Hero Gallery
Moderators: warman45, Rev. Sylvanus
- EvilTobbacconist
- Hero
- Posts: 61
- Joined: Sat Dec 08, 2007 11:50 pm
- Location: Australia
Hero Gallery
I figured I'd better start up a topic to show off Hero pictures and stats.
Okay, first, we have Cyborg BLU-03 (name's a work in progress)
Image
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2876670
Stats
Cost: 24cp
Skill: 1d10+2
Move: 9"
Armor: 2d6
Specialities: Heroic Ego
-Weapons-
2x Gusteppo Pistols
UR:4 Dmg:1d6+2 Range:8" Cost:5
Next, we have the mighty Draconius Rex! http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2876671
Stats
Cost: 24cp
Skill: 1d10 (+2CC)
Move: 6"
Armor: 3d6+2 (+2CC)
Specialities: Heroic Ego
-Weapons-
Broadsword(Heavy Weapon)
Sheild
M1 Special (Pistol)
UR:3 Dmg:1d6 Range:8" Cost:4cp
Now, the most experienced of all the Heros, surivior of the Great SpaceMan Purge, The Copper Ace!
Image
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2877824
Stats
Cost: 23cp
Skill: 1d10+2
Move: 9"
Armor: 2d6+2
Specialities: Heroic Ego
-Weapons-
Saber of Shining Destruction
UR:3 Dmg:2d6 Range:CC Cost:6cp
Blaster Pistol
(Short Range Weapons stats)
Finally, we have the least inspired hero of all, Sgt. Sharkbite.
Image
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2877804
Stats
Cost: 23cp
Skill: 1d10 (+2CC)
Move: 9"
Armor: 2d6 (+2CC)
Specialities: Heroic Ego
-Weapons-
2x Broadswords Of Justice
UR:3 Dmg:1d6+3 Range:CC Cost:5cp
Thats all of them, so please, post your heros or just comment on mine.
Out.
Okay, first, we have Cyborg BLU-03 (name's a work in progress)
Image
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2876670
Stats
Cost: 24cp
Skill: 1d10+2
Move: 9"
Armor: 2d6
Specialities: Heroic Ego
-Weapons-
2x Gusteppo Pistols
UR:4 Dmg:1d6+2 Range:8" Cost:5
Next, we have the mighty Draconius Rex! http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2876671
Stats
Cost: 24cp
Skill: 1d10 (+2CC)
Move: 6"
Armor: 3d6+2 (+2CC)
Specialities: Heroic Ego
-Weapons-
Broadsword(Heavy Weapon)
Sheild
M1 Special (Pistol)
UR:3 Dmg:1d6 Range:8" Cost:4cp
Now, the most experienced of all the Heros, surivior of the Great SpaceMan Purge, The Copper Ace!
Image
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2877824
Stats
Cost: 23cp
Skill: 1d10+2
Move: 9"
Armor: 2d6+2
Specialities: Heroic Ego
-Weapons-
Saber of Shining Destruction
UR:3 Dmg:2d6 Range:CC Cost:6cp
Blaster Pistol
(Short Range Weapons stats)
Finally, we have the least inspired hero of all, Sgt. Sharkbite.
Image
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2877804
Stats
Cost: 23cp
Skill: 1d10 (+2CC)
Move: 9"
Armor: 2d6 (+2CC)
Specialities: Heroic Ego
-Weapons-
2x Broadswords Of Justice
UR:3 Dmg:1d6+3 Range:CC Cost:5cp
Thats all of them, so please, post your heros or just comment on mine.
Out.
Last edited by EvilTobbacconist on Sat Jan 05, 2008 3:52 am, edited 3 times in total.
If your gonna walk on thin ice, you might as well dance.
- IVhorseman
- If she don't want the brick, she won't get the dick

- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
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- Contact:
- EvilTobbacconist
- Hero
- Posts: 61
- Joined: Sat Dec 08, 2007 11:50 pm
- Location: Australia
- Almighty Benny
- Jaw-Jaw
- Posts: 951
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- Location: Connecticut
- Contact:
- EvilTobbacconist
- Hero
- Posts: 61
- Joined: Sat Dec 08, 2007 11:50 pm
- Location: Australia
- The Lizard King
- Hero
- Posts: 61
- Joined: Sun Dec 23, 2007 11:47 am
- Location: Newfoundland, Canada
- piltogg
- Clown-Face Bologna

- Posts: 2024
- Joined: Wed Jan 02, 2008 6:16 pm
- Location: Fictional Deutschland
- Contact:
well here is my hero i just use basic stats and he doesn't yet have a name
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2910262
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2910262
- Leonardo812
- Nice Dubs
- Posts: 77
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- Captain Nomouth
- Officer
- Posts: 157
- Joined: Wed Dec 26, 2007 10:57 pm
- Location: Sacramento
- Contact:
- Captain Nomouth
- Officer
- Posts: 157
- Joined: Wed Dec 26, 2007 10:57 pm
- Location: Sacramento
- Contact:
Here's an idea I came up with:

Vapor Snake
CP: 14
Skill: 1d10 (Special)
Move: 5" [he's sneaky, thus must move slower to avoid detection]
Armor: 2d6
Heroic Ego: Stealthy Badass
--Has Stealth bonus much like that of a Ninja.
--Gets a +2 bonus to all skill and attack rolls as long as he is not within line of sight of any enemy unit (Stealth does not count for purposes of this bonus). Any minfigs killed this way are removed from the field of play (or else Vapor Snake must find a place to hide the body).
--Disadvantage: If Vapor Snake is spotted or discovered by an enemy unit, he must find a place to hide immediately (he can still attack as his action, but all movement must be in the direction of a good hiding spot). Once he finds it, he must remain there (and remain unseen) for a full turn before he can resume his objective.

Vapor Snake
CP: 14
Skill: 1d10 (Special)
Move: 5" [he's sneaky, thus must move slower to avoid detection]
Armor: 2d6
Heroic Ego: Stealthy Badass
--Has Stealth bonus much like that of a Ninja.
--Gets a +2 bonus to all skill and attack rolls as long as he is not within line of sight of any enemy unit (Stealth does not count for purposes of this bonus). Any minfigs killed this way are removed from the field of play (or else Vapor Snake must find a place to hide the body).
--Disadvantage: If Vapor Snake is spotted or discovered by an enemy unit, he must find a place to hide immediately (he can still attack as his action, but all movement must be in the direction of a good hiding spot). Once he finds it, he must remain there (and remain unseen) for a full turn before he can resume his objective.
- feuer_faust
- Cannon Fodder
- Posts: 359
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- Location: Grand Junction, CO
-
Joetrillion
- Officer
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- feuer_faust
- Cannon Fodder
- Posts: 359
- Joined: Tue Mar 25, 2008 1:38 pm
- Location: Grand Junction, CO
So, here are two heroes I've made (but not yet used!) I'll add their rules later this morning when I get to work.
Tank McBrickhouse
Tank is a specialist when it comes to hitting things with things. Unfortunately, this specialized "training" has left him dim-witted and clumsy.

CP: 11+2+5 = 18 cp
Skill: 1D10
Move: 6"
Armor: 2D6
Specialities:
+Heroic Ego (cost included?): as usual. Cliche': Bruce Willis
+Combat Monster (+2 cp): Tank recieves a +2 on all skill checks for melee combat actions (hitting with weapons, shoving, crunching cans on his forehead), but -2 to any other skill check (building, using ranged weapons, signing treaties).
+The Big Hammer (+5 cp): Tank's signature weapon, it counts as a regular two-handed weapon except that it does 2D6+2 damage.
Skelly Evilton
This particular skeleton is far more evil than the rest, personally leading the undead armies. His major flaw is that he finds himself a master comedian, often buffeting his foes with corny jokes and awful puns before laying into them with his cliche' scythe.

CP: 11+2+1+5+1+9= (20+9) 29 cp
Skill: 1D10
Move: 6"
Armor: 2D6
Specialities:
+Heroic Ego (cost included?): as usual. Cliche': Evil Ash
+Master of Undeath (+2 cp): Undead within 6" of Skelly gain +1 to all skill and damage rolls.
+Riding (+1cp): As for "pilots/riders."
+The Big Scythe(+5 cp): 2-handed weapon. Can be used 1-handed by Skelly.
+Sheild (+1 cp): As normal.
+Evil Dead Horse (+9 cp): Foul-tempered and spitefull, only a determined soul can capture and ride an Evil Dead Horse. And then, only until the thing breaks free and wreaks havoc.
The Evil Dead Horse counts as a normal, unarmored horse except that it is "Half-Minded (subjugated)."
There we go. Ended up making up more new things than I thought I would. Hopefully nothing too bad... Wacha think?
Tank McBrickhouse
Tank is a specialist when it comes to hitting things with things. Unfortunately, this specialized "training" has left him dim-witted and clumsy.

CP: 11+2+5 = 18 cp
Skill: 1D10
Move: 6"
Armor: 2D6
Specialities:
+Heroic Ego (cost included?): as usual. Cliche': Bruce Willis
+Combat Monster (+2 cp): Tank recieves a +2 on all skill checks for melee combat actions (hitting with weapons, shoving, crunching cans on his forehead), but -2 to any other skill check (building, using ranged weapons, signing treaties).
+The Big Hammer (+5 cp): Tank's signature weapon, it counts as a regular two-handed weapon except that it does 2D6+2 damage.
Skelly Evilton
This particular skeleton is far more evil than the rest, personally leading the undead armies. His major flaw is that he finds himself a master comedian, often buffeting his foes with corny jokes and awful puns before laying into them with his cliche' scythe.

CP: 11+2+1+5+1+9= (20+9) 29 cp
Skill: 1D10
Move: 6"
Armor: 2D6
Specialities:
+Heroic Ego (cost included?): as usual. Cliche': Evil Ash
+Master of Undeath (+2 cp): Undead within 6" of Skelly gain +1 to all skill and damage rolls.
+Riding (+1cp): As for "pilots/riders."
+The Big Scythe(+5 cp): 2-handed weapon. Can be used 1-handed by Skelly.
+Sheild (+1 cp): As normal.
+Evil Dead Horse (+9 cp): Foul-tempered and spitefull, only a determined soul can capture and ride an Evil Dead Horse. And then, only until the thing breaks free and wreaks havoc.
The Evil Dead Horse counts as a normal, unarmored horse except that it is "Half-Minded (subjugated)."
There we go. Ended up making up more new things than I thought I would. Hopefully nothing too bad... Wacha think?
Last edited by feuer_faust on Tue Apr 01, 2008 9:25 am, edited 1 time in total.
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