What in the hell?birdman wrote:jeez. when you get to 666 posts on a forum, it's customary to take a little break for a while and then get right back. You didn't know that?
Special Rule: Airborne Acrobatics
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Why would you need an entirely new card for a fighter pilot when it could just as easily be a modifier to any minifig or regular pilot?
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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That's what I'm saying though. You could just add "piloting feats" as an ability, tack that onto the standard pilot, and you have a fighter/stunt pilot.Theblackdog wrote: My idea was that a Fighter Pilot with Ego could use Stupendous Feats for aerobatic maneuvers.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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Also, I think the 1D10 skill is useful for the kind of weapons a fighter would most likely carry -- small to midsize guns and rockets.
Also, I think the "small vehicles only" rule needs to go with the "piloting feats" rule. It gives tiny little Attack Bikes or Jet Fighters an advantage against lumbering tanks and bombers.
Finally the Fighter Pilot card allows you to have a regular Hero and a Fighter Pilot in the same army without them getting Cranky -- that should count for something.
Also, I think the "small vehicles only" rule needs to go with the "piloting feats" rule. It gives tiny little Attack Bikes or Jet Fighters an advantage against lumbering tanks and bombers.
Finally the Fighter Pilot card allows you to have a regular Hero and a Fighter Pilot in the same army without them getting Cranky -- that should count for something.
Last edited by Theblackdog on Wed Jan 14, 2009 4:55 pm, edited 1 time in total.

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maybey bombs and kamakazi!
there should be a crash rule for planes. you use it when either you crash or kamakazi
there should be a crash rule for planes. you use it when either you crash or kamakazi
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