Speeder Dreams and Fleebnork Nightmares - Turn 4

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Speeder Dreams and Fleebnork Nightmares - Turn 4

Post by bertinator » Tue Jan 02, 2024 2:09 pm

<<< Previously | Top Thread

Turn 4 - SpaceCops

The SpaceCops continue their push towards the fleebnorks. Two critters are shot and thus knocked back, while a third is yeeted across the room.

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Dasher fires an explosive round to try and create an opening in the fleebnork swarm.
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The shot sails wide - it blows a hole in the exterior blue wall.
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2 new fleebnorks crawl into the base trough the opening, increasing the fleebish trouble for the SpaceCops. They'll be unable to advance much further this turn.

(feat failed)
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Meanwhile, in the red corridor, the two SpaceCop flamers open fire on a large group of critters.
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To great effect - 5 fleebnorks go up in flames.
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In the rear, Officer SpongeLove and his colleague push back two fleebnorks with their guns.
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 4

Post by bertinator » Tue Jan 02, 2024 2:24 pm

Turn 4 - Skion

Elyana picks up a Studlander.
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She lifts him into the air and magikally sets fire to him - she'll toss the unfortunate trooper as a bomb at Bertinator.
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In an unexpected turn of events, the flaming figure overpowers Elyana, manages to get back down, and kicks her over.
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"Foolish mage! Don't you know that I am a Lavalander!? Your fire magik only makes me stronger!"
(feat failed)
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Skulls steps in.
"Chin up, El. I've got an idea. Heeeeerreee piggy piggy!"
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Lil' piggy sprints across the room, Elyana's thunderglaive still in its mouth.
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"Harr harr harr, this never gets old! Enjoy your drink, buddy!"
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Lil' piggy is immediately incapacitated by Skulls' premium Maniak beverage - but more importantly, Elyana has her signature weapon back.

"Troopers, form up. Let's seize some loot!"
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The troopers spring to action. One of them tries to fire his gun, but forgets his gunhand was blown off last turn. The ChainSaword scores another kill, though.
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"I'll make my own donuts. In the parking lot!"
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Skion decides to call it a day and head off, with the stolen Studland vehicle leading the way,
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Upon reaching the exit, the trooper in the guncart decides to burn some rubber.
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 4

Post by bertinator » Tue Jan 02, 2024 2:40 pm

Turn 4 - Studlanders

While S.M.I.L.E. rockettrooper #1 reloads his launcher, #2 steps in to blow up some fleebs.
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"Rockets away!"
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The incendiary rocket hits the swarm just right, but the damage roll is poor. 3 fleebnorks go up in flames, the rest is knocked back.
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The 2 remaining Studland guntroopers continue the assault, but their skill rolls are extremely poor.
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"Man, critfailing is such a buzzkill. Really puts out my fire."
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Bertinator finishes his cup of coffee,
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... and heads into the hallway, preparing to put his newfound Donut weapon to the test.
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"Hiiiiiiii..."
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"...YAAAAHHHH!!"
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KABOOM!!!
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"Hmm, what a deliciously deadly donut."
(feat success)
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Meanwhile, the Studland mechanik has finished his contruktion action with all briks within a 5" radius.
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He's made... a Dieplane!
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Last edited by bertinator on Tue Jan 02, 2024 3:10 pm, edited 1 time in total.

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Re: Speeder Dreams and Fleebnork Nightmares - Turn 4

Post by bertinator » Tue Jan 02, 2024 2:44 pm

Turn 4 - Ze Clankers

The clankers head down the white corridor. One of the droids shoots a fleebnork, knocking it back.
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The 2 droids equiped with flamethrowers unload on the swarm at the end of the hallway.
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Their damage rolls are solid - only 2 fleebnorks survive the inferno.
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"Roger to HQ. Insects on the barbecue. I repeat. Insects on the barbecue."
"Roger, Roger. We've added a strategy brik to your pile."
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The second cyberbot classifies the nearby Studlanders as enemies because they've betrayed the alliance - it unloads all 4 pistols on a guntrooper, to deadly effect.
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Cleet-o-bot and the trattorian drone fire on the big fleebnork. Their damage rolls are solid, but the fleebnork shell protects the critter from death.
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The big fleebnork is knocked waaaayyy back, near the edge of the field, and...
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... oh shit! It's off the table! Big critter OUT.
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"Holy shit."
"What was that, Commander Roger?"
"Two of our troopers shot a fleebnork off the table."
"Off the table? You're not making any sense, Roger."
"The critter is just... gone!"
"Your units killed a fleebnork without the use of fire? Remarkable! We've added another brik."
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Meanwhile, the buff battledroid steps into the blue room.
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"Donut man is in the way."
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YEET!
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Near the starbase entrance, Bragallot discards Fleebette.

"Too bad, you vill ztay a Vork in Progrez for now."
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He heads over to the cantina...
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... and breaks out the pots and pans.
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"Voila! English cuisine, zpecial for you!"
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The Studland rockettroopers dig in.

"How very nice of you, Mr. Bragallot!"
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But moments later...

"Ughh, I don't feel so good..."
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"uugghhhh"
"bleerrrggghhh"

"I vondered vetter dere digestive zystemz could absorb zat. Thoo bad!"
(feat success)
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 4

Post by bertinator » Wed Jan 03, 2024 8:17 am

Turn 4 - MadMario's Mercs

BAZZOOOOMMMM

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The TNG repelling blast caused by MadMario's spear sends all fleebnorks in the base flying.
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They land scattered outside the base.
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With his plans executed to perfection, MadMario heads over to the room where the Dream Speeder is.

"Huh. Nice ride. Don't really know what I'd do with it, though."
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"Im sure there's other loot nearby."
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"Hi there!"
"Raaa! Raaa! You're a humiliation to Minaglacia, Kevin. Raaa!"

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While Mario tries to befriend his new pet parrot, one of the mercs takes his OTC to the wall.
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BZZZZZTTTT
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"Sup, nerds."
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"Coming through!"

The mercs head out of their reinforced room and into the red corridor, which leads to the speeder room.
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Clumsy Paul and Mr. NoPants guard the rear.
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The gunner fires the defensive turbolasers at the fleebnork swarm that's now located right in front of him.
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KA-PEW!

One of the bolts strikes a critter. The damage causes so much knockback that it flies off the table.
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 4

Post by bertinator » Wed Jan 03, 2024 8:25 am

Turn 4 - Iriorians

Fleebvyr speaks to the fleebnorks that rained down on his location.

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He then casts another spell.

"Prisma Mutatio!"
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The fleebnorks are instantly mutated - they're altered into random colors!

"fleeb fleeb fleebity fleeb*"
*translation
Show
"you've freed us from the terrors of the mad mage with his green spear. to show you our gratitude, we won't eat you or any of the iriorians."
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Meanwhile, the Iriorian Mech that's been idling the entire battle steps into the starbase.
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It opens fire on the mercs with its extremely powerful quadruple machine gun loadout. The mercs shoot back.
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The results are devastating as all 3 mercs that were still in the room go down.
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The response fire has damaged the mech, chipping off 1 of the 2 effective size inches. The Iriorians move into the base.
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Flurry McFancypants takes position up front. 3 Iriorians try to shoot 1 spacecop, but they fail miserably.
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 4

Post by bertinator » Wed Jan 03, 2024 2:24 pm

Turn 4 - Fleebnorks

The rainbow swarm of fleebnorks starts to creep back towards the base, hoping to feed on some more delicious minifigs.

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Re: Speeder Dreams and Fleebnork Nightmares - Turn 4

Post by bertinator » Wed Jan 03, 2024 2:25 pm

End of Turn 4 Overview

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Tactical Information

Alliance of Attackers:
  • Skion (5 Betrayal Bennies)
  • SpaceCops (5 Betrayal Bennies)
  • Ze Clankers (5 Betrayal Bennies)
  • MadMario's Mercs (5 Betrayal Bennies)

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