Continued from here.
The trio have been making their way through the Mines of Mirith for about a day now, the glow of their torches along with the occasional sunlight lighting up their surroundings. The Mines have been abandoned for over a hundred years now, and the air was dank and musty.

While walking through a narrow corridor, they noticed an eerie green glow snaking out from between cracks in the heavy wooden door in front of them.
Upon opening the door, their eyes were flooded with light. A hole in the high ceiling allowed a shaft of sunlight to come in that illuminated the whole chamber.

After allowing their eyes to adjust, they realized something wasn't quite right. A necromancer is performing some sort of ritual on the sarcophagus in the middle of the room.
Now, the rules are: the necromancer needs until the end of 4 turns to complete his ritual. Hero's can't perform heroic feats, and have 2HP. Black Skeletons behave identical to Zahru II's black skeletons. Also, turn order is as follows: Undead, Lillian, Muradin, and finally, Sir John.
Turn 1

A skeleton attacks Lillian, but does pitiful damage.

The two elite armored skeletons move up and attack, one missing wildly, but the other lands a hit on Muradin. His armor holds.

The rest of the skeletons save one move forward.

Lillian tries to stab the skeleton with her dagger, but fails, while Muradin gets his axe tangled up in the elite skeleton's blade.

Sir John is more successful, killing the other elite armored skeleton.
Turn 2

The elite skeleton stabs Muradin (-1HP) while the other skeleton fails to harm Lillian.

Two more skeletons move forward and gang up on Sir John. (-1HP)

The other ones move up, but fail to cause any harm.

Lillian dispatches the skeleton she was in close-combat with, wile Muradin goes into a frenzy and hacks apart the other elite skeleton.

Sir John turns around his halberd, and smashes it into the skeletons that attacked him.
Turn 3

One of the black skeletons attacks Muradin, but doesn't wound him. The other skeleton fails his attack.

Lillian kills the final normal skeleton while Muradin hacks apart the black skeleton.

On the other side, Sir John lunges forward and pins the other black skeleton up against the door, killing it.
Turn 4

The black skeleton successfully comes back to life, but isn't able to free itself.

Necromancer: "Noooo!!! The ritual is almost complete!" 'slash'

Muradin: "Now, let's see what is in this tomb." 'grunts'

Muradin: "Aha! The axe!"
Final Overwatch:
Spoiler
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