The World and People of Rehinn

Show off your armies and weaponry and stuff.

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Nerv
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The World and People of Rehinn

Post by Nerv » Sun Jul 10, 2022 5:30 pm

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ImageThe heroes of Rehinn
ImageFull Showcase
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Lootcifer, the Demon king of all loot. wholly consumed by the quest to find and pilfer the great treasure of the voidcore
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God-Lord-Commander-in-Chief Perzai
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Dahrumecha,
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Daucan infantry
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Salvenger Bots. unthinking combat robots made by Jazari to defend his lab in the void core
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Salvenger Shreddercraft
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Thinker MK .0: Prototype
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Commander Llewelyn 'Lyle' Saint-Steele
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  • This.. is Rehinn
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  • Rehinn was once whole, part of the brikverse, but it was broken in the rekonstruction,
    shattered by a strike from brikthulu himself.
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  • The planet was pushed out of the main brikverse, minifigs died, and the lands were thrust into the sky
    As the pieces settled into geosynchronous orbit, new ecosystems appeared.
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  • the outerlands, located in the thermosphere, are an inhospitable wasteland
    prone to solar radiation and massive starstorms. anything that lives here is
    more monster than man anymore.
    Factions From The Outerlands:
  • Rust Orcs
  • The Ronin
  • Division: 41
  • Kraloc
  • Nihilion
  • Technovore
  • The Consortium
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  • Midhaven, the habitable layer, closest to a normal planets troposphere, there is where
    most of Rehinn's people call home, there are many city states that claim ownership over
    various pieces of the crust, but very few have multipiece civilizations.
    Factions From Midhaven:
  • Iriorian Empire
  • Iriorian Rebels
  • Iricorp, Private security solutions
  • Ariagri Imperium
  • Toxicorp (Main Presence)
  • Calculi
  • Omnitech
  • E.A.D (Command Structure)
  • iTera
  • Utilitron
  • The Crew of the Aetherloft
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  • Lowhaven is similar to the level directly above it, but a key difference is made in the radiation bands
    that permeate the atmosphere from the core. People and creatures that originate or visit here are prone to mutation
    Factions From Lowhaven:
  • Metali
  • Treeple
  • Tribal Warriors
  • Battle Crabs
  • Aquanautis
  • Low Orcs
  • E.A.D (Main operating sphere)
  • Toxicorp (Minor Presence)
  • The Synthete
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  • Towards the center of the planet, in what we now call the ketosphere (lit. 'Down-world'),
    gravitational fluctuations and heavy gasses make
    the environment hyper-toxic to most life, only a handful of extremely
    tough creatures can live here
    Factions From the Ketosphere:
  • Stonemages
  • Morloch
  • The Deadraisers
  • Coven Sigilium
  • Snake Vampires
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  • and at the center lies the voidcore. a drop of pure concentrated evil
    said to have come from brikthulu himself. it twists life and calls to those
    who venture too deep into the planet. It is said one day it will open,
    beckoning Brikthulu back to this planet to reunite it with the rest of
    the brikverse.
    Factions From the Voidcore:
  • Shadow of Brikthulu
  • Doctor Jazari
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  • Isla Irio is Incredible. Centrally Located in Mid-haven it's home to many of the strongest factions on rehinn. None Stronger than the current Iriorian Empire. Still a relatively new power, It's Leader Nervyr was able to consolidate power across mid-haven by using young Dr Jazari's designs for automated weaponry. This alliance allowed many corporations and groups to thrive without the constant threat of attack from the outside. In addition to the Emperor, there are also advisor seats for the many groups through mid-haven, Including ITera, Toxicorp, E.A.D, Utilitron, Iricorp, and of course, Dr Jazari himself. The Ariagri once also had a seat on the council but have since positioned themselves as a Rival world power. The threat of open conflict is as palpable as ever.

ImageDesignation: Nervyr
ImageDesignation: Tempest
ImageDesignation: Flurry
ImageDesignation: Tectonic
ImageDesignation: Droplets
ImageDesignation: Alto
ImageDesignation: Cirrus
ImageDesignation: Cirro
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  • Mid-Havens' Secondary Power. For the longest time the Agriari we're a separatist insurgency but a series of recent victories has lent an uneasy air of legitimacy to their violent regime. While Their goals remain shrouded in mystery, one thing is clear, they will do anything to achieve them.

ImageThe Bishop and General Maddox
  • One a conniving politician, The other a career military man. More different than alike. And yet, they are strangely
    united in their co-leadership of the Agiari.
ImageSpec Ops Division
ImageAnarchs
ImageMain Army
ImageSwitchblade
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  • Division: 41 is a Diverse group of scavengers that reside in the outerlands, Compared to other local powers they aren't that strong but their affinity for repurposing and salvaging tech and weapons from other factions makes them formidable and unpredictable. Despite their small size, they are suspiciously involved in global politics. Some contemporary military strategists think that there is a larger faction backing their operations in the outerlands

ImageThe Administrator
  • Very little is known about the Administrator. She gives orders via proxys and the sergeants but seldom ever concerns herself with the day to day of Division:41s dealings. This distant and cold leadership style is further reinforced by the absolutely merciless tactical and diplomatic discipline she employs. But such is the way of life when the other two major outerlands powers are larger and stronger.
ImageSergeant Willis
  • Willis is one of Division:41's Field Commanders, but he also fancies himself a tinkerer, and is prone to improvising munitions and explosives on the battlefield. Coincidently He is also missing several fingers.
ImageSargent Cirico
  • In contrast to Willis' unhinged creativity, Cirico is all brute, Rage, and Hate. He's horribly deformed from being stranded in the upper atmosphere without protection. and he's dedicated his life to inflicting the same unending pain he experiences on anyone who dares come close
Image Proxys
Image Pilots
ImageContractors
  • Despite being extremely opportunistic by nature, Contractors look to Willis for inspiration and direction.
    without him they become considerably less effective on the battlefield
ImageDXLI-12
  • Division: 41 has a history of reappropriating other factions units and tech for their own purposes. The DXLI-12
    is an iTera drone that was salvaged as a combat bot
ImageDXLI-71
  • The DXLI-71 is Division: 41s premiere combat platform. a wholly unique mechanical combat unit, it stands as a testament to how resourceful Div:41 is with the scrap they salvage.
  • Battles:
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  • The outerlands de-facto military power. while other residents of the outer atmosphere struggle to stay alive, the ronin have handily adapted to life here. with a large assortment of vehicles they are able to constantly project power and salvage the necessary resources to maintain their grip on the region. However there is a dark twist to the Ronin. General Ristus is increasingly desperate for a solution to the resource scarcity that plagues the outer lands, and has been looking beyond the confines of his own dimension for answers. But in doing so, may have doom all of Rehinn

ImageSergeant Ristus
ImagePrefect Lorna Isilenger
ImageWolverin Company
ImageTitan Company
ImageRazor Company
ImageCypher Company
ImageJackal
ImageKill Squad
ImageWarthog
ImageVulture
ImageVulture: VTOL mode w/Jackal ready to Drop
ImageRaptor Attack Helicopter
  • Battles:
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ImageDr. Jazari
ImageDr. Jacik Jazari
  • Dr. Jazari is an eccentric man. Of his many mentionable qualities, he is most known for being the only
    person in Rehinn's recorded history to retain the knowledge of how to imbue sentience into machines.
    This makes him invaluable and at the same time one of the most dangerous men on the planet.
  • So far, He has made 9 'Thinkers', unique machines with thoughts and emotions. Each have coped with
    existence in varying ways. Each have gone on to copy their creator, and created machines themselves.
  • Thinker Mk 0 (Prototype), Base level artificial intelegence and a barely functional body
  • Thinker Mk. 1 (Atrophy), Leads the technovore to offset it's own death
  • Thinker Mk. 2 (Paradigm) Manipulated by Rigel to Lead the Calculi
  • Thinker Mk. 3 (UB - 99 (Core)) Oversees Utilitron, Jazari's Manufacturing division
  • Thinker Mk. 4 (Artificier) Malfunctioned when it's core posi-fluid was contaminated (K.I.A)
  • Thinker Mk. 5 (Purge) Lost after it fulfilled it's purpose in Destroying Artificier
  • Thinker Mk. 6 (Isotope) Manages the Civilian marketed itera line
  • Thinker Mk. 7 (Node:Zero) Leads Omnitech in a unifying crusade against all other machines
  • Thinker Mk. 8 (Masterthought) Transcendent Bio-Robotics made by combining tech with Dr. Nilah

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    Lab Assistants
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    Thinker MK .0: Prototype
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    Salvenger Bots. unthinking combat robots made by Jazari to defend his lab in the void core
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    Salvenger Shreddercraft
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    MECHA FUCKIN SANTA. A captured and tortured version of manly fuckin santa that Dr. Jazari mechanized and used in the battle of the void core.
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    Masterthought. Dr. Jazari's 8th and final thinker. Made in cooperation with Dr. Nilah incorporating the latest bio-mechanical technology. Masterthought was completed just before the battle of the voidcore. and was killed almost immediately, preventing it from propagating like the other thinkers.
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ImageAtrophy
ImageAtrophy (updated)
  • Atrophy Was not its original name, in fact, They can't recall it. it's been such a long time. What ever it was, it was the first. The first 'Thinker' Jazari gave life too in his lab. Imperfect. Unstable. The power that Gives Atrophy thought also eats away at it's hardware. fueling the grueling need to consume other robots to continue to exist. Just a little more, and maybe there will be a cure.
ImageDecay
ImageParameter
ImageDeathcubes
ImagePolydrone
ImageDroprail
ImageAssault Cubes
ImageThe Tesseract
ImageConstructs
ImageCores
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ImageRigel, and Paragon
  • CODE: Paradigm, Original Designation: Thinker Experiment MK 2. Function: Logic and advanced algorithmic extrapolations. Paradigm Was Jazari's second. a simplification of the thought process eliminated the circuit decay experienced by Thinker MK. 1, (now known as atrophy). The result is a highly practical machine of near perfect efficiency.
    Of course such practicality is vulnerable to those who would exploit it. Rigel is an enigmatic type, a personality who uses the power of Paradigm to seem like a prophet. This has gained him a rather cultish following, and they will do anything if the machine deems it logical.
ImageEuclid
  • A sign of changes to come, Euclid is Paragon's own secret iteration on himself, a perfect intelligence that can track the very trajectory of time and space. While Rigel courts the Hackolytes for personal adulation, Euclid's existence hints at a paragon that is far more hostile than he ever bargained for.
ImageHackolytes
ImageIncenerators
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Trajectors
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C-41 Attack Fighter
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Artificer
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  • After the 4th thinker iteration nearly killed Jazari, he turned to violence himself to remedey the problem.
    Thinker MK. 5 AKA Purge was his first intentionally weaponized thinker. where logic and utility defined the early models.
    Purge was pure hate. designed to seek and destroy any older thinker models that remained. After destroying The MK 4 thinker,
    purge lost purpose and found himself wondering the ketosphere looking for other outcasted machines. eventually uniting under a new purpose.
    now they seek Jazari, to finish what purge started, Destroy the creator, end the cycle.

ImagePurge
ImageDestroyers
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Specialists
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Engineers
ImageMicrotrack
ImageHunter-killer
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  • After years and years of production, pollution, and machine violence, Jazari's public image was tainted.
    With the Iriorian's threatening harsh regulations to his research unless he provided a workable product.
    he needed a new Thinker, something modern, slick, personable. iTera is the first Robot line designed
    for civilian use. Managed by Isotope, a micro-nuclear powered communications robot.

ImageIsotope
ImageIsolators
ImageBasics
ImageServos
ImageDeliverer
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  • Thinking Technology perfected. Omnitech is the pinnacle of smart robotics, and machine learning on Rehinn.
    Created and Led by the enigmatic Node:Zero, they seek to assimilate or destroy the other 6 'imperfects' created by Jazari, and unify all remaining machines under a single codebase

ImageNode:Zero
ImageNode:zero Battle Configuration
  • The 7th and final of Jazari's creations. Node:Zero Represents the perfection of all the lessons he had learned creating the first 6 'thinkers'. Although this perfection has led to a robot that possesses a god complex. Everything is a game to Zero, which is, ironically, how she views the biologicals and other 'Thinkers' on Rehinn. Interpersonal Perfection is the only truth to her.
ImageNode: 7̴̧̪͚̣͗̑̌2̶̱͚͓͙̰̘͝
ImageParameter
ImageEditors
  • Powerful Command servos give these units a field general role in the Omnitech caste. Wide band frequency transmitters ll them to control almost any digital device that might be nearby
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  • Battles:
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Last edited by Nerv on Mon Mar 02, 2026 10:21 am, edited 233 times in total.
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Joshua
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Re: The God-Thread

Post by Joshua » Sun Jul 10, 2022 6:31 pm

This is all some pretty cool stuff! I really like Sergeant Willis and Gromilda. Also the Omnitech Editors, which is a hilarious name.

Wait, there's Moar? 'drools'
Remember, as a wise man once said: "Nihil Est Quod Videtur"

Mr. President
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Re: The God-Thread

Post by Mr. President » Mon Jul 11, 2022 3:11 am

I love it! You have a very recognizable style, with cool variations between factions.

And it's not just you - Nexo Knights has great villain minifigs. I'd love to have that many stone monsters!
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Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
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Re: The God-Thread

Post by Bragallot » Mon Jul 11, 2022 5:35 am

Jeez. That has to be the most impressive collection of minifigs and factions I've seen since Rev. Sylvanus shared his stuff. So creative, and the awesome just kept coming!

The craaaaaab peeeeooople were my favourites, especially the siege crab.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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silasw
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Re: The God-Thread

Post by silasw » Mon Jul 18, 2022 10:02 am

Can I command the E.A.D? Maybe I can connect my own environmentalist faction to it through lore in the future.

I'm just in awe at how many cool factions you came up with.
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Cracjaw
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Re: The God-Thread

Post by Cracjaw » Fri Jul 29, 2022 8:06 am

Could I get the irorian rebels? This looks dope!
Yeah, you know who I am

:studgod:

MidKnightDreary
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Re: The God-Thread

Post by MidKnightDreary » Fri Jul 29, 2022 8:19 am

Does Toxicorp need a CEO? Cause I'd love to volunteer!

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Nerv
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Re: The God-Thread

Post by Nerv » Fri Jul 29, 2022 6:31 pm

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Last edited by Nerv on Sun Mar 01, 2026 3:49 am, edited 3 times in total.
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Nerv
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Re: God-Thread (2.0)

Post by Nerv » Mon Aug 01, 2022 5:59 am

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  • Originally hailing from studland, the daucans have become interdimensional refugees. The Daucans first contact with Rehinn was when a small force went through the Ronins' prototype transkineticator portal in the outerlands. While most were killed in the ensuing battle, Commander Perzai and a few survivors are being held and the Consortium's menagerie
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God-Lord-Commander-in-Chief Perzai
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Dahrumecha,
the lone free Daucan survivor of the scrapyard battle. Dahru wandered the voidcore for a year before a studland expedition found him near jazari's thought forge. Dahru was killed and reanimated as a thinker in the battle for the void core.
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Daucan Infantry
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Republic of Studland

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Major Daedalus Somber
Commander of the S.A.D, Major Somber volunteered to lead one of the exploration missions for Studlands new Interdimensional Highway System. Traveling to an uncharted world. This expedition was a total and complete unmitigated disaster. Major Somber was captured and tortured by Dr. Jazari. resulting in his heavy use of prosthetics to continue to serve.

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Commander Vivian Voidstrike.
Notable for leading a mission to rescue Major Somber from Dr. Jazari. She elected to stay on Rehinn as a liaison to the RDC for the Republic of Studland.

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Lootcifer,
the Demon king of all loot. wholly consumed by the quest to find and pilfer the great treasure of the voidcore
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  • The Arbiters of the After are an esoteric group of guardians that guide minifigures through the after when they die
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  • Duyên, the Thread Ripper
    it is unknown what the exact hierarchy of the Arbiters is, but one thing is clear. Duyên has massive, far reaching authority over life and death, going so far as to leave the after to walk the mortal world hunting elusive immortal beings
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The Arbiters have Many members, countless even. but the know ones are seen here, including:
  • Garth Vader
  • Unpainted Space Marine
  • Tony the Punk
  • Tzanochio the lie-less,
  • Baberaham Lincoln, the Releaser of the titty
  • Concave Carl
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ImageSeren
  • Seren is a deep sea researcher, specializing in the catalog and quantification of mutations found in the bodies of water remaining on Rehinn. The only problem being said water is heavily irradiated by the core. As such Seren has begun to take on a more aquatic form, though she hasn't fully transformed, it is now only a matter of time.
ImageDivers
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THE FRUTALZ
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SNAKEVAMPIRES
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ImageSnake Vampire Heros
ImageGrunts
as a note this is my most outdated faction, so they're the most likely to be updated/complete remade in the future
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ImageThe Seven Servants
  • Of all the people that call Rehinn home, very few are truly evil. The Coven is an Exception to this standard. A twisted group of sorcerers and witches that long to herald the return of brikthulu, there is nothing and no-one they won't destroy to further their goals. Identified by their distinctive pale blue skin, many of the Cult's members are in various stages of succumbing to the power of the void, with only the most powerful of Mages able to hold off it's influence. They Are Led by the Seven Servants. Each a powerful mage with a unique affinity for a certain type of magic.

ImageFredrich Sogalias
  • Fredrich is a simple man. Was a simple man. All he wanted was answers, the truth. But in his search he came face to face with Obsidious itself at the center of the planet. Much like the planet long ago, Fredrich's mind broke, but he did not lose himself to the void. And when it finally settled he found clarity in a new purpose. Fredrich is gifted with pure eyes, nothing can deceive him, no lie is undetected, and no illusion can alter his mind.
ImageTøsin Bauer
  • Tøsin was Fredrich's teacher at the K'kagderon Academy of Arcana. A Talented time mage, he had devoted himself and his life to the study of natural law. Imagine his shock when a broken Fredrich came crawling back, bursting at the seems from the power of the void. Tøsin was the first man Fredrich trusted with his secret, and now he helps lead the Coven in its charge to alter the natural order to something more primordial
ImageIsla Auera
  • Mrs Auera is an anomaly. While Not particularly talented in magic, she's incredibly quick witted. While that sass has gotten her far in academia, it's not all that useful in combat. When pushed to fight she prefers using simple illusion magic and trickery to avoid having to fight at all. But in the Cult she's been offered something more, a taste of real power. That combined with her illusory skills and quick wit make one of the most dangerous witches on the planet now.
ImageIvo the Fallen
  • It's no secret what happens to cult members. the Void slowly eats away at the mind until you break, succumbing to it's influence. Most Cultists become hateshades. Ivo became more. When faced with utter destruction, he surrendered himself to the dark completely, wanting his last moments to be peaceful as the void took him. As the void poured into him something unique happened. unity. Ivo was the first 'voidlord' a hybrid of darkness that was permitted to keep his free will. Ivo's arcane power is no longer a malleable force, rather is it completely contained within the blade of his axe. a thousand suns in a single edge.
ImageThe Apothecary
  • A sick chemist convinced that a cure for him lies within twisted potions. Rafe's time might be numbered, but the length's he's willing to go to to extend his miserable life make him truly unpredictable
ImageThe Bloodmage
  • A turncoat demon that saw the cult as a way to further his own goals
ImageBattleseers
ImageCultists
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  • The will of brikthulu manifests itself in weak-willed and curious sorcerers, over time they lose their wills and later their minds. Once transformed these shades of hate work to spread the influence of their banished god past the confines of the core.

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BRIKTHULU, ITSELF
ImageObsidious
  • Pure concentrated evil, said to be a shard of brikthulu himself, Obsidious longs for the return of the void to end all minifig life
ImageThe Voidlords
  • Infrequently, The void requires more nuance in it's dealings with mortals. To that effect, voidlords are allowed to maintain a marginally amount of free will, and incidentally, take on odd forms that look alien even for the voids standards
ImageVoid gryphon
ImageShadowblades
  • Particularly strong mages undergo a much more violent transition, all of their latent arcane power is stripped away and reforged into a blade of darkness that rends anything it touches. While these Shadows lack the unpredictability of magic users, they more than make up for it with an offering of raw power
ImageHateshades
  • Consumed Mages that weren't able to resist the power of the void, enslaved to the bidding of brikthulu
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ImageThe Whisperer
ImageTrench
  • While not chitinous himself, Trench lived along side the crabs for many years in the lakes of lowhaven. When toxicorp began destorying the already fragile ecosystem, Trench took up arms along with the crabs to help defend their home.
ImageThe Whispered
ImageCrustsageians
ImageEel Company
ImageCrabling
ImageTacti-crab
ImageBattle Group
ImageSiege Crab
ImageCommand Crab
  • Battles:
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  • The Morloch aren't actually demons but rather haemomancers. With absolute control over blood. demons markets better though so we'll go with that. Quite often the Morloch deploy in very disadvantageous positions, but the bloodier a battle becomes, the more powerful the Morloch become.

ImageTa’roth
  • The first haemomancer, Ta'roth revels in the blood spilled in combat, both of his allies, and his enemies. He wields the dreaded Bloodboiler, a massive axe that cause gobblers to coagulate and burst from the bodies of the minifigs he kills.
  • While blood is his primary focus, Ta'roth has been know to speak in ancient tongues, and sometimes, to the primordial flame itself.
ImageCoarse-Hairs
ImageDemons
  • One of the most interesting thing about the basic troops that the Morloch deploy is their situational awareness. Whether that is a result of training or extremely effective command structure is not known.
ImageBloodletters
  • They we're once trained physicians, since blood letting was outlawed as a medical procedure, they had to more their practice to the battlefield.
ImageGobblers
  • Gobblers are little more than hungry blood clots with more attitude than mass. When something is just too tough to be bitten to death, they resort to restraining their targets for others to kill.
ImageBloodstone Golems
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  • The Orcs we're once one great tribe, but when the lands split, so did the tribes. The low orcs we're far luckier than their outlands brothers, as their land drifted sub-orbital into a band with almost paradise like conditions. This hasn't softened them however the low orcs are as ready for combat as ever.

ImageGromilda
  • During a heated battle, she pulled a skull pike out of the ground and used it to face down a massive acidic skull crawler, she now carries this pike as her weapon, to bludgeon all who would challenge her
ImageHop-goblins
ImageGreen Orcs
ImageBrrrrrraptor
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  • A brutal orc warband hailing from the outerlands, they are known to project power
    wherever there are resources for the taking.
ImageMogn
  • Mogn is a terrifying warrior who's been known to try to cook and eat his opponents while on the battle field.
    He's also Strangely hard to kill.
ImageBeast tamer
ImageThe Bladeguard
ImageRust Troopers
  • Equipped With semi-auto chain rifles, they are just as likely to use the chain to saw your head off.
ImageAssaultasaurus-Rex
  • Mogn's family pet, he loves long walks through the irradiated wasteland and the toasted flesh of mutated monsters.
    when going into battle he is equipped with dual-quad-cannons. and air conditioning.
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  • Starting off as a government regulated agency, Over the course of several years the E.A.D. was able to lobby for more and more autonomy. This power was only strengthened when toxicorps lacking safety procedures caught up with them, worsening relations with many of the groups that exist in lowhaven. The E.A.D. was called on by the Iriorian government to take the necessary steps to protect the environment and the people there. Fast forward a couple years and The E.A.D. has become an almost extremist organization. Resorting to eco-terrorism to keep the many would be exploiters on the environment in line.

ImageElenora and Noah
ImageEcolytes
ImageScout Brigade
ImageActionists
ImageRecycler
  • Battles:
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  • The Iriorian Rebels are a small group of defectors and disgruntled citizens. Angered by current events on Rehinn, they follow their charismatic leader Lyle Saint-Steele as he tries to preserve the Iriorian Empire from dissolution into the RDC
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Commander Llewelyn 'Lyle' Saint-Steele
ImageMelee Specialist
ImageRebel officers
ImageFreedom Fighters
ImageCaehlocs
  • For a time the Iriorian rebels were forced to hide in the outerlands. while there, they captured and severed these Kralocs from the hive. They now serve as incredibly effective shock troops. They are kinda hard to control though
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  • The Kraloc are base creatures from the outterlands that have been mutated by 'star storms', massive bursts of solar radiation. Their intelligence comes from a shared central nervous system that allows basic communication between it's various species. They are driven by a very basic desire to eat and survive.

ImageKurg
ImageChitinocs
ImageKorboloc
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ImageAcidic Bonecrawler
ImageIn the wild
  • A medium sized creature of unknown origin, it can sometimes be summoned by combining plant based acid with bone and some portion of the minifig genome. It's highly aggressive and will attack anything nearby with powerful claws.
  • Sightings: viewtopic.php?f=16&t=18849
ImageKel Rikers
  • CEO of WOLFWARES, ltd.
  • while he might look like a savage beast on the outside, underneath all that fur is a savvy business man
    who just wants to turn a profit. Kel is the go to weapons and equipment dealer for most of Lowhaven. Chances
    are if you want it, and it's illegal, he can get it for you.
ImageManly Santa
  • An after image of a time long past, and an omen of things to come
Last edited by Nerv on Mon Mar 02, 2026 6:29 am, edited 6 times in total.
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Space Bunny
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Re: God-Thread (2.0)

Post by Space Bunny » Wed Aug 03, 2022 7:41 pm

Woooooooaaaahhhhh I know I've been a little inactive around here, but how've I missed ALL OF THIS???!!! Fantastic factions all around! What's the rules with cameos, because I wouldn't mind making a couple of vehicles for some of these guys!

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Nerv
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Re: God-Thread (2.0)

Post by Nerv » Thu Aug 04, 2022 2:32 am

Space Bunny wrote:
Wed Aug 03, 2022 7:41 pm
Woooooooaaaahhhhh I know I've been a little inactive around here, but how've I missed ALL OF THIS???!!! Fantastic factions all around! What's the rules with cameos, because I wouldn't mind making a couple of vehicles for some of these guys!
go wild. it's the brikverse. make whatever do whatever.

can't wait to see what you come up with!
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Nerv
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Re: God-Thread (6.0)

Post by Nerv » Thu Jul 06, 2023 8:33 pm

Thread Updated:


Added:

Utilitron UX-77 Light Loader
Technovore Drop Rail
Consortium Leviathan and Power armour
Nihilion Microtrack
Ronin Raptor attack helicopter and Cypher Company
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Sterfugalthederpboy
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Re: God-Thread (6.0)

Post by Sterfugalthederpboy » Thu Jul 06, 2023 11:34 pm

Awesome! I love the rust orcs :tiger:
The Armadillo’s are loose, RuN FoR yoUr LIVEs!!!!
I rule the Sterfugaelic Hosts 8)

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Nerv
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Re: The World and People of Rehinn

Post by Nerv » Wed Jan 08, 2025 8:43 am

Small update to ready the thread for actual new content this year

Added New appearance for Dr. Jazari, (he dyed his hair)

Updated the format spacing of thread elements,
deleted prema-faction bidding (too much work)
changed the title to something less pretentious.



TO-DO:

add the 10 other new units i've made in the last year
update and finish thread art
update faction stats with the last few battles i ran
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Quantumsurfer
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Re: The World and People of Rehinn

Post by Quantumsurfer » Sat Jan 18, 2025 1:59 am

I love this thread. Not only how awesome all these forces are but also how stylistically they're presented here.

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