
On the LCL-stained plains of post-Impact Refuge, troops from the various factions that once fought together in Operation Haymaker now battle each other for food, supplies, and the most important resource of all... a way off the planet.

The presence of a crashed VoL dropship, still intact, has tempted many of the warring factions into one of the most dangerous areas of the planet.
Trattoria - Colette

Dr. Lai was sent to Refuge by the Trattorian government to study the Pwnies' remains once they had been defeated. He is most displeased with the interruption of his plans.
Dr. Lai is armed with a pistol firing Francium bullets, doing 1D10 explosive damage. He can fire up to 3 shots per turn, with his weapon's UR increasing by 1 for each additional shot.
His two bodyguard robots are Size 1, AV 2D10. Each is armed with two lasers that can function as either ranged or melee weapons. If used in close combat mode, they can also be used to parry incoming melee attacks until the start of next turn.
U.S.A. - Scratch

The U.S.A. dispatched professional wrestler Chip Fuckmeister to lead their forces in Operation Haymaker, because everyone in the USA knows that celebrity entertainers make the best leaders. He has two Marines with rifles and a small support walker. The walker is armed with: 2x Size 2 guns, 1x Size 2 Minigun, and 4x Size 1 rockets. As a Size 2 creation it can fire 4" of weapons per turn. Its armor is 2D10. Chip himself is armed with a folding chair.
Britannia - Hatkight

Captain Harris leads the ragtag remnants of Britannia's troops. He has 3 marines with rifles and shields, one with a Steam Gatling, and one Special Astro Service sniper. The shields provide 1/3 cover against ranged attacks.
Scythia

Commander Jess Stryker leads a fire team of 5 riflemen, plus a specialist with a gamma-ray laser. The laser can switch between anti-armor mode (DMG 2D12, ignores Shielded) and anti-infantry mode (DMG 2D8, uses BlastGun rules). Stryker is armed with a Nova Sword in addition to her rifle.
Angel - Falk

An immature Type-3 Angel has found the armies as they prepare to face off. It is a Size 5 creation armed with two Size 5 tentacle whips. It is AV 1D10, and has 4D6 supernatural dice thanks to its AT field. If the player controlling the Angel doesn't specify how the AT field is used, it will be used for defense.
Objectives: The four minifig factions have the objective of reaching the dropship, activating it, and using it to escape with all of their currently living minifigs. Once activated the dropship will need 2 turns to boot up before it is able to fly. The Angel has the objective of killing everyone.
In addition there is a secret faction controlled by me. Bonus points for killing them... if you can find them.



































