Clone turn (jifel):

My shuttles advance.

My two surviving missile men fire their last rockets at the helicopters rotors

Both hit, and their damage rolls are...

... better then the defense!

With two rotors destroyed, it starts to lean into the ground, and makes a crash landing. The wheels are intact, it now has a 4 inch move on the ground.


My walker fires...

and kills a trooper inside.

My shuttles open fire on the medeival cavalry and...

destroy all the skelotons except the officer and hero, and one horse.



My jedi hero attemts to throw some wreckage at the cavalry.

SUCESS!
End my turn.
Military turn (TheBlackDog):
The tank fires its flamethrower at the orc, but does no damage.

The mechsuit advances towards the 5 infantry,

Out of range, he angry inches,

And uses hiw power fist to tear one in half. Ouch.

The tank fires it cannon...

Oh crap.

BOOM!

Inside the grounded chopper, two infantry fire at the knight hero, but do nothing.

The hero pops out and attempts to snipe the half of a missile she can see at the missile storage over 18 inches away.

A good roll, but not enough.

End Military turn.
Medeival turn (Ammoman):
The vengeful croosbowmen fire into the helicopter

And kill one of the infantry inside.

These troops move up and fire, but do nothing.

The 4 surviving infantry attack the mechsuit hero.

And overrun him.

The last suvivor of the skellie cavalry, the wizard hero prepares to summon a terrible deamon from the unspeakable realm of fire!

The horrible deamon to be summoned:

Scary, isn't she?

The dice are cast, and 2d6 -2 is... 4 Oh dear.

The deamon appears, and attacks its master! (she kept on running, so i had to hold her)

AHHHHHHHHHH! The wizard falls!

Unfortunately, only the wizard kept it in the material world, and a rift in time sucks it back into the nether! but the portal remains. At the beginning of each turn it will go d6 in a random direction. Flyers are safe, but if it touches you, you dissapear!

The battle weary siege tower advances.
End medeival turn!
Rebels/mercs (moronstudios):
My allies advance:

A failed revival decapitates an old casualty.

This mechanic is luckier.


out of rang, these troops sprint forward.

All the droids fall back to the compound.

This hero ups the skill within 5 in.

And yoda ups the range.

In range, these two riflemen fire. I believe they wound the military hero.

Every one else advances.

End Round.
Overview:






Deaths:
Clones: 0
Military: 3
Medeival: 6 (plus 4 horses)
Rebels/mercs: -1
Kills:
Clones: 5 (plus 4 horses)
Military: 1
Medeival: 2
Rebels/mercs: 0
No vehicle damage.
Im taking turn 4 orders.
jifel



