes common to a lot of sci-fi & fantasy without thinking about it. I suspect that whatever the author's intentions, most players will simply take the colonialist power fantasy elements at face value.
That being said, I'd still give the game a try.